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A manipulation and optimization library for Scalable Vector Graphics

Project description

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svglab

A manipulation and optimization library for Scalable Vector Graphics


Table of Contents

About The Project

Features

  • SVG parsing, manipulation, and writing
  • Support for all SVG 1.1 elements and attributes
  • Partial support for SVG 2
  • Support for special XML entities (CDATA, comments, text)
  • Attributes are parsed into native Python types for easy manipulation
  • Highly configurable formatting options:
    • indentation level
    • maximum precision for floating-point numbers
    • color mode (rgb, rgba, hsl, hex, named)
    • relative/absolute path commands
    • scientific notation for small/large numbers
    • and many more...
  • Strong type safety:
    • one class per distinct SVG element
    • typed attributes
    • runtime validation thanks to pydantic
  • Support for all beautifulsoup4 parsers (e.g., html.parser, lxml, html5lib)
  • SVG can be rendered into a raster image using resvg
  • Support for calculating the bounding box and mask of an element
  • Support for applying transformations in the transform attribute ("reification")
---
title: Entity hierarchy
---

graph TD
  Entity:::abc --> CharacterData
  Entity --> Element

  Element:::abc --> G
  Element --> Svg
  Element --> Rect
  Element --> Circle
  Element --> etc1[...]

  CharacterData:::abc --> RawText
  CharacterData --> Comment
  CharacterData --> CData

  etc1:::etc

  classDef abc stroke:white,stroke-width:2px;
  classDef etc stroke:gray,stroke-width:2px;
  classDef default stroke:orange,stroke-width:2px;

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Getting Started

Prerequisites

  • CPython $\geq$ 3.10
  • uv (development only)
  • just (development only; optional)

Installation

From PyPi:

pip install svglab

From source:

# Via HTTPS
pip install git+https://github.com/reznakt/svglab.git

# Via SSH
pip install git+ssh://git@github.com/reznakt/svglab.git

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Usage

# Parse an existing SVG file
svg = parse_svg(
    """
    <svg xmlns="http://www.w3.org/2000/svg" width="100" height="100">
      <g>
          <rect
            id="background"
            width="100cm"
            height="100%"
            transform="rotate(45)"
            stroke="red"
          />
          <rect color="hsl(0, 100%, 100%)"/>
          <!-- This is a comment -->
          <![CDATA[.background { fill: blue; }]]>
          Hello SVG!
          <path d="M 10,10 H 10 L 100,100 Q 100,100 50,50 v 100 Z"/>
          <path d="M0,0 10,10 20,20 S 100,100 50,50 t 100,100 M 50,50 z"/>
          <path d="M0,0A50,50 90 1 0 100,100v100h-10z"/>
          <polygon points="0,0 100,0 100,100 0,100"/>
      </g>
    </svg>
"""
)

print(svg)

# Create an element programmatically
group = G().add_children(
    Rect(
        width=Length(15, "px"),
        height=Length(20),
        transform=[SkewX(45.123), Translate(10, 20)],
        color=Color("#ff0000"),
    ),
    Comment("This is a comment"),
    CData(".background { fill: blue; }"),
    RawText("Hello SVG!"),
    Path(
        d=PathData()
        .move_to(Point(10, 10))
        .line_to(Point(100, 100))
        .quadratic_bezier_to(Point(100, 100), Point(50, 50))
        .smooth_quadratic_bezier_to(Point(100, 100))
        .move_to(Point(50, 50))
        .cubic_bezier_to(
            Point(100, 100), Point(100, 100), Point(10, 10)
        )
        .smooth_cubic_bezier_to(Point(100, 100), Point(50, 50))
        .arc_to(
            Point(50, 50), 90, Point(100, 100), large=True, sweep=False
        )
        .vertical_line_to(100)
        .horizontal_line_to(-10, relative=True)
        .close()
    ),
    Polyline(
        points=[
            Point(0, 0),
            Point(100, 0),
            Point(100, 100),
            Point(0, 100),
        ],
        stroke_linecap="square",
        opacity=0.5,
    ),
)

# Add the element to the SVG
svg.add_child(group)

# Manipulate attributes
print(svg.xmlns)  # http://www.w3.org/2000/svg
svg.x = Length(10, "px")

# Save to a file
svg.save(sys.stdout)

# Search the entity tree
print(*svg.find_all(Rect), sep="\n")
rect = svg.find(G).find(Rect)

# Compute the bounding box and mask of an element
print(rect.get_bbox())
print(rect.get_mask())

# Render the SVG to an image
image = svg.render()
print(image)

# Apply transformations in the transform attribute
svg.reify()
print(svg.to_xml())

# Change the view box
svg.set_viewbox((0, 0, 50, 50))
print(svg.to_xml())

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Development

Setup

# Install dependencies
uv sync

# Activate the virtual environment
source .venv/bin/activate

# Optional: Install pre-commit hooks
pre-commit install

Common tasks

# Run tests
just test

# Run type checker
just typecheck

# Run linter
just lint

# Fix linting errors
just lint-fix

# Run formatter
just format

# Fix formatting errors
just format-fix

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License

This software is distributed under the MIT License. See LICENSE for more information.

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