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Conway's game of life in python

Project description

Game Of Life

Simple way to play Conway's game of life in python.
You can import your own map as json file name "save.json", using get_MAP methode.
All you custom maps (in the save.json file) are available in the list custom_maps.
Other custom maps are available such as: my_map_1 and my_map_2, created using Map class :

from simple_game_of_life import Map
m = Map(100)
my_map_1 = m.mini_random_MAP((25, 20))
my_map_2 = m.kind(kind="line 10")

NOTE : Two artificials borders are created for each map,
The first one is visible while playing, it's in black.
The second one is white (invisible) just after the black border, no cell can born here

Installation

Run the following command to install:
$ pip install simple-game-of-life

Usage

for a random map

from simple_game_of_life import GameOfLife
game = GameOfLife(50) # 50 is the side (width, height) of the map
game.start_animation()

for a custom map

from simple_game_of_life import GameOfLife
from random import choice
my_custom_map = GameOfLife.get_MAP() 
game = GameOfLife(custom_map=choice(my_custom_map))
game.start_animation()
# Note you can also import custom_map like that :
# from simple_game_of_life import custom_map 

to implement a pattern :

from simple_game_of_life import GameOfLife, Map
glider = [[0,1,0],
          [0,0,1],
          [1,1,1]]
m = Map(100) # 100 is the side (width, height) of the map
my_map = m.my_pattern(glider)
game = GameOfLife(custom_map=my_map)
game.start_animation()

Other usage

GameOfLife classe :

  • You can save a map by using saved_MAP methode.
  • You can get a map by using get_MAP methode.
  • You can reset all saved map by using reset_MAP methode.
  • You can get all frames by using get_history methode.
  • You can set a new animation with the same instance using new_animation methode.

Map classe :

  • full_random_MAP : all the map gonna be random.
  • mini_random_MAP : a portion of the map gonna be random.
  • my_pattern : insert your pattern into an empty map.
  • kind :
    • insert well know pattern into an empty map, (currenly 5 patterns are available).
    • random : choice randomly one of the following map
    • "glider"
    • "lwss" : Lightweight spaceship
    • "mwss" : Middleweight spaceship
    • "hwss" : Heavyweight spaceship

You can also calculate the average time of instancing, using timeit function:

game = timeit(GameOfLife, loop=10, size_or_side=50, frames=200) # loop : number of loop
game.start_animation()

Optionals parameters

  • When instancing GameOfLife classe :

    Args:

      size_or_side ((iterable, lenght = 2) or int): 
      either size of a matrix  
      or side (width, height) of a square matrix. 
      Defaults to None.
      
      custom_map (iterable, matrix): 
      a custom map that you created using an iterable (dim=2, matrix), or by using `Board` classe . 
      Defaults to None.
      
      seed (int, optional): 
      set the seed, by using `np.random.seed`. 
      Defaults to None.
      
      frames (int, optional):
      number of frames calculated. 
      Defaults to 100.
      
      zoom (float, optional): 
      allow to create larger plot, if zoom=10 (square matrix) then the figure size will be (5, 5) inch. 
      Defaults to 10.
    
  • when starting the animation using start_animation:

    NOTE :

      For saving, 
      You need first to install ffmpeg,
      First search : Homebrew website (https://brew.sh/),
      Copy past the command in a Terminal, press enter.
      Then in a Terminal : brew install ffmpeg
    

    Args:

      interval_between_two_frames (int, optional):
      Interval between two frames in milisecond. Defaults to 100.
    
      plot (bool, optional): 
      Allow plotting. Defaults to True.
    
      save (bool, optional):
      Allow save. Defaults to False.
    
      fps (int, optional):  
      Frames per second if saved. Defaults to 30.
    
      file_name (str, optional): 
      file name for saved, must end by ".mp4", ".mov", ".avi", ".flv" or ".wmv", otherwise it's save with ".mp4".
      Defaults to None.
    

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