Simple Immediate Lightweight Tensors
Project description
silt
simple immediate lightweight tensors
What is silt?
silt is an isolated lightweight tensor library for easy inclusion in projects that use CUDA with Python bindings. silt is designed for passing around tensor data between various libraries and into kernels on the GPU for physics simulation.
silt is designed to be trivially includable as a git submodule in projects that use a build-system based on CMake and CUDA (nvcc) with python bindings. This enables the designing of non-monolithic tensor accelerated libraries.
In essence, silt represents a specific, minimal compilation setup or a kind of minimal boilerplate glue that improves build times while keeping interoperability without code duplication.
silt is just over 2000 lines of code (with python bindings), making it extremely legible. In other words, you don't have to use silt, but if you also like to roll your own, then you can at least easily understand its structure and fork it.
Features
siltsupports both CPU and GPU tensors based on CUDA.siltis interoperable with python numpy and pytorch tensors.siltprovides a basic set of common immediate-evaluation tensor operations.siltsupports 1-4 dimensional tensors, intended for physics simulations.siltis fully statically compiled in C++/CUDA while polymorphic in the python interface
The goal is to be super lightweight with minimal compile times and easy inclusion into CMake projects via git submodules.
Note that this library doesn't implement complicated operations or features like autodifferentiation to provide a clean interface and minimal implementation.
Usage
Install Python Module
coming soon to PyPI.org
Typical Use-Case
A common use case is to write a small library containing a templated kernel operation:
#include <silt/silt.hpp>
#include <silt/core/tensor.hpp>
template<typename T>
__global__ __kernel(tensor_t<T> tensor);
template<typename T>
void my_tensor_operation(silt::tensor_t<T>& tensor) {
__kernel<<<block, thread>>>(tensor);
}
Exposed through bindings with nanobind, your library (and all other libraries built with silt) can now operate on silt tensors.
import silt, mylib, otherlib
shape = silt.shape(1024, 1024)
tensor = silt.tensor(shape, silt.float32, silt.gpu)
mylib.my_tensor_operation(tensor)
otherlib.their_tensor_operation(tensor)
Finally, silt takes care of details around memory allocation and deallocation, move and copy semantics, as well as conversion between polymorphic python types and strict-typed C++. silt allows you to no-copy convert tensors on the CPU and GPU to popular libraries like numpy and pytorch.
Build from Scratch
Build Python Module
Initialize submodules recursively:
git submodule update --init --recursive
Install silt using pip:
pip install .
No build-isolation progressive build (development):
pip install --no-build-isolation -ve .
Build a distributable .whl file:
pip wheel .
Build manually with CMake (won't install python module):
cmake -S . -B build
cmake --build build
Adding as a C++ Dependency
Add silt as a submodule dependency to your repository:
git submodule add git@github.com:erosiv/silt.git ext/silt
git submodule update --init --recursive
Add the subdirectory to your CMakeLists.txt and link the library:
add_subdirectory(${CMAKE_SOURCE_DIR}/ext/silt silt)
target_link_libraries(${TARGET_NAME} PUBLIC silt_lib)
Note that when you use silt as a dependency in a separate project's python bindings, it is interoperable with other libraries that use silt.
Build Documentation
The documentation is build with sphinx:
sphinx-build doc build/html
Why another tensor library?
silt was spun out of the tensor component of soillib, as more projects became dependent on it.
These projects have the same underlying goal: A polymorphic python interface for fast iteration and modular composition, with fully static C++ kernels for high performance. I found myself copy-pasting the same boilerplate over and over, so I decided to spin it out.
These projects also all share a similar build structure with similar goals: A CMake pipeline to build a C++/CUDA shared library, and python bindings with nanobind. With that in mind, this is designed to be included as a drop-in git submodule that just works.
I find that other projects are often unnecessarily large for monolithic kernel development, when all I really need is a small interface to convert data from various places on the python side, and provide a simple templated interface in C++.
Besides, sometimes it's just fun to roll your own. I would rather spend more time designing and building a small library like this than fighting build errors on somebody else's code.
ToDo List
Find a way to further reduce the requirement for explicit template instantiations if possible.
Optional: Non-GLM Vector Types The ultimate goal is to FULLY eliminate the GLM types from the dependencies, because they are causing major portability issues withw windows for no benefit.
Optional: Orderings Introduce an ordering type that uses things like e.g. morton order to turn a linear index into a non-linear index.
Introduce an ordering type that allows for copy-free transposition
Optional: Sparsity Tensor Bags as more Complex Composed Maps Then, a map type can compose multiple of these together into weird structures including sparse structures, etc.
Trouble-Shooting:
Make sure that the cuda toolkit version and your driver version match:
Driver Version:
nvidia-smi
Toolkit Version:
nvcc --version
Failing Builds between Platforms:
- There are differences between MVSC and G++. In general, G++ is more strict -> if it builds on linux, it likely builds on windows.
- For Building, the CUDA Toolkit has to be findable. On windows, set the environemnt variables / path. On Linux, you would typically edit ~/.bashrc to set the appropriate paths.
When updating CUDA Toolkit Version:
- Make sure all these variables are set appropriately.
- When updating drivers, linux typically has to be restarted. Run
nvidia-smito validate installation.
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