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texture-generator

Generate random material textures with Python: metal, plastic, wood and paper, as Pillow images or NumPy arrays. Choose a size and seed to create a reproducible texture, then save it as a PNG. Generation runs locally using NumPy and Pillow, without models, downloaded assets or network access.

Installation

Requires Python 3.14 or later.

pip install texture-generator

The distribution is named texture-generator; the Python import is texture_generators, and the command-line program is texture-gen. Installation includes NumPy, Pillow and Click (used by the CLI).

Quickstart

from texture_generators import generate

image = generate("wood", size=(640, 480), seed=42, variant="board")
image.save("wood.png")
print(image.mode, image.size)
# RGB (640, 480)

This writes wood.png in the current directory. Sizes are (width, height); an integer such as size=512 creates a square. Both dimensions must be at least 2 pixels. The same arguments reproduce the same image with the same package, dependency versions and platform. Omit seed for a fresh texture.

For raw pixels or a labelled sheet of every variant:

from texture_generators import generate_array, sample_sheet

pixels = generate_array("metal", size=256, seed=7, variant="brushed")
print(pixels.shape, pixels.dtype)
# (256, 256, 3) float32

sheet = sample_sheet(size=128, seed=7)
sheet.save("materials.png")

Arrays contain RGB values in [0, 1]. The API reference covers all public functions and material parameters.

Brushing direction

From version 0.4.0, set brush_angle for the brushed metal variant. Angles are degrees clockwise in image coordinates: 0 is horizontal, 90 is vertical, and 45 runs from top left to bottom right. Finite angles wrap at 360 degrees.

image = generate("metal", size=(640, 480), seed=42, variant="brushed", brush_angle=90)
image.save("vertical-brushing.png")

The same keyword works with generate_array(), and can be combined with a metal film override. It controls grooves, scratches, directional shading, sheen and glints, plus groove diffraction on unfilmed metal. The light itself keeps its direction. Omit brush_angle or use None to retain the random direction and existing seeded output. An explicit angle requires material="metal" and variant="brushed".

These examples share seed 42 and a size of 384 × 256 pixels:

0° — horizontal 45° 90° — vertical 135°
Horizontal brushed metal, 0 degrees Diagonal brushed metal, 45 degrees clockwise Vertical brushed metal, 90 degrees Diagonal brushed metal, 135 degrees clockwise

Command line

texture-gen wood --variant board --size 640x480 --seed 42 -o wood.png
texture-gen list
texture-gen sheet --size 128 --seed 7 -o materials.png
texture-gen wood --help
texture-gen metal --variant brushed --brush-angle 90 --seed 42 -o vertical-brushing.png

python -m texture_generators runs the same CLI. It also supports batches, JSON reports, shell completion and browser galleries for comparing seeds and parameters. See the CLI reference.

--brush-angle is available on metal and requires --variant brushed. It also works with --count; JSON reports include the angle when it is supplied.

Materials

Material Variants
Metal brushed, radial, polished, heat_tinted, oil_film, anodised_titanium, engine_turned
Plastic glossy, matte, textured
Wood board, planks
Paper white, kraft, recycled, newsprint, laid, coated

The generators combine noise, material anatomy and lighting. Albedo, height and roughness share underlying fields so visible features also affect shading. These are procedural approximations with documented calibration assumptions. Metal, plastic and wood do not tile seamlessly; paper tiles when creases are disabled with creases=0.0.

Read the technical reference for the algorithms, wood and paper models, core modules, performance estimates and limitations. See the changelog for changes and GitHub issues to report a bug.

Examples

Every variant below is rendered at 384 × 384 pixels with seed 42 and an explicit variant name. The full results gallery includes the notebook's outputs and links to each PNG; the recipe manifest records how they were generated.

Metal

Brushed Radial Polished Heat tinted
Brushed metal texture Radial metal texture Polished metal texture Heat tinted metal texture
Oil film Anodised titanium Engine turned
Oil film metal texture Anodised titanium metal texture Engine turned metal texture

Plastic

Glossy Matte Textured
Glossy plastic texture Matte plastic texture Textured plastic texture

Wood

Board Planks
Board wood texture Planks wood texture

Paper

White Kraft Recycled
White paper texture Kraft paper texture Recycled paper texture
Newsprint Laid Coated
Newsprint paper texture Laid paper texture Coated paper texture

Run the notebook

Open the workflow notebook to work through the importable Python API, save images and arrays as PNGs, and build a contact sheet. Preview the standalone wood image, metal array saved as an image and contact sheet.

From the repository root, install the optional notebook tools and launch JupyterLab:

uv sync --group examples
uv run --group examples jupyter lab examples/texture_generator_workflow.ipynb

Choose Run → Run All Cells. The notebook writes the separate PNGs to examples/images/, records their recipes in examples/manifest.json, and regenerates examples/results.md. Notebook tools live in the optional examples dependency group.

Development

Install uv, then:

git clone https://github.com/nmpowell/texture-generator.git
cd texture-generator
uv sync --locked
uv run pytest
uv run ruff check .
uv run ruff format --check .

uv sync --locked installs the project editable and uses the committed lockfile. Use uv run ruff format . to apply formatting. The tests exercise rendering, determinism, material physics, the CLI and built-package contents. Internal mypy checks have existing findings and are informational; see the development notes.

The version lives in pyproject.toml; texture_generators.__version__ reads the installed package metadata. The release guide covers artifact checks and Trusted Publishing.

License

Apache License 2.0.

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