2D scene+actor framework built on top of raylib
Project description
PySpriteKit
[!WARNING] Work in progress, see TODO
[!NOTE]
pip install spritekit==0.2.2
2D scene+actor framework based off Apple's SpriteKit. See test.py for working example.
Features
- Easy + Flexible
- Scenes
- Automatic batched rendering
- Automatic asset cache
- Line, Rectangle, Ellipse, Circle, Polygon
- Sprites + SpriteSheets + Animation
- Labels
- Actions, Timer, Emitter
- Music + Sounds
TODO
- Input handling
- Event broadcasting
- Framebuffers + Shader classes
- Render scenes to Framebuffers
- 3D render to texture (displayed in 2D)
- 2D Physics
- Bezier curves
- Video + GIFs
- Headless mode
- Add examples
- Add documentation
Requirements
transitions==0.9.2
pyglm==2.8.1
raudio==0.0.1
moderngl==5.12.0
numpy==2.2.4
pillow==11.1.0
pyglsl==0.0.8
LICENSE
PySpriteKit
Copyright (C) 2025 George Watson
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
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