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This package offers a function which decorate any class with given states. And make sure any its object's state switch between them.

Project description

This is python package that offer state machine solution by class decorator.

install

pip install state_machine

example

from statemachine_Cmtheit import statemachine


@statemachine.stateDefine({
    "solid": {"gas", "fuild"},
    "fuild": {'solid', "gas"},
    "gas": {"solid", "fuild", "ionization"},
    "ionization": {"gas"}
})
class matter:
    def __init__(self):
        self.switch("solid")


mat = matter()
print(mat.state)

more detail

from src.statemachine_Cmtheit import stateDefine
if __name__ == '__main__':
    # States data structure is a net, main class is StateNet, it countains node class called StateNode.
    # Every state is a string, the state node is s subclass of str
    # A stateful class could be created like this:
    @stateDefine({
        "state1": set(),  # refers to no entry, means no state can switch "state1",
        "state2": {"state1", "state3"},
        # refers to two entry, that means the object can switch to "state2" when its state is "state1" or "state3"
        "state3": {"state2", "state3"},  # refers to two entry, one is the state itself
        # it will raises an error if any string in args[0].values() (refers to above three python sets) is not exsits in the args[0].keys()(refers to the three string)
        # it will alse raise an error if you pass a non-str state key to the dict
    })
    class StatefulItem:
        # any class be decorated will be added attributes and a method below:
        # method:
        #   switch(self, new_state: str):
        #       # switch to a new state
        #       # if the new state is not switchable (i.e. "state2" switch to "state1" or "state2" switch to "any other state that not exists"), it will raise an error
        # attributes:
        #   state:
        #       # readonly property
        #       # type: str
        #       # probably value are states you passed in stateDefine function above: "state1" | "state2" | "state3"
        #       # can noly be changed by switch method.
        def __init__(self, state: str):
            self.switch(state)
    class subItem(StatefulItem):
        # inherit father's states
        def __init__(self):
            self.switch("state3")
    @stateDefine({
        'state1': {'state2'},    # modify father's states. It cause to father's 'state1' has the new one entry, and if father's 'state1' has old entrys, they will be cut totally.
        "state2": {"state1"},    # this modify will cut old entries: "state1" -> "state2", "state3" -> "state2", and build new : "state4" -> "state2"
        "state4": {"state1", "state3"}  # add new state! And relate it to old states.
        # attention: sub class can only add new state and modify old state's entries, if you want to delete old state, please change a mind(reconstruct your class relationships)
    })
    class subItem2(StatefulItem):
        pass
    item = StatefulItem("state1")
    print(item.state)  # "state1"
    item.switch("state2")
    print(item.state)  # "state2"
    # item.switch('state1') # will raise an error because "state1" has no entry, don't even say "state2"
    try:
        item.switch("state1")
        print("never")
    except ValueError:
        print("cannot switch to state1!")
    print(item.state1, item.state2, item.state3)
    subitem = subItem()
    print(subitem.state)
    subitem.switch('state2')
    print(subitem.state)
    for s in subitem.states:
        print(s, s.nextStates)
    subitem = subItem2('state2')
    print(subitem.state)
    subitem.switch('state1')
    print(subitem.state)
    subitem.switch('state4')
    print(subitem.state)
    for s in subitem.states:
        print(s, s.nextStates)

more document see:__ init__.py

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