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synapse-runtime-sdk

The Python SDK for the Synapse runtime: publish and subscribe to topics, serve and call services, keep shared values current with the store, and move H.264 video — all from asyncio.

pip install synapse-runtime-sdk              # the SDK
pip install "synapse-runtime-sdk[video]"     # + the H.264 encoder/decoder (CPU or NVIDIA)

Linux x86_64, Python ≥ 3.11. A Synapse runtime to connect to: curl -fsSL <release host>/install.sh | bash.

The surface in one screen

from pydantic import BaseModel
from synapse_sdk import Synapse, Topic, Service, Api, ServiceError, SynapseError

class Imu(BaseModel):
    accel: tuple[float, float, float]

imu = Topic("imu", schema=Imu)                                   # datagram (default): one datagram per message, newest wins
log = Topic("log", delivery="stream")                             # ordered, nothing dropped
api = Api(arm=dict(get_pose=Service(input=dict, output=dict)))    # api.arm.get_pose.name == "arm/get_pose"

async with Synapse("https://localhost:4470/synapse", "agent", "sim-1") as node:   # type agent|observer|web|hmi; the name is minted when absent
    pub = await node.publisher(imu)                               # resolves once the runtime admitted it on the current session
    pub.publish(Imu(accel=(0, 0, 9.8)))                           # synchronous; validated by the schema; dropped+counted while unbound
    async for batch in node.subscribe(imu):                       # one read = the newest message of each publisher (queue_depth=0: every message)
        for msg in batch:
            print(msg.publisher, msg.data.accel, msg.t_us)
    view = node.view(imu, stale_time_ms=200); await view.ready(); print(view.get().data)
    reg = await node.serve(api.arm.get_pose, lambda inp, ctx: {"frame": inp["frame"]})   # (input, ctx) -> result; sync runs in a thread, async on the loop
    pose = await node.call(api.arm.get_pose, {"frame": "tool0"}, deadline_ms=1000)       # await the Run for the result
    run = node.call("arm/move_to", {"target": 1}); async for u in run.updates(): ...; await run.cancel()
    board = await node.store("mission/board", access="public"); await board.set("phase", "loading"); board.value["phase"]   # a value kept current
    @node.every(hz=50)                                            # a fixed grid while the node lives (polling bridges)
    def poll(): pub.publish(read_imu())
  • Identity: Synapse(url, type, name=None, user_id=None, credential=None). type bounds the role the runtime grants (agent → agent; web/hmi → observer until promoted on a project); a web/hmi node without user_id mints one. node.info() has name, prefix, role, robot, broker_version.
  • Sessions come and go, the node stays: a lost session is replaced (reconnect=True, backoff reconnect_initial_ms → reconnect_max_ms), every publisher, registration, subscription and namespace replays its intent on the new session; in-flight calls fail connection_lost; nothing is resumed. node.status / async for s in node.watch_status() / node.on_status(cb). reconnect=False ends the node closed on a drop.
  • The runtime decides: publisher(), serve(), store() resolve on admission; a refusal (already_registered, unauthorized, owner_taken, ...) is asked again, paced, with a warning each time (warn= callback, default logging).
  • Time: t_us is the publisher's clock, microseconds. node.clock(), node.time_offsets(), node.to_local_us(t_us, dom), node.age_us(msg); deadline_ms= on a subscription drops a message older than that in our own time domain.
  • Errors: one SynapseError(code, message, data, retryable); ServiceError(code, message, data) raised by a handler crosses verbatim (data.app for an application code); the same error codes in every language.
  • Media: Topic(name, content_type="video/h264", fec=True, layout={...}) (raw bytes in FEC symbols); VideoPublisher.open(node, topic, encoder), VideoSubscriber(node, topic, decoder, on_image=); see below.
  • The certificate pin (broker_cert_sha256=) is discovered when absent (SYNAPSE_BROKER_CERT_SHA256, then http://host:port/certificate.sha256). SIGINT/SIGTERM close every open node, then re-raise (signals=False opts out).
  • Timeouts and periods are _ms integers everywhere, in every language.

Scene

The active project's world: one set of entities (frames, robots, objects, cameras …) the runtime keeps for the project, in two planes. The authored plane is what exists — the hierarchy and the components — and every write to it is one atomic batch the runtime checks. The live plane is what is happening now — poses, joint positions and state of entities, written many times a second, never saved. What you read is both merged: a live pose replaces xform.t/xform.q of the entity it names; removing it brings the authored value back.

scene = await node.scene()                     # the active project's scene; detached (empty) while no project is active
await scene.wait_attached(timeout=10)          # until a project's scene is in
world = scene.entities                         # {id: entity}, read once to build a simulation from it
scene.entity(id); scene.tree(); scene.query(lambda e: e["kind"] == "robot")   # the value now; tree() = [{id, children}]
scene.status                                   # state (attached | detached | closed), synced, pending, version, hash, detached_drops

# author: each resolves once scene.entities shows it; a refusal (locked, name_taken, invalid_tree, ...) raises
id = await scene.spawn("box", parent=None, name="crate", xform={"t": [1, 0, 0]}, visual=[{"kind": "box", "size": [1, 1, 1]}])
await scene.patch(id, props={"mass": 2}); await scene.rename(id, "crate-1"); await scene.reparent(id, other, before=sibling)
await scene.set_locked(id, True); await scene.despawn(id, cascade=True)      # cascade: with its subtree
async with scene.txn() as t:                   # one atomic batch when the block ends
    a = t.spawn("frame", name="a"); t.patch(a, props={"k": 1})

# live: synchronous, like publish — one call per tick
scene.live(poses=[{"id": arm, "t": [0, 0, 1], "q": [0, 0, 0, 1]}], joints=[{"id": arm, "j": {"shoulder": 0.3}}], lifetime_ms=500)
scene.live(state=[{"id": arm, "s": {"badge": "serving"}}]); scene.live(remove=[arm])   # remove: back to authored

async for ops in scene.watch_changes(): ...    # authored changes; also watch_live_removals(), watch_live_denied(), watch_state()
  • A live row with lifetime_ms goes away that long after its last write (timeout on watch_live_removals()), and when its writer leaves; one without it stays (a parked robot). The first writer of an id owns its live rows; another writer's rows for it are dropped and reported on its watch_live_denied().
  • While detached, author verbs raise project_inactive and live() drops its batch (counted in status.detached_drops).
  • Helpers: ulid() (a fresh entity id), order_between/order_before/order_after (sibling order values), derived_frame_name(parent, frame).

Derived frames

A robot's robot.frames (names of links) and an entity's hardpoints (named mounting points with a pose) each stand for frame children of that entity, marked flags.derived. materialize_frames and materialize_hardpoints keep those children in step with the declaration: they spawn what is missing, rename the frames after the entity is renamed, set a changed pose, and remove a frame that is no longer declared (refused, as a veto, when something is parented under it). They only add ops to a txn and return a report of what they did; nothing is sent until the block ends.

from synapse_sdk import materialize_frames, materialize_hardpoints

async with scene.txn() as t:                   # when a scene is loaded: no poses, so nothing is spawned or moved
    report = materialize_frames(t, robot, scene.entities)
async with scene.txn() as t:                   # after an edit of the robot: the rest poses are your FK at its joints
    report = materialize_frames(t, robot, scene.entities, {"tool0": {"t": [0, 0, 1.2], "q": [0, 0, 0, 1]}})
    if not report.clean:                       # raising here sends nothing
        raise RuntimeError("; ".join(report.errors + report.vetoes))
async with scene.txn() as t:                   # hardpoint frames take their pose from the hardpoint itself
    materialize_hardpoints(t, entity, scene.entities)

The report: frames (each declared name → its frame's id), spawned, updated, removed, vetoes, errors, and clean (no vetoes, no errors). A declared frame that does not exist yet and has no pose given is an error, never a spawn.

Examples

Getting started, one verb per file: examples/getting-started/python/01_connect.py … 12_scene.py in the repository.

Video in five lines

from synapse_sdk import Synapse, now_us
from synapse_sdk.media import H264Encoder, H264Decoder, VideoPublisher, VideoSubscriber

enc = H264Encoder(640, 360, 30, bitrate_kbps=2000, backend="auto")   # nvenc when a GPU is there, else x264
vp = await VideoPublisher.open(node, "cam/h264", enc)                # video/h264 datagram topic with fec + layout; serves `cam/h264/idr`
vp.push(i420_uint8_array, now_us())                                   # (h*3/2, w) numpy, or (y, u, v) planes; no copy
vs = VideoSubscriber(node, "cam/h264", H264Decoder(), on_image=lambda img: np.asarray(img.y))  # zero-copy planes

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