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Gamepad streaming for Linux

Project description

stick-stream

stick-stream is an ultra low-latency, virtual USB streaming system for Linux-based OSes. It is designed as an Linux-native, open-source alternative to VirtualHere for gaming purposes.

stick-stream can be used to forward controller input from one machine (for example, a Raspberry Pi with USB gamepads attached) to another machine over the network and exposes those controllers as virtual Linux input devices via uinput.

stick-stream is designed to work seamlessly with Sunshine and Steam for gaming. The original use case was to forward controller inputs from a Raspberry Pi in my living room to my gaming PC which resides in a different room.

Features

  • 🎮 Stream one or more gamepads over a local network.
  • ⚡ Low-latency UDP-based transport. I play FPS games with stick-stream and do not notice any input lag.
  • 🧠 Correctly handles analog sticks, triggers, D-pads, and all controller buttons.

How It Works

stick-stream consists of two components:

  1. Broadcaster – Runs on the machine with the physical controllers attached

    • Reads input events from /dev/input/event*
    • Serializes button and axis events
    • Sends them over the network
  2. Receiver – Runs on the host machine (e.g. Sunshine server)

    • Receives events over UDP
    • Recreates controllers using uinput

From the perspective of games and applications, the streamed controller is indistinguishable from a locally connected USB gamepad.

Usage

These instructions are split into what you need to do on both the broadcast and receiving computers.

  • Broadcast computer: has gamepads plugged into it
  • Receiving computer: receives the gamepad events

⚠️ Ensure Python 3.12.7 is installed on both the broadcast and receiving computer.

On both the broadcast and receiving computers

  1. Install the stick-stream package. It is available via pip.
  • pip install stick-stream

On the broadcast computer

  • stick-stream broadcast --to={IP of the receiving computer} --port={an empty port the service can used for communication}

To get the IP address for the receiving computer, you can run: ip addr on modern Linux distros.

You don't need to specify a port. The default is 9999 if not specified.

On the receiving computer

  • stick-stream receive --port={the same port used by the first command}

If the software is working properly, you can now do gamepad inputs from the broadcast computer and see them reflected in the receiver computer!

FAQs

Does this replace VirtualHere?

Short answer: no.

VirtualHere supports anything that can be plugged into a USB port (like flash drives and Bluetooth dongles). stick-stream is really only designed to forward gamepad inputs.

My guess is that VirtualHere captures everything sent into the USB port and somehow replays them remotely to the connected VirtualHere clients. This is much different than stick-stream which only forwards controller input at the Linux input (evdev) level.

However, if you were only using VirtualHere to forward your gamepad inputs over the network, then stick-stream will accomplish these same goals.

Does this work on non-Linux OSes?

No, not in it's current state. stick-stream relies heavily on some Linux-specific Kernel features and I have no plans to port it to other operating systems.

Technical info (ignore this section)

Sender

  • Any Linux distro (tested on Debian)
  • Python 3.12.7
  • python-evdev

Receiver

  • Any Linux distro (tested on Fedora 43)
  • Python 3.12.7
  • python-evdev
  • python-uinput

Installation

1. Install system dependencies

sudo apt install python3-evdev
sudo modprobe uinput

Ensure uinput loads at boot:

echo uinput | sudo tee /etc/modules-load.d/uinput.conf

2. Install Python dependencies

pip install evdev uinput

⚠️ Note: python-uinput has multiple incompatible APIs across distros. stick-stream targets the tuple-based API commonly found on Debian/Ubuntu systems.

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