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Query Source engine servers over UDP

Project description

Python Source Server Query Library

A Python package for communicating with a Source Engine Server over UDP
This is currently a work in progess, but performs all 3 non depreciated queries on standard source servers.

I push changes to the master branch whenever I finish a session of working on this. If you want the absolute latest version, download the code and use it manually, otherwise install through pip for the latest version I class as stable enough to use.

Known problems/limitations I'm working on

  • Goldensource servers will cause unknown (possibly uncaught) errors

New features I'm working on

  • Querying master server

Untested

  • Split package payload decompression
  • Split package size attribute detection
  • CS:GO servers with host_players_show set to 1 as I'm currently unable to find a server that uses this
  • Getting the players on a server running The Ship when someone is in the process of joining, as it relies on the count returned with the response packet, which may or may not differ from the actual number of players when someone is joining. (This descrepancy has not yet been observed on other servers despite the Valve dev wiki stating otherwise)

Installation

pip install sourceserver

Usage

A SourceServer object acts as a connection to a Source engine server, with its own socket.
To instantiate a new SourceServer object, simply pass it a connection string in the form ipv4:port, the object will attempt to get the server's info, and if the connection fails after max retries, raises a SourceError.
Note, all errors that are expected are raised as SourceError, which marks the server as closed, but does not actually close the socket so the connection can be re-established.

The information regarding a server is retrieved each time you access the .info property, and is a dictionary in the form "info_type": "value".
Any attempts to set the .info property will result in an AttributeError.

Methods Overview:

Method Use
SourceServer.getPlayers() Returns a tuple containing each player on the server, and the count
(see below)
SourceServer.getRules() Returns the server rules as a dictionary of name: value pairs
Note, if the server is running CS:GO, this will time out
SourceServer.close() Marks the server as closed and prevents further requests from being made until a successfull retry() call
SourceServer.retry() Attempts to re-establish a connection to the server
SourceServer.ping(places=0) Times an info request and returns the time taken in miliseconds rounded to places

The .getPlayers() method returns (count, players), where count is the count specified in the response packet (can be different from actual number of players returned, see note at https://developer.valvesoftware.com/wiki/Server_queries#Response_Format_2), and players is a tuple of tuples, where each tuple represents a player and is in the format (index: int, name: str, score: int, duration: float), unless the server is running The Ship, in which case they're in the format (index: int, name: str, score: int, duration: float, deaths: int, money: int)

Also, it appears that if a player is in the process of joining, they will still be in the players tuple with valid information, but their name will be blank. This may mean that the note on the valve dev website is incorrect, as the player is counted as joined still.

Example

>>> from sourceserver.sourceserver import SourceServer
>>> srv = SourceServer("89.35.29.5:27085")
Source Server @ 89.35.29.5:27085 | Connecting...
Source Server @ 89.35.29.5:27085 | Successfully established connection to server
>>> print(srv.info["game"]) 
Trouble in Terrorist Town
>>> print(srv.ping()) 
30.0
>>> print(srv.ping(2)) 
27.03
>>> count, players = srv.getPlayers()
>>> print(count)  
6
>>> print(players[0])
(0, 'Nbx3k', 17, 9938.7001953125)

License

GNU General Public License v3.0

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