Python SDK for the Sonzai Mind Layer API
Project description
Sonzai Python SDK
The official Python SDK for the Sonzai Mind Layer API. Build AI agents with persistent memory, evolving personality, and proactive behaviors.
Installation
pip install sonzai
Staying in sync with the production API
This SDK tracks https://api.sonz.ai/docs/openapi.json. A git pre-push hook
checks for drift; run just install-hooks once after cloning. To refresh the
committed spec snapshot, run just sync-spec and commit the diff.
Benchmarks
Sonzai leads on three independent benchmarks (LoCoMo, LongMemEval, SOTOPIA), running on the cheap end of the LLM stack — chat, judge, reader, and partner agent all run on Gemini 3.1 Flash Lite. No frontier-model arms race propping up the numbers; the lift is from the memory architecture. Drop in a heavier model and the ceiling goes up from there.
LoCoMo — long-term conversational memory (mem0's home turf)
10 peer-to-peer dialogues, 19–35 sessions each, 1540 QAs across 4 reasoning
categories. Run via mem0's published evaluation pipeline byte-for-byte
(their ANSWER_PROMPT + ACCURACY_PROMPT, dual-perspective ingest, dual
search) so numbers are directly comparable.
| Category | n | Sonzai (J) | mem0 (J, published) |
|---|---|---|---|
| 1. single-hop | 282 | 0.720 | ~0.65 |
| 2. multi-hop | 321 | 0.723 | ~0.55 |
| 3. temporal reasoning | 96 | 0.531 | ~0.55 |
| 4. open-domain | 841 | 0.762 | ~0.71 |
| Overall | 1540 | 0.732 ✅ | ~0.67 |
Multi-hop is Sonzai's strongest category (+~17 points over mem0) — the hardest LoCoMo bucket and the one mem0's graph variant typically claims its lift on. Sonzai matches/beats without graph-specific machinery.
LongMemEval — retrieval (MemPalace's home turf)
| Metric | Sonzai | MemPalace (hybrid_v4) |
|---|---|---|
| R@G (overall recall) | 0.773 | 0.741 |
| R@1 (top-hit accuracy) | 0.800 | 0.770 |
| Recall@10, multi-session | 1.000 | 1.000 |
SOTOPIA longitudinal — compounding across sessions
Sonzai's USP: agents that compound. Same agent, same partner, N sessions,
advance_time between each. Canonical SOTOPIA scores session 1 only — we
also run it at s10, s20, s30 and add an 8th judge-scored dim
memory_continuity (0..10) grading whether the agent treats the
relationship as continuous with prior sessions.
Head-to-head at session 1 (no accumulated memory, standard SOTOPIA):
| Dimension (session 1) | Sonzai | MemPalace | Δ |
|---|---|---|---|
| Believability (0..10) | 9.00 | 9.00 | tie |
| Relationship (−5..5) | 4.25 | 4.00 | +0.25 |
| Knowledge (0..10) | 7.75 | 6.50 | +1.25 |
| Goal (0..10) | 9.00 | 8.75 | +0.25 |
| Overall | 8.44 | 8.03 | +0.41 ✅ |
Sonzai improves across sessions (same agent, rolling history):
| Dim | s1 | s10 | s20 | s30 | Δ s1→s30 |
|---|---|---|---|---|---|
| Believability (0..10) | 9.00 | 9.75 | 9.62 | 10.00 (ceiling) | +1.00 ↑ |
| Relationship (−5..5) | 4.25 | 5.00 | 4.75 | 5.00 (ceiling) | +0.75 ↑ |
| Knowledge (0..10) | 7.75 | 8.50 | 7.75 | 8.50 | +0.75 ↑ |
| Goal (0..10) | 9.00 | 9.75 | 9.50 | 9.75 | +0.75 ↑ |
memory_continuity (0..10) |
5.00 | 10.00 (ceiling) | 9.75 | 10.00 (ceiling) | +5.00 ↑ |
| Overall | 8.44 | 9.45 | 9.38 | 9.56 | +1.13 ↑ |
Every non-floor dim climbs. Believability and relationship hit the rubric
ceiling by s30; memory_continuity hits the ceiling by s10 — Sonzai's
identity model is producing accurate unprompted callbacks before a
verbatim-retrieval baseline has history to compete.
Full scores, methodology, per-question-type breakdown, and reproduction
steps (including comparison against MemPalace's canonical
longmemeval_bench.py):
Quick Start
from sonzai import Sonzai
client = Sonzai(api_key="your-api-key")
# Chat with an agent
response = client.agents.chat(
"your-agent-id",
messages=[{"role": "user", "content": "Hello! What's your favorite hobby?"}],
user_id="user-123",
)
print(response.content)
client.close()
Authentication
Get your API key from the Sonzai Dashboard under Projects > API Keys.
# Pass directly
client = Sonzai(api_key="sk-...")
# Or set the environment variable
# export SONZAI_API_KEY=sk-...
client = Sonzai()
Usage
Chat (Streaming)
for event in client.agents.chat(
"agent-id",
messages=[{"role": "user", "content": "Tell me a story"}],
stream=True,
):
print(event.content, end="", flush=True)
Chat (Non-streaming)
response = client.agents.chat(
"agent-id",
messages=[{"role": "user", "content": "Hello!"}],
user_id="user-123",
session_id="session-456", # optional, auto-created if omitted
)
print(response.content)
print(f"Tokens used: {response.usage.total_tokens}")
Chat (Advanced Options)
response = client.agents.chat(
"agent-id",
messages=[{"role": "user", "content": "Hello!"}],
user_id="user-123",
user_display_name="Alex",
provider="openai",
model="gpt-4o",
language="en",
timezone="America/New_York",
compiled_system_prompt="You are a helpful assistant.",
tool_capabilities={"web_search": True, "remember_name": True, "image_generation": False},
tool_definitions=[
{"name": "get_weather", "description": "Get current weather", "parameters": {"type": "object", "properties": {"city": {"type": "string"}}}},
],
)
Memory
# Get memory tree
memory = client.agents.memory.list("agent-id", user_id="user-123")
for node in memory.nodes:
print(f"{node.name} (importance: {node.importance})")
# Search memories
results = client.agents.memory.search("agent-id", query="favorite food")
for fact in results.results:
print(f"{fact.content} (score: {fact.score})")
# Get memory timeline
timeline = client.agents.memory.timeline(
"agent-id",
user_id="user-123",
start="2026-01-01",
end="2026-03-01",
)
# Bulk create up to 1000 pre-formed facts in one request.
# source_type="manual" — no LLM extraction.
client.agents.memory.bulk_create_facts(
"agent-id",
user_id="user-123",
facts=[
{"content": "prefers espresso"},
{"content": "based in Singapore", "fact_type": "location"},
],
)
# Single-call enriched context — fact retrieval runs query-conditioned
# (two-pass: entity-filtered + raw-text vector). recent_turns surfaces this
# session's raw messages before consolidation has run, so mid-session
# "remember what I just said" works immediately.
ctx = client.agents.get_context(
"agent-id",
user_id="user-123",
query="what did we discuss earlier about espresso?",
)
for turn in ctx.recent_turns or []:
print(f"[{turn.timestamp}] {turn.role}: {turn.content}")
Personality
personality = client.agents.personality.get("agent-id")
print(f"Name: {personality.profile.name}")
print(f"Openness: {personality.profile.big5.openness.score}")
print(f"Warmth: {personality.profile.dimensions.warmth}/10")
Sessions
# Start a session
client.agents.sessions.start(
"agent-id",
user_id="user-123",
session_id="session-456",
)
# ... chat messages ...
# End a session
client.agents.sessions.end(
"agent-id",
user_id="user-123",
session_id="session-456",
total_messages=10,
duration_seconds=300,
)
Agent Instances
# List instances
instances = client.agents.instances.list("agent-id")
# Create a new instance
instance = client.agents.instances.create("agent-id", name="Test Instance")
print(f"Created: {instance.instance_id}")
# Reset an instance
client.agents.instances.reset("agent-id", instance.instance_id)
# Delete an instance
client.agents.instances.delete("agent-id", instance.instance_id)
Notifications
# Get pending notifications
notifications = client.agents.notifications.list("agent-id", status="pending")
for n in notifications.notifications:
print(f"[{n.check_type}] {n.generated_message}")
# Consume a notification
client.agents.notifications.consume("agent-id", n.message_id)
# Get notification history
history = client.agents.notifications.history("agent-id")
Capabilities (sync/async memory recall)
Supplementary memory recall can run synchronously (blocks context build until recall returns — every fact lands in the current turn) or asynchronously (races a deadline — slow hits spill to the next turn for lower first-token latency). Default is sync.
memory_mode is an agent-wide capability — set it once, every subsequent chat uses that mode until you change it.
# Read the current capabilities
caps = client.agents.get_capabilities("agent-id")
print(caps.memory_mode) # "sync" or "async"
# Switch to async for lower first-token latency
client.agents.update_capabilities("agent-id", memory_mode="async")
# Switch back to sync
client.agents.update_capabilities("agent-id", memory_mode="sync")
# Other capabilities (all optional, PATCH-style — omitted fields are left unchanged)
client.agents.update_capabilities(
"agent-id",
memory_mode="async",
knowledge_base=True,
web_search=True,
remember_name=True,
image_generation=False,
inventory=False,
)
You can also set memory_mode (and knowledge_base) at creation time via the tool_capabilities dict:
agent = client.agents.create(
name="Luna",
tool_capabilities={
"web_search": True,
"remember_name": True,
"image_generation": False,
"inventory": False,
"knowledge_base": True, # enable project-scoped KB search
"memory_mode": "async", # "sync" (default) or "async"
},
)
Context Engine Data
# Mood
mood = client.agents.get_mood("agent-id", user_id="user-123")
# Relationships
relationships = client.agents.get_relationships("agent-id", user_id="user-123")
# Habits, Goals, Interests
habits = client.agents.get_habits("agent-id")
goals = client.agents.get_goals("agent-id")
interests = client.agents.get_interests("agent-id")
# Diary
diary = client.agents.get_diary("agent-id")
# Users
users = client.agents.get_users("agent-id")
Evaluation
# Evaluate an agent
result = client.agents.evaluate(
"agent-id",
messages=[
{"role": "user", "content": "I'm feeling sad today"},
{"role": "assistant", "content": "I'm sorry to hear that..."},
],
template_id="template-uuid",
)
print(f"Score: {result.score}")
print(f"Feedback: {result.feedback}")
Simulation
# Run a simulation (streaming — launches run, then streams events)
for event in client.agents.simulate(
"agent-id",
user_persona={
"name": "Alex",
"background": "College student",
"personality_traits": ["curious", "friendly"],
"communication_style": "casual",
},
config={
"max_sessions": 3,
"max_turns_per_session": 10,
},
):
print(f"[{event.type}] {event.message}")
# Fire-and-forget (returns RunRef immediately)
ref = client.agents.simulate_async(
"agent-id",
user_persona={"name": "Alex", "background": "Student"},
config={"max_sessions": 2},
)
print(f"Run started: {ref.run_id}")
# Reconnect to stream later (supports resuming via from_index)
for event in client.eval_runs.stream_events(ref.run_id, from_index=0):
print(f"[{event.type}] {event.message}")
Run Eval (Simulation + Evaluation)
# Combined simulation + evaluation
for event in client.agents.run_eval(
"agent-id",
template_id="template-uuid",
user_persona={"name": "Alex", "background": "Student"},
simulation_config={"max_sessions": 2, "max_turns_per_session": 5},
):
print(f"[{event.type}] {event.message}")
# Fire-and-forget
ref = client.agents.run_eval_async(
"agent-id",
template_id="template-uuid",
simulation_config={"max_sessions": 2},
)
print(f"Run started: {ref.run_id}")
Re-evaluate (Eval Only)
# Re-evaluate an existing run with a different template
for event in client.agents.eval_only(
"agent-id",
template_id="new-template-uuid",
source_run_id="existing-run-uuid",
):
print(f"[{event.type}] {event.message}")
Custom States
# Create a custom state
state = client.agents.custom_states.create(
"agent-id",
key="player_level",
value={"level": 15, "xp": 2400},
scope="user",
content_type="json",
user_id="user-123",
)
# List states
states = client.agents.custom_states.list("agent-id", scope="global")
# Upsert by composite key (create or update)
state = client.agents.custom_states.upsert(
"agent-id",
key="player_level",
value={"level": 16, "xp": 3000},
scope="user",
user_id="user-123",
)
# Get by composite key
state = client.agents.custom_states.get_by_key(
"agent-id",
key="player_level",
scope="user",
user_id="user-123",
)
# Delete by composite key
client.agents.custom_states.delete_by_key(
"agent-id",
key="player_level",
scope="user",
user_id="user-123",
)
Eval Templates
# List templates
templates = client.eval_templates.list()
# Create a template
template = client.eval_templates.create(
name="Empathy Check",
scoring_rubric="Evaluate emotional awareness and response quality",
categories=[
{"name": "Emotional Awareness", "weight": 0.5, "criteria": "..."},
{"name": "Response Quality", "weight": 0.5, "criteria": "..."},
],
)
# Update a template
client.eval_templates.update(template.id, name="Updated Name")
# Delete a template
client.eval_templates.delete(template.id)
Eval Runs
# List eval runs
runs = client.eval_runs.list(agent_id="agent-id")
# Get a specific run
run = client.eval_runs.get("run-id")
print(f"Status: {run.status}, Turns: {run.total_turns}")
# Stream events from a running eval (reconnectable)
for event in client.eval_runs.stream_events("run-id"):
print(f"[{event.type}] {event.message}")
# Delete a run
client.eval_runs.delete("run-id")
Async Support
Every method is also available as an async variant:
import asyncio
from sonzai import AsyncSonzai
async def main():
async with AsyncSonzai(api_key="your-api-key") as client:
# Non-streaming
response = await client.agents.chat(
"agent-id",
messages=[{"role": "user", "content": "Hello!"}],
)
print(response.content)
# Streaming
async for event in await client.agents.chat(
"agent-id",
messages=[{"role": "user", "content": "Tell me a story"}],
stream=True,
):
print(event.content, end="", flush=True)
asyncio.run(main())
Configuration
client = Sonzai(
api_key="sk-...", # or SONZAI_API_KEY env var
base_url="https://api.sonz.ai", # or SONZAI_BASE_URL env var
timeout=30.0, # request timeout in seconds
max_retries=2, # retry count for failed requests
)
Error Handling
from sonzai import (
Sonzai,
AuthenticationError,
NotFoundError,
BadRequestError,
RateLimitError,
InternalServerError,
SonzaiError,
)
try:
response = client.agents.chat("agent-id", messages=[...])
except AuthenticationError:
print("Invalid API key")
except NotFoundError:
print("Agent not found")
except RateLimitError:
print("Rate limit exceeded, try again later")
except SonzaiError as e:
print(f"API error: {e}")
Development
# Clone the repo
git clone https://github.com/sonz-ai/sonzai-python.git
cd sonzai-python
# Install dev dependencies
pip install -e ".[dev]"
# Run tests
pytest
# Lint
ruff check src/
# Type check
mypy src/
License
MIT License - see LICENSE for details.
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