shotbox
Reproducible screenshots of real programs, taken where they can't touch your desktop.
shotbox shoot starts a program on a private X display, with its own D-Bus
and a scratch home, waits until it's actually ready, takes the picture, and
cleans up. Run it twice and you get the same bytes. Nothing it runs can
reach your session: no stray windows on your screen, no settings changed, no
profiles or caches written in your home.
shotbox shoot editor.png --window 'Text Editor' -- gnome-text-editor notes.md
Why
Screenshots for a README, a theme preview, or a check that a UI still looks right all want the same things, and every project was growing its own copy:
- Sealed. The environment is rebuilt from an allowlist, not scrubbed from
a denylist, so nothing leaks in by accident.
DISPLAY,WAYLAND_DISPLAYand your session bus are gone;HOMEand every XDG directory are a scratch dir. The bus has nothing activatable on it, so no gvfs, dconf or portals start behind your back. Settings are in-memory, so apps come up with their own defaults, not yours. - Ready, not slept. Waits are for things: a window mapped, a port open, a
file written, text on a terminal's screen, or the picture holding still.
No
sleep 6and hope. - Deterministic. X11 on Xvfb, GTK's software renderer,
LANG=C.UTF-8,TZ=UTC, a cursor that doesn't blink (GTK's text caret included, and GTK's animations off), and PNGs with no timestamps in them. - Cleaned up. Every program runs in its own process group, and the group is killed on the way out: signalling a wrapper script alone leaves its children running.
Install
Needs Xvfb, xauth, dbus-daemon, ImageMagick and xwininfo; for
shotbox term, PyGObject with VTE (gir1.2-vte-2.91). On Debian:
sudo apt install xvfb xauth dbus-daemon imagemagick x11-utils gir1.2-vte-2.91
pipx install --system-site-packages shotbox
--system-site-packages lets it see the system's PyGObject, which
shotbox term uses; pip install shotbox works too. Or run it from a
checkout: ln -s "$PWD/bin/shotbox" ~/.local/bin/shotbox.
No Python packages: it's the standard library and those tools. Wayland sessions need more; see Wayland.
Commands
shotbox shoot OUT.png [options] -- COMMAND... starts the command in a
sealed session, waits, takes the picture and stops everything.
--window REtakes that window (its title, a regex matched in full) rather than the whole display, and waits for it to appear.app=REmatches its app id instead: a Wayland window'sapp_id, or an X window'sWM_CLASS, instance or class. Every--windowand everywindowwait takes either; a title that really does start withapp=can be written[a]pp=....--wait window:RE|port:N|file:PATH|ready|stable[:SECS]waits for more (repeatable, in order).readyis$SHOTBOX_SCRATCH/readyexisting;shotbox termwrites it.stableis the--window(or the whole display) looking the same for SECS (0.5): for a program with no other sign it's done drawing.--parkmoves the pointer out of the way first (seeshotbox park).--crop WxH+X+Y,--settle SECS(0.3),--timeout SECS(30),--log FILEfor the program's output. If a wait fails or the program dies, it says which, shows the program's last output, and leaves a picture of the screen as it was beside OUT, asOUT-failed.png(--failed FILEfor elsewhere).
shotbox run [options] -- COMMAND... runs a command in a sealed session
and exits with its status. For scripts that take several pictures: inside,
shotbox wait window|port|file|ready|stable ARG and shotbox capture OUT.png [--window RE] [--crop G] [--park] work on the session's display. shotbox wait stable [SECS] [--window RE] is the one to use after a click, in place of a
sleep. A wait that gives up takes a picture of the screen with --failed FILE, or wherever $SHOTBOX_FAILED says (--env SHOTBOX_FAILED=...).
Inside, shotbox key CHORD... presses keys (ctrl+comma, Return,
alt+shift+Tab), shotbox type TEXT types ASCII text, and shotbox click X Y, shotbox move X Y and shotbox drag X1 Y1 X2 Y2 work the pointer,
at a point on the screen or, with --window RE, inside a window (click --button 3, --double). shotbox park moves the pointer to the screen's
bottom-right corner, off whatever it was hovering, and waits (up to
--settle, 2s) for the repaint; a screen that keeps changing is taken as it
is. They speak XTEST to the display directly, so there's still nothing to
install.
Both take the session options: --screen WxH (1280x800); --env NAME=VALUE
and --pass NAME to set or let through variables; --seed DIR to start the
home as a copy of a directory (a config, a profile, sample files);
--desktop for real GSettings and the system's D-Bus services, which a
desktop shell needs; --system-bus for a stand-in system bus; --keep to
keep the scratch dir and say where it is; --wayland and --xwayland
for a Wayland session.
shotbox term [options] -- COMMAND... is a terminal to take pictures of:
VTE, the engine behind GNOME Terminal, Ptyxis and Tilix, in a plain window
named shotbox-term.
--scheme FILEcolors it: a Tilix scheme as is, or{"foreground", "background", "cursor", "palette": [16 colors]}.--size COLSxROWS,--font "Monospace 11",--title NAME.- Steps, in order:
--when REGEXwaits for the screen's text to match,--type TEXTtypes (\ris Enter,\eEscape),--sleep SECS. After the last one it writes the ready file. The terminal stays open, its screen as the program left it, after the program exits: nosleep 60to keep it up. --crop COLSxROWStakes only the top-left cells: a wide terminal, so nothing wraps, and a picture of just the part that matters. It writes the size in pixels to$SHOTBOX_SCRATCH/crop, whichshootcrops to when it has no--cropof its own.--shoot OUT.pngstarts the session and takes the picture too, takingshoot's session options,--parkand--failed.--log FILEkeeps every byte the program wrote, escape codes and all (viascript, whose first line is its own header). Colors are hard to judge in a picture and easy to grep in the log.
shotbox term --shoot irssi.png --scheme dark.json --size 88x24 \
--when 'End of /NAMES' --type 'hello\r' -- irssi -c 127.0.0.1
which is short for shotbox shoot irssi.png --window shotbox-term --wait ready -- shotbox term ....
shotbox compare A.png B.png [--diff D.png] [--fuzz 1%] [--max N]
counts the pixels that differ and fails if more than --max (0) do. With a
committed picture, that's a visual regression test.
shotbox compare REFDIR NEWDIR [NAME...] does that for each picture in
REFDIR (or each NAME), against the one of the same name in NEWDIR, a line
each, and fails if any differs, is missing, or changed size. --diff DIR
writes NAME-diff.png there for each that fails. --fuzz and --max
take NAME=VALUE for one picture, beside a plain VALUE for the rest:
shotbox compare data/screenshots fresh --fuzz 0.5% --fuzz video=5% --diff fresh
Wayland
--wayland makes a session a Wayland one: the program runs under a
headless sway, drawing in software, instead of on Xvfb. --xwayland adds
an Xwayland to it, and DISPLAY, so an X client runs the way it does on a
Wayland desktop, GTK programs made to with --env GDK_BACKEND=x11.
shotbox shoot editor.png --wayland --window app=org.gnome.TextEditor -- gnome-text-editor
Everything else is the same: windows by title or app=, pictures, waits,
failure pictures, keys, text, the pointer, park, term and the Python
API (shotbox.Session(wayland=True), or here() inside). Windows come
from sway's IPC socket and pictures from grim; keys and the pointer go
over sway's virtual keyboard and pointer, from a small client of
shotbox's own, as XTEST does on X11.
The pictures aren't X11's: GTK draws its own decorations on Wayland, and under Xwayland, with no XSETTINGS, its text at 96 dpi. A committed picture belongs to one backend.
Needs sway and grim, and Xwayland for --xwayland:
sudo apt install sway grim xwayland. Why sway, and how it fits:
docs/wayland.md.
Python
A script that takes many pictures can drive the display itself rather than
start a shotbox process for every click. Inside shotbox run,
shotbox.here() is the session's display; outside, shotbox.Session starts
one. Both are a Screen:
import shotbox
with shotbox.Session(size=(1600, 1000), failed="out/chat-failed.png") as s:
s.spawn(["gtkhx"], log="gtkhx.log")
s.wait_window("GtkHx.*")
s.click(560, 660, window="GtkHx.*")
s.type("/clear\n")
s.wait_stable(window="GtkHx.*")
s.capture("out/chat.png", window="GtkHx.*", park=True)
- Waits:
wait_window(re)(a title, orapp=RE; returns(id, name, w, h, x, y)),wait_port(n),wait_file(path),wait_ready(),wait_stable(secs=0.5, window=None), anduntil(what, test)for a test of your own; each takestimeout(30). - Input:
key(*chords),type(text),click(x, y, window=None, button=1, double=False),move,drag,park(). One X connection, kept. - Pictures:
capture(out, window=None, crop=None, park=False), andwindow(re)for where one is. - Anything that fails raises
SessionError, saying what; withfailedset (or$SHOTBOX_FAILEDinsideshotbox run) it leaves a picture of the screen there first, and says where. - A
Sessionalso hasspawn(cmd, log=None),run(cmd),envandscratch.
Installed, import shotbox just works. With a checkout, put its root on
PYTHONPATH (--pass PYTHONPATH to let it
into a session).
Node
node/ is a small package for browser checks with Playwright, from the
pieces several projects had copied between them:
import { serve, checks, pageErrors, launch, until, gif, sealed,
dress, film, frames, steady } from 'shotbox';
-
serve(dir, port = 0): a static server on localhost that serves ES modules with the right type; port 0 picks a free one.shotbox-serve [DIR] [PORT] [PAGE]runs it by hand (port 8080) and prints the address of PAGE, for a site whose page isn't at its top:"demo": "shotbox-serve . 8080 demo/"in a project's scripts. -
checks():check(cond, what)andskip(what)printok,FAILorskiplines;done()prints the tally and returns the exit status. -
pageErrors(page): every uncaught exception andconsole.error. -
launch(cmd, args): a program in its own process group, withkill()that reaches its children andwhy()that says how it ended and what it printed.until(test, ms)polls. -
gif(film, out, { width, fps, from, colors, dither }): a Playwright recording, or a directory fromframes(), as a GIF, via ffmpeg, with its own palette.fromcuts that many seconds off the start,colorscaps the palette, andditheris ffmpeg's (nonefor flat pages with something moving on them). -
sealed({ pass, env }): an environment for a headless browser that nothing of yours gets into, as a session's but with no display. Otherwise Chromium's fonts come through your~/.config/fontconfigand~/.local/share/fonts, and your pictures aren't anybody else's. Give itsenvtochromium.launch({ env })andclose()it afterwards.pass(a list of names) andenv(an object) do what--passand--envdo. -
dress(page, { hold }): a pointer and captions for a recording, since a browser records neither its cursor nor a key pressed. A dot follows the mouse and shrinks while a button is down;caption(text)shows a caption at the bottom forholdms (1300). Both come back after a reload;remove()takes them out for a still. -
film(page): where the loop starts in a recording. Call it right afternewPage(),start()when the loop begins, andend()closes the context and resolves to the video, forgif(video, out, { from: reel.from }). Playwright writes a frame only when the page repaints. -
frames(page, { dir, fps, epoch, seed }): a recording made a frame at a time that comes out the same each run, whererecordVideoraces the page and never does. The page's time stands still and moves a frame's worth between screenshots: timers,Date,requestAnimationFrame, CSS transitions and animations, and a seededMath.random. Launch Chromium withargs: steady, and call it before the page's first navigation.run(ms)lets page time pass unrecorded,start()starts keeping frames,hold(ms)stands in forwaitForTimeoutandmove(x, y, ms)formouse.move({ steps }); other input lands between frames.end()says where they are, forgif(dir, out, { fps }). Runs match frame for frame, give or take a few pixels one level apart; what is real-time and not a timer (a fetch, a worker, an iframe loading) is not stood still, though a frame that navigates is let load and paint before time moves on.
const context = await browser.newContext({ recordVideo: { dir } });
const page = await context.newPage();
const reel = film(page);
await page.goto(url);
const dressing = await dress(page);
reel.start();
await page.mouse.move(400, 300, { steps: 24 });
await dressing.caption('Alt Enter');
await page.keyboard.press('Alt+Enter');
await gif(await reel.end(), 'demo.gif', { from: reel.from });
It has TypeScript declarations, written by hand beside each module and
checked by npm run types. dress, film and pageErrors take
Playwright's Page, so they want Playwright's own types installed.
npm install --save-dev shotbox. Its package.json is at the top of the
repository, since npm installs from the top of a git repository and
nowhere else, so "shotbox": "github:mishan/shotbox" in devDependencies
works too, or "file:../shotbox" for a checkout beside yours.
Tests
test/run.sh checks the session, the terminal, the pictures, the Python
API (test/api.py, which needs GTK 3's PyGObject) and the Node helpers, and
takes a few seconds. The helpers that need a browser use Playwright's
Chromium (npm install && npx playwright install chromium) and skip
without it, and the Wayland sessions need sway, grim and Xwayland and skip
without them.
License
MIT. See LICENSE.
Metadata
Release files for shotbox 0.3.0
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|---|---|---|---|---|
| shotbox-0.3.0-py3-none-any.whl | Python 3 | none | any | Details |
Total release size: 79.3 kB
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