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The Tawla programming language and its tawlac compiler

Project description

Tawla

Tawla is a small programming language with its own compiler, tawlac, built from scratch. It looks a lot like C#: you write classes with fields and methods, you get inheritance and interfaces, and everything is statically typed. Under the hood tawlac turns your code into real machine code using LLVM and runs it on the spot, so there's no separate "compile then run" dance.

It started as a learning project to understand how compilers actually work, and it grew into a genuinely usable little language. Source files end in .twl.

Here's the whole "hello world":

class Main {
    void main() {
        print("Hello, Tawla!");
    }
}
$ tawlac run hello.twl
Hello, Tawla!

Getting it running

You need Python 3.11 or newer. Install it from PyPI with pip:

pip install tawla

That pulls in everything it needs (including LLVM, via llvmlite) and gives you the tawlac command. Works the same on Windows, macOS, and Linux.

Hacking on it from a clone of this repo instead? That works too:

pip install llvmlite
python -m tawla run examples/hello.twl

Either way you get the tawlac command (or python -m tawla) with a few subcommands:

tawlac run app.twl     # compile and run a file
tawlac new myapp       # scaffold a new project (like cargo new)
tawlac init            # scaffold one in the current folder
tawlac run             # run the current project (reads Tawla.toml)
tawlac version         # what version is this
tawlac help            # or: tawlac help run

What the language can do

  • The basics: int, float/double, bool, and string; arithmetic and comparisons; if/else, while, for, and functions (recursion works fine).
  • Numbers: integer math with int, and 64-bit floating point with float (or double — same thing). Ints widen to floats automatically when you mix them, so 7.0 / 2 is 3.5 while 7 / 2 stays 3.
  • for loops: the C-style for (int i = 0; i < n; i = i + 1) { ... }, with the loop variable scoped to the loop.
  • var: skip the type and let it be inferred — var x = 5;.
  • null & defaults: reference types (objects, strings, arrays) can be null, and a declaration can skip the initializer — int x; is 0, bool b; is false, User u; is null. Using a null (calling a method, reading a field, indexing) gives a clean "null reference" error instead of a crash. Value types (int, float, bool) can't be null.
  • Classes: fields, methods, constructors, this, and new. Objects live on the heap.
  • Inheritance: class Dog : Animal { ... }, with method overriding and super(...) to call the base constructor.
  • Encapsulation: members are private by default; mark them public to expose them or protected to share with subclasses. Constructors are public by default. Access is checked at compile time. (Heads up: code written for Tawla 0.x needs public added to anything used across class boundaries.)
  • Polymorphism: methods are virtual, so the right one gets picked at runtime based on the actual object type (this is done with vtables).
  • Interfaces: interface Shape { int area(); }, and any class can implement it, even classes that share no common parent.
  • Abstract classes: mark a class abstract and leave some methods without a body for subclasses to fill in.
  • Generics: class Box<T> { ... }, used as Box<int> or Box<string>.
  • Strings: literals with escapes, s.length, ==, and + to join them.
  • Arrays: new int[n], indexing with a[i] (bounds-checked, so you get a clear error instead of a crash), and a.length.
  • Comments: // like this.
  • Imports: split code across files with import "other.twl"; — the path is relative to the file importing it, and the .twl is optional.
  • IO library: import "IO.twl"; (a small module that ships with the compiler) gives you readLine(), readInt(), readFloat(), and write(s) (print with no trailing newline) for reading input and prompting.
  • Built-in functions: a handful of predefined functions you can call without declaring anything — sqrt, pow, abs, min, max, floor, ceil for math, plus collect()/__live() for the GC.
  • Garbage collection: you don't free memory by hand. Call collect() when you want a cleanup pass; __live() tells you how many objects are still around.

There's a runnable example for pretty much every feature in examples/ — poke around in there to see how things look in practice.

How it works, roughly

tawlac runs your code through the usual compiler stages:

source.twl -> lexer -> parser -> sema -> codegen -> LLVM -> JIT -> runs
  • the lexer chops the text into tokens
  • the parser builds a tree out of those tokens
  • sema checks the types and catches mistakes before any code is generated
  • codegen turns the checked tree into LLVM instructions
  • LLVM compiles that to machine code and the JIT runs it immediately

Each piece lives in its own file under tawla/, so it's not hard to follow if you want to read along.

Running the tests

./venv/Scripts/python -m pytest

There are around 200 tests. Programs that print output are checked by running tawlac as a separate process and looking at what it prints (this sidesteps a Windows quirk where output from JIT-compiled code is hard to capture in-process).

What's not done yet

It's a real language, but it's still a young one. A few honest gaps:

  • tawlac build (making a standalone .exe from your Tawla program) isn't done — for now everything runs through tawlac run.
  • Generics only cover classes, not standalone functions, and you can't nest them like Box<Box<int>>.
  • Garbage collection has to be triggered with collect(); it doesn't kick in on its own yet.

The full design and the step-by-step history of how it was built are in docs/superpowers/specs/2026-05-29-tawla-language-design.md if you're curious.

License

MIT — see LICENSE.

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