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STYLY NetSync Server - Multiplayer framework for Location-Based Entertainment VR/MR experiences

Project description

Prepare develop environment

Option A: Use Dev Container (Recommended)

Prerequisites

Open Dev Container

Click the >< icon in the bottom-left corner of the window. (Or press Cmd + Shift + P) and select Dev Containers: Reopen in Container.

Option B:

Prerequisites

  • Python >=3.11
  • uv

Install styly-netsync-server in development mode

pip install -e .

Usage — STYLY NetSync server & CLIs

When you install the package with pip install -e . (editable / development mode), changes to the package's Python source files in your working tree are reflected immediately when you run the commands below — you don't need to reinstall.

# Start STYLY NetSync Server
styly-netsync-server

# Simulate 50 clients
styly-netsync-simulator --clients 50

# Custom server and room
styly-netsync-simulator --server tcp://localhost --room my_room --clients 50

Wire protocol compatibility

  • Current transform wire protocol is protocolVersion = 3.
  • Transform messages use MSG_CLIENT_POSE (11) and MSG_ROOM_POSE (12) with the compact V3 pose body.
  • Legacy transform protocol v2 and JSON transform fallback are not supported.
  • Deploy Unity and Python updates together when changing transform protocol behavior.
  • Protocol v3 position quantization ranges:
    • Absolute (physicalPos, headPosAbs): signed int24 at 0.01 m per unit, per-axis range [-83,886.08 m, 83,886.07 m].
    • Head-relative (right/left/virtual): signed int16 at 0.005 m per unit, per-axis range [-163.84 m, 163.835 m].
  • These are encoding limits, not a hard world-size cap. Worlds can be larger, but encoded axis values are clamped if they exceed the representable range.

Coordinate Range Expansion Options (Design Notes)

The following options summarize trade-offs when expanding absolute-position range.

Assumed baseline (protocolVersion=3):

  • Client pose body with Physical+Head+Right+Left valid and virtualCount=0: 49 bytes
  • Room per-client entry (clientNo + poseTime + clientBody): 59 bytes
Option Absolute Position Encoding Per-axis Range Client Body Delta Room Per-client Delta
A. Coarser scale (current integer width) int24 @ 0.02m [-167,772.16m, 167,772.14m] +0B (49 -> 49) +0B (59 -> 59)
B. Cell + local cell(i16, 256m) + local(int24 @ 0.01m) [-8,472,494.08m, 8,472,238.07m] +6B (49 -> 55, +12.2%) +6B (59 -> 65, +10.2%)
C. Cell + local (large cell) cell(i16, 1024m) + local(int24 @ 0.01m) [-33,638,318.08m, 33,637,294.07m] +6B (49 -> 55, +12.2%) +6B (59 -> 65, +10.2%)

Notes:

  • Option B/C deltas assume both absolute transforms are present (physicalPos and headPosAbs).
  • Option B/C can reduce average overhead if cell is transmitted only when changed, but that requires extra state and flags in the wire format.

Configuration

The server uses TOML configuration files. Default values are bundled in src/styly_netsync/default.toml.

To customize settings:

  1. Get the default config file:

    • From local clone: cp src/styly_netsync/default.toml my-config.toml
    • Or download from GitHub: default.toml
  2. Edit my-config.toml and keep only the settings you want to change (delete the rest)

  3. Run the server with your config file:

    styly-netsync-server --config my-config.toml
    

Configuration priority: CLI arguments > user config > default config

Example minimal config:

# Only override what you need
server_name = "My-Custom-Server"
transform_broadcast_rate = 30  # 30Hz instead of default 10Hz

Logging

File output: add --log-dir DIR to write JSON lines to DIR/netsync-server.log (DEBUG level).

# output logs at ./logs directory
styly-netsync-simulator --log-dir logs

Console output: human-friendly text by default. Use --log-json-console for JSON and --log-level-console LEVEL to change the level.

Rotation & retention: default is 10 MB or 7 days, keeping the newest 20 files. Override with --log-rotation / --log-retention (loguru syntax like "10 MB", "1 day", "keep 5 files").

Bridging: stdlib logging is routed to loguru automatically.

REST bridge

The server launches an embedded FastAPI application that exposes REST endpoints for managing Network Variables. Default port: 8800 (override with --rest-api-port CLI argument or rest_api_port in config file).

Client variables

  • Endpoint: POST /v1/rooms/{roomId}/devices/{deviceId}/client-variables
  • Payload body:
{
  "vars": {
    "name": "Jack",
    "lang": "EN"
  }
}
  • Constraints:
    • Variable names: 1–64 characters
    • Values: up to 1024 characters
    • Total variables per client: 20 (additional keys return HTTP 409)
  • Behavior:
    • If a device has not connected yet, the values are queued in an in-memory preseed store and automatically applied once the server assigns a clientNo.
    • If the device is already connected, the variables are sent immediately through the existing ZeroMQ pathway.
  • Example:
curl -sS -X POST "http://127.0.0.1:8800/v1/rooms/default_room/devices/00000000-0000-0000-0000-000000000000/client-variables" \
  -H "Content-Type: application/json" \
  -d '{"vars":{"name":"Jack","lang":"EN"}}'

The response includes the current mapping status (clientNo or null) and whether each key was "applied" or "queued".

Global variables

  • Endpoint: POST /v1/rooms/{roomId}/global-variables
  • Payload body:
{
  "vars": {
    "score": "42",
    "stage": "lobby"
  }
}
  • Constraints:
    • Variable names: 1–64 characters
    • Values: up to 1024 characters
    • Total global variables per room: 100 (additional keys return HTTP 409)
  • Behavior:
    • If the bridge client for the room is connected, variables are applied immediately via set_global_variable.
    • If not yet connected, variables are queued and automatically flushed once the bridge connects. Successfully applied variables are removed from the queue; failed variables are re-queued for the next flush cycle.
  • Example:
curl -sS -X POST "http://127.0.0.1:8800/v1/rooms/default_room/global-variables" \
  -H "Content-Type: application/json" \
  -d '{"vars":{"score":"42","stage":"lobby"}}'

The response includes the room ID and whether each key was "applied", "queued", or "failed".

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