A reinforcement learning environment for sheep herding simulation with PPO, SAC, and TD3 algorithms
Project description
Sheep Herding RL
A reinforcement learning environment for sheep herding simulation with multiple agent implementations including PPO, SAC, and TD3 algorithms.
Description
This package provides a pygame-based simulation environment where agents (dogs and wolves) interact with sheep in a herding scenario. The environment supports both local ego-centric and global observation modes, making it suitable for various reinforcement learning experiments.
Features
- Multi-Agent Environment: Supports dog (herder) and wolf (predator) agents
- Multiple RL Algorithms: Implementations of PPO, SAC, and TD3
- Flexible Observation Modes:
- Local ego-centric grid observations
- Global state observations
- Configurable Parameters: Easy-to-modify configuration system
- Visualization: Real-time rendering with debug modes
- Training Framework: Built-in trainers for on-policy and off-policy algorithms
Installation
From Source
git clone https://github.com/dzijo/ferit-hackathon.git
cd ferit-hackathon
pip install -e .
With Development Dependencies
pip install -e ".[dev]"
Dependencies
- Python >= 3.8
- PyTorch >= 2.0.0
- pygame
- numpy
- pillow
- scipy
- pyyaml
- matplotlib
Project Structure
sheep-herding-rl/
├── agents/ # Base agent classes
├── algorithms/ # RL algorithm implementations
│ ├── ppo/ # Proximal Policy Optimization
│ ├── sac/ # Soft Actor-Critic
│ └── td3/ # Twin Delayed DDPG
├── sim/ # Simulation environment
│ ├── environment.py # Main environment class
│ ├── dog.py # Dog agent
│ ├── wolf.py # Wolf agent
│ └── sheep.py # Sheep entities
├── trainers/ # Training utilities
├── utils/ # Helper utilities
├── config.py # Configuration parameters
├── simulator.py # Main simulator class
└── actions.py # Action definitions
Quick Start
from sheep_herding_rl import Simulator
from sheep_herding_rl import config
# Create a simulator instance
sim = Simulator()
# Run a step
state = sim.get_state()
dog_obs = sim.get_dog_observation()
wolf_obs = sim.get_wolf_observation()
# Take actions
dog_action = [0.5, 0.0] # [forward_speed, turn_rate]
wolf_action = [0.3, 0.1]
sim.step(dog_action, wolf_action)
# Get rewards
dog_reward = sim.get_dog_reward()
wolf_reward = sim.get_wolf_reward()
Configuration
All simulation parameters can be modified in config.py:
- Observation parameters: Grid size, range, channels
- Screen dimensions: Width, height
- Debug modes: Visualization options
- Splatting methods: Gaussian, bilinear, or discrete
Training
The package includes trainers for different algorithm types:
from trainers.on_policy_trainer import OnPolicyTrainer
from algorithms.ppo.agent import PPOAgent
# Create and train an agent
agent = PPOAgent(obs_dim, action_dim)
trainer = OnPolicyTrainer(agent, sim)
trainer.train(num_episodes=1000)
Algorithms
PPO (Proximal Policy Optimization)
On-policy algorithm with clipped objective for stable training.
SAC (Soft Actor-Critic)
Off-policy algorithm with entropy regularization for exploration.
TD3 (Twin Delayed DDPG)
Off-policy algorithm with twin critics and delayed policy updates.
License
MIT License - See LICENSE file for details
Contributing
Contributions are welcome! Please feel free to submit a Pull Request.
Citation
If you use this package in your research, please cite:
@software{sheep_herding_rl,
title = {Sheep Herding RL: A Multi-Agent Reinforcement Learning Environment},
author = {ferip},
year = {2025},
url = {https://github.com/dzijo/ferit-hackathon}
}
Acknowledgments
Created for the FERIT Hackathon 2025.
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