A simple and abstract state machine manager for Python game development.
Project description
simple-gamestates
A simple, abstract, and robust State Machine Manager designed for modular game development in Python (e.g., Pygame, Arcade).
This library helps organize your game logic by separating different game phases (Menu, Level 1, Pause Screen, Game Over) into distinct, manageable State objects.
Features
- Stack-based Management: Easily pause a state (e.g., main game) and push a new state on top (e.g., pause menu), and seamlessly return when popped.
- Abstract State Interface: Enforces clear methods (
startup,cleanup,update,draw,handle_input) for structured code. - Framework Agnostic: Designed to integrate with any Python game framework or engine.
Installation
pip install simple-gamestates
Usage Example
from pystatemachine.manager import State, StateManager
class MenuState(State):
def startup(self, data=None):
print("Menu loaded!")
def update(self, dt):
# Handle menu animations
pass
def draw(self, screen):
# Draw menu background
pass
def cleanup(self):
print("Menu exited.")
manager = StateManager()
manager.push_state(MenuState)
# In your main loop:
# manager.update(dt)
# manager.draw(screen)
License
MIT License
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