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made by : Matthew R and William L

//////////////////////////// -----welcome to skyport----- ////////////////////////////

the purpos of skyport is to:

provide a simpler way to make a 2d game with pygame without having to learn how to use pygame itself.

engine classes:

  • Display_manager: main display manager class
  • Delta_timer: delta time couculator
  • Util: utility functions
  • Layar_manager: manager for multiple layers (cameras)
  • Camera: layer (camera) class
  • r_obj: renderable object class
  • Loader: asset loader class
  • loger: logging utility
  • Sprite: animated texture class
  • GSTI : placement map loader

class Util: this class is just for utilaty methods and theses are the methods it has disp_text(text, font, color, x, y,display): this method displays text (u need a pygame font), output_print_data(): this prints evrything in the print que, print(string): this puts a string in the print que, get_angle_and_dist(self,x1,y1,x,y): this rets the angle and dist (in that order) between 2 points, color_swap(self,surface: 'pygame.Surface', old_color: tuple, new_color: tuple) -> 'pygame.Surface': this method swaps evry instance of on ecolor on a pygame surf with a nuther, pryoraty(self,a=None,b=None): this will alwas return a if there is an a i know aaaaaaaa thats scary, sort_objects_by_attr(self,obj_list : list, attr_name : str, reverse=False): this sorts a list of objs by an attar,

class Loader: this class is responsable for file management of all pygame suported images adio and json files load_texture_map(self,map_path): this you pass in a path to a texture map and it loades it, load_sound_map(self,map_path): this you pass in a path to a sound map and it loades it, load_file_map(self,map_path): this you pass in a path to a file map and it loades it, NOTE: the next 3 methods all return stuff loaded and prechashed by pygame and json loaders, image(path): this returns the image at the path, data(path): this returns the json at the path, sound(path): this returns the sound at the path, warp_image(self,image,sizex,sizey,angle): this returns your image exept warped to the specifacations, rotate_image(self,image,angle): this rotates your image, scale_image(self,image,sizex,sizey): this scales your image , play_sound(self,file_path, volume=0.5,loops=0): this actualy plays a sound

class Delta_timer: this class gets the dt def get_dt(): this returns the delta time

class Display_manager: get_gamestate(): this methods gives you the engine curent gamestate (LINK:gamestates), add_gamestate(name,lm): this method adds a gamestate (LINK:gamestates) to the engine (lm stands for layarmanager) remove_game_state(name): this delets a gamestate (LINK:gamestates) get_mouse_pos() this gets the cursurs position on the display START_RENDERING_THREAD(fps): this starts the rendering thread and the engine gets to work STOP_RENDERING_THREAD() this stops the rendering thread event() this method contains the event handler for the engine/window

LINKS:
gamestates: a gamestate is a layarmanager which holds all the layars and objs of that gamestate and only the 
    active gamestate is renderd 

class GSTI: this is for placement maps loade_placement() this places the placement map which you initalized when u created a GSTI instance save_placement_map(layar_pryoraty,save_fp): this takes all the objs in a layar and saves a placement map baced off of this

example placement map
'o' stands for override so it will use a declaration but u can override the declarations
    attars by having some of your own
'm' stands for manual this placement has all the requierd attars
'd' stands for defalt this takes a declaration but you must provide the pos
{
    "obj_declarations": {
    "jeff": {
        "size": [ 50, 50 ],
        "hitbox_size": [ 50, 50 ],
        "angle": 45,
        "image_path": "planes/pt-17/pt-17.png"
    }

    },
    "placement": [
    {
        "type": "m",
        "pos": [ 5, 5 ],
        "size": [ 50, 50 ],
        "hitbox_size": [ 50, 50 ],
        "angle": 0,
        "image_path": "planes/pt-17/pt-17.png",
        "lable": null
    },
    {
        "type": "o",
        "pos": [ 50, 50 ],
        "lable": "jeff"
    }
    ]
}

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