A simple stack-style machine language interpreter.
Project description
simple-stack-machine
A simple stack-style machine language interpreter.
Install
pip install simple-stack-machine
Usage
python3 -m simple_stack_machine <filepath.asm>
python3 -m simple_stack_machine --debug <filepath.asm>
Example Programs
See https://github.com/GGN-2015/simple-stack-machine/tree/main/sample_asm
Instructions and Data
You have a 64-bit address space where each position stores one byte. This space holds all program code and data.
All instructions (except PUSHIMM) are 1 byte long. The address of the currently executing instruction is stored in a 64-bit Program Counter (PC).
Register Set
- Program Counter: PC (64-bit)
- Stack Pointer: SP (64-bit)
- Address Pointer: AP (64-bit)
The position pointed to by SP is the address of the top stack element + 8 (the machine word size is 64 bits).
At program startup:
- Initial PC is stored at:
mem[8] ... mem[15] - Initial SP is stored at:
mem[16] ... mem[23] - AP is initialized to 0
Calling Convention
Before calling a function, the caller is responsible for creating the parameter list:
stack: [..., arg_1, arg_2, ..., arg_n]
Then, the caller creates a storage location for the return value:
stack: [..., arg_1, arg_2, ..., arg_n, 0]
Next, push the return address (ret_addr) onto the stack and jump unconditionally to the target function entry. When the program reaches the function entry, the stack must be in this state:
stack: [..., arg_1, arg_2, ..., arg_n, 0, ret_addr]
Inside the target function:
- You may copy and use
arg_1, ..., arg_nas needed - You must assign the function’s return value to the position of the
0(we mandate all return values are integers) - Avoid modifying
ret_addror any positions before it (except the return value storage location)
After the target function returns, the stack state becomes:
stack: [..., arg_1, arg_2, ..., arg_n, ret_ans]
Where ret_ans is the function’s computed result.
Instruction Set
0. Do Nothing: NOP
This command will do nothing, the initial value in memory is zero.
PC += 1;
1. Halt Instruction: HALT
SP -= 8;
exit(make_interger(mem, SP, SP + 8) % 256);
2. Discard Top Stack Element: POP
The top value in stack will be erased, and the stack pointer (SP) will minus 8 bytes.
Stack status before: [..., stk_top_val]
Stack status after: [...]
SP -= 8;
PC += 1;
3. Assign to Address Pointer: POPAP
The top value in stack will be poped and then saved into register address pointer (AP).
Stack status before: [..., stk_top_val]
Stack status after: [...]
{
SP -= 8;
AP = make_interger(mem, SP, SP + 8);
}
PC += 1;
4. Push Immediate Value to Stack: PUSHIMM
This is the only command in this machine code to introduce an immediate integer into memory.
Stack status before: [...]
Stack status after: [..., imm_val]
for(int i = 0; i < 8; i += 1) {
mem[SP + i] = mem[PC + 1 + i];
}
SP += 8;
PC += 9; // Occupies 9 bytes in the program
5. Assign to Stack Pointer: POPSP
The top value in stack will be poped and then saved into register stack pointer (SP).
Stack status before: [..., stk_top_val]
Stack status after: [...]
{
SP -= 8;
SP = make_interger(mem, SP, SP + 8);
}
PC += 1;
6. Push Stack Pointer Value to Stack: PUSHSP
Push the current value of register stack pointer (SP) into stack. Important fact is that, the new value in SP is greater then the value you pushed into stack.
Stack status before: [...]
Stack status after: [..., sp_old_val]
save_interger(SP, mem, SP, SP + 8);
SP += 8; // which is sp_old_val + 8
PC += 1;
7. Push Program Counter Value to Stack: PUSHPC
Push the current address of machine code to the top of the stack.
Stack status before: [...]
Stack status after: [..., old_pc]
save_interger(PC, mem, SP, SP + 8);
SP += 8;
PC += 1;
8. Function Call: CALL
Get an address from stack top and then jump to that address to execute a function, in the meanwhile, push the return address into stack. The return address is the position of the next command of current command CALL.
Stack status before: [..., func_addr]
Stack status after: [..., ret_addr]
{
long long old_pc = PC;
SP -= 8;
PC = make_interger(mem, SP, SP + 8);
save_interger(old_pc + 1, mem, SP, SP + 8)
SP += 8;
}
9. Load Memory to Stack Top: LOAD
Load a 64-bit interger from the address indicated by register AP, then send it to stack top.
for(int i = 0; i < 8; i += 1) {
mem[SP + i] = mem[AP + i];
}
SP += 8;
PC += 1;
10. Write Stack Top to Memory: SAVE
Save the 64-bit value on stack top to the address indicated by register AP, then erased the value in stack by modifying register SP.
SP -= 8;
for(int i = 0; i < 8; i += 1) {
mem[AP + i] = mem[SP + i];
}
PC += 1;
11. System Call: SYSCAL
Trigger system call. System call arguments are stored in mem[8] ~ mem[63]. After completion, mem[0] ~ mem[3] is cleared to 0. mem[8] ~ mem[63] may contain return results after system call returns.
mem[0] = 1;
// system auto executing
PC += 1;
12. Signed Addition: ADD
Add two signed integer on stack top, and then push the result back to stack top.
{
SP -= 8;
long long val_2 = make_interger(mem, SP, SP + 8); // mem[SP] ... mem[SP + 7] form a 64-bit integer
SP -= 8;
long long val_1 = make_interger(mem, SP, SP + 8);
long long ans = val_1 + val_2;
save_interger(ans, mem, SP, SP + 8); // Store result back to stack top
SP += 8;
}
PC += 1;
13. Signed Subtraction: SUB
Subtract two signed integer on stack top, and then push the result back to stack top. Notice, the result is the second value on stack top subtracted by the first value on stack top.
{
SP -= 8;
long long val_2 = make_interger(mem, SP, SP + 8); // mem[SP] ... mem[SP + 7] form a 64-bit integer
SP -= 8;
long long val_1 = make_interger(mem, SP, SP + 8);
long long ans = val_1 - val_2;
save_interger(ans, mem, SP, SP + 8); // Store result back to stack top
SP += 8;
}
PC += 1;
14. Signed Multiplication: MUL
Multiply two signed integer on stack top, and then push the result back to stack top.
{
SP -= 8;
long long val_2 = make_interger(mem, SP, SP + 8); // mem[SP] ... mem[SP + 7] form a 64-bit integer
SP -= 8;
long long val_1 = make_interger(mem, SP, SP + 8);
long long ans = val_1 * val_2;
save_interger(ans, mem, SP, SP + 8); // Store result back to stack top
SP += 8;
}
PC += 1;
15. Signed Division: DIV
Divide two signed integer on stack top, and then push the result back to stack top. Notice, the result is the second value on stack top divided by the first value on stack top.
Stack Status Before: [..., val_1, val_2]
Stack Status After: [..., val_1 % val_2, val_1 / val_2]
{
SP -= 8;
long long val_2 = make_interger(mem, SP, SP + 8); // mem[SP] ... mem[SP + 7] form a 64-bit integer
SP -= 8;
long long val_1 = make_interger(mem, SP, SP + 8);
// Sign of remainder is correspond to sign of val_2
// ans1 is floor((double)val_1 / val_2)
long long ans1 = val_1 / val_2;
long long ans2 = val_1 % val_2;
// save remainder
save_interger(ans2, mem, SP, SP + 8);
SP += 8;
// save quotient
save_interger(ans1, mem, SP, SP + 8);
SP += 8;
}
PC += 1;
16. Unused
17. Negation: NEG
{
SP -= 8;
long long val = make_interger(mem, SP, SP + 8);
long long ans = -val;
save_interger(ans, mem, SP, SP + 8); // Store result back to stack top
SP += 8;
}
PC += 1;
18. Logical NOT: NOT
{
SP -= 8;
long long val = make_interger(mem, SP, SP + 8);
long long ans = (!val);
save_interger(ans, mem, SP, SP + 8); // Store result back to stack top
SP += 8;
}
PC += 1;
19. Bitwise AND: AND
{
SP -= 8;
long long val_2 = make_interger(mem, SP, SP + 8); // mem[SP] ... mem[SP + 7] form a 64-bit integer
SP -= 8;
long long val_1 = make_interger(mem, SP, SP + 8);
long long ans = (val_1 & val_2);
save_interger(ans, mem, SP, SP + 8); // Store result back to stack top
SP += 8;
}
PC += 1;
20. Bitwise OR: OR
{
SP -= 8;
long long val_2 = make_interger(mem, SP, SP + 8); // mem[SP] ... mem[SP + 7] form a 64-bit integer
SP -= 8;
long long val_1 = make_interger(mem, SP, SP + 8);
long long ans = (val_1 | val_2);
save_interger(ans, mem, SP, SP + 8); // Store result back to stack top
SP += 8;
}
PC += 1;
21. Bitwise XOR: XOR
{
SP -= 8;
long long val_2 = make_interger(mem, SP, SP + 8); // mem[SP] ... mem[SP + 7] form a 64-bit integer
SP -= 8;
long long val_1 = make_interger(mem, SP, SP + 8);
long long ans = (val_1 ^ val_2);
save_interger(ans, mem, SP, SP + 8); // Store result back to stack top
SP += 8;
}
PC += 1;
22. Logical Right Shift: RSH
{
SP -= 8;
long long val_2 = make_interger(mem, SP, SP + 8); // mem[SP] ... mem[SP + 7] form a 64-bit integer
SP -= 8;
long long val_1 = make_interger(mem, SP, SP + 8);
long long ans = ((unsigned long long)val_1 >> val_2);
save_interger(ans, mem, SP, SP + 8); // Store result back to stack top
SP += 8;
}
PC += 1;
23. Logical Left Shift: LSH
{
SP -= 8;
long long val_2 = make_interger(mem, SP, SP + 8); // mem[SP] ... mem[SP + 7] form a 64-bit integer
SP -= 8;
long long val_1 = make_interger(mem, SP, SP + 8);
long long ans = (val_1 << val_2);
save_interger(ans, mem, SP, SP + 8); // Store result back to stack top
SP += 8;
}
PC += 1;
24. Unconditional Jump: JMP
Pop the address value on stack top, and then jump to the address. This command is also used as function return.
Stack Status Before: [..., aim_addr]
Stack Status After: [...]
SP -= 8;
PC = make_interger(mem, SP, SP + 8);
25. Conditional Jump: BR
Jump to aim address if jump_flag is not zero, then pop the top two value in stack.
Stack Status Before: [..., jump_flag, aim_address]
Stack Status After: [...]
{
SP -= 8;
long long aim_address = make_interger(mem, SP, SP + 8); // mem[SP] ... mem[SP + 7] form a 64-bit integer
SP -= 8;
long long jump_flag = make_interger(mem, SP, SP + 8);
if(jump_flag != 0) {
PC = aim_address - 1;
}
}
PC += 1;
26. Less Than or Equal: LEQ
Compare the top two value (signed integer) in stack, erase them and push the result back to stack.
{
SP -= 8;
long long val_2 = make_interger(mem, SP, SP + 8); // mem[SP] ... mem[SP + 7] form a 64-bit integer
SP -= 8;
long long val_1 = make_interger(mem, SP, SP + 8);
long long ans = (val_1 <= val_2);
save_interger(ans, mem, SP, SP + 8); // Store result back to stack top
SP += 8;
}
PC += 1;
27. Less Than: LT
Compare the top two value (signed integer) in stack, erase them and push the result back to stack.
{
SP -= 8;
long long val_2 = make_interger(mem, SP, SP + 8); // mem[SP] ... mem[SP + 7] form a 64-bit integer
SP -= 8;
long long val_1 = make_interger(mem, SP, SP + 8);
long long ans = (val_1 < val_2);
save_interger(ans, mem, SP, SP + 8); // Store result back to stack top
SP += 8;
}
PC += 1;
28. Equal To: EQU
Compare the top two value (signed integer) in stack, erase them and push the result back to stack.
{
SP -= 8;
long long val_2 = make_interger(mem, SP, SP + 8); // mem[SP] ... mem[SP + 7] form a 64-bit integer
SP -= 8;
long long val_1 = make_interger(mem, SP, SP + 8);
long long ans = (val_1 == val_2);
save_interger(ans, mem, SP, SP + 8); // Store result back to stack top
SP += 8;
}
PC += 1;
29. Duplicate Stack Element: DUP
Duplicate a certain value in stack, the number of element in stack remains unchanged.
Stack Status Before: [..., arr_i, ..., arr_1, arr_0, i]
Stack Status After: [..., arr_i, ..., arr_1, arr_0, arr_i]
{
SP -= 8;
long long offset = make_interger(mem, SP, SP + 8);
for(int i = 0; i < 8; i += 1) {
mem[SP + i] = mem[SP - 8 * offset - 8 + i];
}
SP += 8;
}
PC += 1;
30. Set Stack Element: POPS
Pop an element from stack and then save it back to some position in stack, the position is indicated by an offset.
Stack Status Before: [..., arr_i, ..., arr_1, arr_0, val, i]
Stack Status After: [..., val, ..., arr_1, arr_0]
{
SP -= 8;
long long offset = make_interger(mem, SP, SP + 8);
SP -= 8;
val_pos = SP;
for(int i = 0; i < 8; i += 1) {
mem[SP - 8 * offset - 8 + i] = mem[val_pos + i];
}
}
PC += 1;
31. Swap Top Two Stack Elements: EXCH
Stack Status Before: [..., v1, v2]
Stack Status Before: [..., v2, v1]
{
for(int i = 0; i < 8; i += 1) {
unsigned char t = mem[SP - 16 + i];
mem[SP - 16 + i] = mem[SP - 8 + i];
mem[SP - 8 + i] = t;
}
}
PC += 1;
System Calls
Only three system calls are supported:
- Read a character from standard input
- Output a null-terminated string (
\0) to standard output - Enable/disable debug mode
Read a Character from Standard Input
PUSHIMM 8 // Address 8 stores the system call type
POPAP
PUSHIMM 1 // System call 1 = read a character from stdin
SAVE
SYSCAL
// After execution, the character's ASCII code is stored in the 64-bit variable at address 8
PUSHIMM 8
POPAP
LOAD // Push this value onto the stack
Output a String
PUSHIMM 16 // Address 16 stores system call arguments
POPAP
PUSHIMM str_ptr // Store the string's starting address here
SAVE
PUSHIMM 8 // Address 8 stores the system call type
POPAP
PUSHIMM 2 // System call 2 = output a string
SAVE
SYSCAL
// After execution, the number of successfully output characters is stored in the 64-bit variable at address 8
PUSHIMM 8
POPAP
LOAD // Push this value onto the stack
Enable/Disable Debug Mode
PUSHIMM 16 // Address 16 stores system call arguments
POPAP
PUSHIMM 1 // Non-zero = enable debug mode; 0 = disable debug mode
SAVE
PUSHIMM 8 // Address 8 stores the system call type
POPAP
PUSHIMM 3 // System call 3 = toggle debug mode
SAVE
SYSCAL
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