Skip to main content

threepp for Python

threepp is a cross-platform C++ 3D library with the high-level API of three.js. This package exposes that high-level API to Python through a single pybind11 extension module, threepp.

You get the three.js scene graph — Scene, Mesh, geometries, materials, cameras, lights, OrbitControls, an animation loop — plus headless render-to-numpy for ML data generation, robotics cameras and machine vision.

import threepp as tp

scene = tp.Scene()
scene.add(tp.Mesh(tp.BoxGeometry(), tp.MeshStandardMaterial()))
scene.add(tp.AmbientLight())

camera = tp.PerspectiveCamera(75, 1.0, 0.1, 100)
camera.position.z = 5

canvas = tp.Canvas("demo")
renderer = tp.GLRenderer(canvas)
canvas.animate(lambda: renderer.render(scene, camera))

Install

Status: pre-1.0 / alpha. This is a young package and the API is still moving — it may change between releases. Releases are dated (a YYYY-MM-DD tag builds a YYYY.MM.DD wheel); pin the exact release you tested and check the release notes before upgrading.

Prebuilt wheels (Windows / Linux, CPython 3.10–3.14) are on PyPI — no build tools or system libraries needed:

pip install threepp

They ship the GL renderer, CPU PhysX physics (PhysxWorld, articulations, proprioceptive sensors — tp.HAS_PHYSX == True) and the Vulkan deferred renderer with its G-buffer AOVs (tp.HAS_VULKAN == True). Vulkan needs a Vulkan-capable GPU driver at runtime — on machines without one the wheel still imports and renders GL, and tp.vulkan_available() tells you which world you're in. macOS has no prebuilt wheel — pip install builds it from source there (GL-only; a C++ compiler and CMake are all it needs).

The scene editor is its own package — author physics-ready scenes, robots and sensors visually, then drive them from Python:

pip install threepp-editor      # or: pip install threepp[editor]  (Windows)
threepp-editor

(threepp[full] = [rl,editor]. The editor ships Windows wheels only; the extra is a no-op elsewhere, and pip install threepp-editor states the platform requirement honestly.)

Or build from source (needs a C++ compiler + CMake ≥ 3.21; pybind11 is fetched automatically):

pip install "git+https://github.com/markaren/threepp"

Physics in the wheel is CPU-only — the GPU runtime (PhysXGpu_64.dll) is 238 MB and stays out. Everything PhysxWorld does by default works. The GPU paths need the two GPU DLLs (PhysXGpu_64.dll + PhysXDevice64.dll) dropped next to the installed module (they are loaded lazily by name, never linked): that alone enables PhysxWorld(gpu_dynamics=True) and the direct-GPU RL batch (verified). Soft bodies additionally need a Python API the wheel does not bind yet — today they are an editor capability.

Build

The module is built as part of threepp's CMake project, gated behind THREEPP_WITH_PYTHON. pybind11 is fetched automatically; the host Python is auto-detected (override with -DPython_EXECUTABLE=...).

cmake -S . -B build -DTHREEPP_WITH_PYTHON=ON \
      -DTHREEPP_BUILD_EXAMPLES=OFF -DTHREEPP_BUILD_TESTS=OFF
cmake --build build --target threepp_py

(On Windows, CMake defaults to the multi-config Visual Studio generator; the build works under it, but -G Ninja gives a faster single-config build.)

The built module (threepp.*.pyd / threepp.*.so) is placed in this python/ directory, so scripts here can import threepp. The examples add this directory to sys.path automatically, so they run from anywhere.

This is a GL-only build — it needs no Vulkan SDK, PhysX or CUDA, and works on any laptop. Off-screen rendering uses a hidden GLFW window (a real GL context), so a display is only required for the on-screen examples.

Examples

Script What it shows
examples/hello_cube.py On-screen window: spinning, lit cubes you can orbit (OrbitControls + animation loop). Needs a display.
examples/pbr_showcase.py Photoreal PBR playground — metals + glowing gems under a procedurally generated HDR sky (no assets), ACES tone mapping, live ImGui controls. --shot out.png renders headless.
examples/text_overlay.py Text & SVG overlay — billboard TextSprite labels on 3D objects + a 2D HUD (Text2D + SVGLoader badge) via an OrthographicCamera overlay pass.
examples/headless_render.py Off-screen render straight into a (H, W, 3) uint8 numpy array; saves a PNG. No window.
examples/textured_box.py Load an image with TextureLoader and map it onto a mesh (headless).
examples/load_model.py python load_model.py model.glb — load a model with ModelLoader, auto-frame and render it.
examples/vulkan_aovs.py Vulkan deferred render → G-buffer AOVs (normals / segmentation / albedo / depth) as numpy. Needs a Vulkan build.
examples/vulkan_ocean.py The FFT-displaced Ocean — fancy water (waves, foam, transmission) in one line; orbit around it live. Needs a Vulkan build + display.
examples/ui_demo.py In-window Dear ImGui control panel (sliders/buttons) driving the scene live (GL). Needs a display.
examples/vulkan_ui.py The same ImGui control panel, over the Vulkan deferred renderer. Needs a Vulkan build + display.
examples/physics_demo.py A pile of boxes tumbling onto the floor — PhysxWorld rigid bodies driving the scene graph. Needs a PhysX build + display.
examples/imu_demo.py Headless IMU — a box dropped onto the floor with an Imu mounted off-CoM; prints the physics-truth table (free fall ~0, at rest ~+9.81). Needs a PhysX build; no display.
examples/cartpole/train_cartpole.py / play_cartpole.py GPU-vectorized RL end to end — a VecTask cartpole swing-up trained with the owned threepp.rl PPO (committed checkpoint included; play renders the result). Needs a PhysX GPU build + torch.
examples/spot/ Quadruped RL family — Spot locomotion policies (steps, stairs, heightfield), sim-to-sim deploy into the editor, depth scanning; see its README.
examples/smoke_test.py Assertion-based regression test of the whole surface; prints ALL OK.
cd python
python examples/headless_render.py

What's exposed

  • Math (mutable value types): Vector2/3/4, Color, Euler, Quaternion, Matrix3/4, Box3. A hex int (0xff0000) or CSS/name string converts implicitly to a Color, so material.color = 0xff0000 just works.

  • Scene graph: Object3D, Scene, Group, Mesh, InstancedMesh, Points, Line, LineSegments, Sprite. obj.position.x = 1 mutates in place, exactly like three.js; scene.add(a, b, c), traverse, get_object_by_name, children all work.

  • Geometries: Box, Sphere, Plane, Cylinder, Cone, Capsule, Torus, TorusKnot, Circle, Ring, Icosahedron, Octahedron.

  • Materials: MeshStandard, MeshPhong, MeshLambert, MeshBasic, MeshNormal, Points, LineBasic, Sprite, Shadow — concrete fields, the shared base fields (opacity, transparent, side, …), and texture-map slots (map, normal_map, roughness_map, metalness_map, emissive_map, ao_map, alpha_map, …).

  • Cameras: PerspectiveCamera, OrthographicCamera.

  • Lights: Ambient, Directional, Point, Spot, Hemisphere, RectArea.

  • Textures: Texture, TextureLoader (load(path, color_space=...)), with TextureWrapping / Filter / ColorSpace enums.

  • Model loaders: ModelLoader (load(path)Group, dispatches by extension: .obj / .gltf / .glb / .stl / .dae), plus OBJLoader, STLLoader, and GLTFLoader (load(path)GLTFResult with .scene and .animations). All first-party — no Assimp/FBX/USD needed.

  • Animation: AnimationMixer, AnimationClip, AnimationAction, the KeyframeTrack family (Vector/Quaternion/Number/Color), and the Loop / AnimationBlendMode / Interpolation enums — three.js' animation system. Play clips loaded from glTF, or build them procedurally:

    result = tp.GLTFLoader().load("model.glb")
    scene.add(result.scene)
    mixer = tp.AnimationMixer(result.scene)
    mixer.clip_action(result.animations[0]).set_loop(tp.Loop.REPEAT).play()
    
    clock = tp.Clock()
    canvas.animate(lambda: (mixer.update(clock.get_delta()),
                            renderer.render(scene, camera)))
    
  • Rendering: Canvas (window / headless), GLRenderer (render, set_clear_color, read_pixels → numpy, save_frame, shadows, tone_mapping / tone_mapping_exposure), OrbitControls, Clock.

  • HDR image-based lighting: RGBELoader().load("env.hdr") → an equirect Texture; assign it to scene.environment (IBL on standard/physical materials) or scene.background. ToneMapping.ACESFilmic (etc.) keeps HDR highlights from clipping.

  • Camera intrinsics / extrinsics: camera.projection_matrix, matrix_world_inverse, obj.matrix_world, get_world_quaternion, Matrix4.to_numpy() (→ (4, 4)), and Vector3.project(camera) / unproject for 3D↔2D — the building blocks for 6-DoF pose ground truth and 2D annotation.

  • URDF robots: URDFLoader().load("robot.urdf") → a Robot (an Object3D) with set_joint_value(s), get_joint_range(s), num_dof, and forward kinematics (get_end_effector_transform() / compute_end_effector_transform).

  • 2D text & SVG: FontLoader().default_font() (embedded — no font file), Text2D / Text3D (text meshes), TextSprite (billboard labels), and SVGLoader().parse(...) → a Group of filled meshes. Pair with an OrthographicCamera + auto_clear=False for a HUD.

  • In-window UI: ImguiContext + the threepp.imgui submodule — Dear ImGui immediate-mode widgets (window/text/button/slider/checkbox/color/combo/…) for control panels. Works on both the GL and Vulkan renderers (tp.HAS_IMGUI).

  • 3D Gaussian Splatting: SplatLoader.load_ply() reads the .ply files 3DGS optimisers emit (any SH degree, header-driven) and SplatCloud puts the result in the scene graph like any mesh — rendered by both the GL and Vulkan backends. is_splat_ply() discriminates splat files from mesh PLYs; submit_ranges exposes the chunk-LOD/culling mechanism (Vulkan).

  • Rigid-body physics (when built with PhysX, see below): PhysxWorld + RigidBody — add Meshes as dynamic/static bodies (box/sphere/capsule, convex hull, or triangle mesh), step(dt), and the bound meshes follow the simulation (tp.HAS_PHYSX). Reduced-coordinate Articulations (URDF robots with joints, limits and drives) are bound too.

  • Proprioceptive sensors (PhysX builds): Imu (gyroscope + accelerometer), JointEncoder, ContactSensor and ForceTorqueSensor — attached to scene nodes, driven from the physics step loop, with configurable seeded NoiseModels. See Proprioceptive sensors below.

  • Vulkan deferred renderer + G-buffer AOVs (when built with Vulkan, see below): VulkanRenderer.render_aov(scene, camera, aov) returns a deferred G-buffer attachment as (H, W, 3) uint8 — 'rgb', 'normals', 'segmentation' (per-instance ids), 'albedo', 'motion' — and the lossless typed family reads the native attachments: read_depth (metric (H, W) float32), read_instance_ids (raw uint32 ids), read_normals_float, read_motion, read_aovs_typed. This is the "labels for free" path for synthetic-data generation.

  • FFT ocean (renders under the Vulkan backend): tp.Ocean(size=1000.0) is a ready-made 3-cascade Phillips/FFT-displaced water surface — waves, foam, and transmission. Add it to a scene and render. Tune ocean.params (wind / cascades / choppiness), pack vertex density toward any focus with warp_toward(x, z), add add_foam_disturbance(...) splats, and read the wave height on the CPU with sample_height(x, z) (lazy opt-in: the first call enables the GPU->CPU mirror and may return 0 — values are live from the next rendered frame). The low-level tp.DisplacedMesh (own geometry + material) is exposed too. Not tied to any "hero" object — see examples/vulkan_ocean.py.

Naming follows Python conventions (snake_case methods/properties), e.g. camera.update_projection_matrix(), renderer.set_clear_color(...).

Tests

A pytest suite under tests/ covers the whole surface — math, scene graph, geometries, materials, cameras, lights, textures, loaders and headless rendering — including regression tests that pin the pybind11 virtual-base workaround (they crash the interpreter if it ever regresses).

pip install pytest numpy pillow
cd python
pytest

examples/smoke_test.py is a dependency-light standalone alternative that prints ALL OK.

Type stubs (IDE autocomplete)

Stubs ship alongside the module as a PEP 561 stub package, mirroring the native module's own structure:

threepp/py.typed                 # PEP 561 marker (makes the types count once installed)
threepp/threepp/__init__.pyi     # the threepp.threepp extension module
threepp/threepp/imgui.pyi        # the threepp.threepp.imgui submodule
threepp/threepp/editor.pyi       # the threepp.threepp.editor submodule — HAND-MAINTAINED

This replaces the old flat threepp/threepp.pyi, which could not describe the imgui submodule. The threepp/threepp/ directory sits next to threepp.<abi>.pyd / .so but does not shadow it at import time: it has no __init__.py, so it is only a namespace-package candidate, and Python's import machinery prefers the extension-module loader within the same directory.

Regenerate after changing the bindings:

pip install -r python/requirements-stubs.txt
cmake --build build --target threepp_stubs

Or, once the module is built into the package dir, standalone:

python python/scripts/gen_stubs.py

pybind11-stubgen is pinned in requirements-stubs.txt because its output layout and formatting change between releases — an unpinned upgrade is what silently reshaped the stubs from a flat file into this package. Bump the pin deliberately, regenerate, and review the diff.

scripts/gen_stubs.py wraps the generator so the result is reproducible: it fixes the flags, repairs any keyword-named binding (see below), fails if the emitted stub does not parse, and fails if regeneration dropped symbols the committed stubs declare. The bare pybind11-stubgen CLI exits 0 even when it writes a stub no type checker can read, which is how the previous stubs went stale unnoticed.

Regenerate from a full-featured build

The stubs describe whatever the built module exposes, so regenerate from a build with the same features as the last one — Vulkan, PhysX, FSR. A default or GL-only rebuild drops VulkanRenderer, the PhysX world and every sensor binding, and the result still parses, so nothing else would catch it.

gen_stubs.py guards this: it snapshots the committed stubs' symbols before regenerating and fails if any disappeared, naming them. If a reduction is genuinely intended, say so:

python python/scripts/gen_stubs.py --allow-removals

editor.pyi is hand-maintained

Every other stub here is generated; editor.pyi is written by hand, and gen_stubs.py restores it verbatim after each run (HAND_MAINTAINED).

threepp.editor is served by two modules built from the same binding sources: this wheel, and the editor app's embedded interpreter. Only the editor compiles src/bind_editor_physics.cppRigidBody, SoftBody, Articulation and the three *_from_object lookups are handles onto a live PhysicsPlaySession, which nothing outside a running editor has, so the wheel does not bind them. The stub has to describe the union for a script author's completion to be right, and a stub generated from the wheel alone would delete the physics half (41 symbols).

So: change bind_editor_physics.cpp, and edit editor.pyi to match. The restore happens after the produced-files check, so a threepp.editor that disappeared from the module still fails the run rather than being papered over by the committed copy.

The union stays in the source tree for the editor's Pylance integration, but it does not ship in the wheel: the wheel carries py.typed, so an installed stub is certified to a type checker, and certifying 40-odd names that raise AttributeError on a pip install would be lying. The wheel instead installs wheel-stubs/editor.pyi — just SplinePath and spline_from_object, the two names bind_editor.cpp actually provides there. A name added to bind_editor.cpp belongs in both stubs; a name added to the editor-only TUs belongs only in the union.

Keyword-named bindings

A bound name that is a Python keyword cannot be written in Python source or in a stub, and one is enough to make the whole stub unparseable. Two such names have been renamed at the binding site:

Was Now Why
Blending.None Blending.NoBlending tp.Blending.None is a SyntaxError; NoBlending is also the three.js name
damp(..., lambda=...) damp(..., lambda_=...) lambda is unusable as a keyword argument; PEP 8's trailing underscore

No binding needs repair today. gen_stubs.py keeps a general repair pass as a standing guard, since pybind11 will emit the same breakage from any future C++ identifier that collides with a Python keyword.

A few signatures show ... instead of a real parameter type (e.g. Vector3.apply_matrix4). That is pybind11 baking a signature before the argument's C++ type was registered; the fix is binding declaration order, not the stub generator.

Vulkan deferred AOVs (synthetic data)

The deferred (RasterFirst) Vulkan renderer writes a full G-buffer every frame — world normals, optical flow, per-instance segmentation ids, albedo, depth. The binding exposes those attachments as numpy, so a scene authored in Python yields ground-truth labels directly from the render, with no manual annotation:

import threepp as tp
assert tp.HAS_VULKAN

canvas = tp.Canvas("aov", width=512, height=384, headless=True, vsync=False)
renderer = tp.VulkanRenderer(canvas)            # deferred / RasterFirst

# ... build scene + camera ...
out = renderer.render_aovs(scene, camera, ["rgb", "normals", "segmentation"])
rgb, normals, seg = out["rgb"], out["normals"], out["segmentation"]   # (H, W, 3) uint8
depth = renderer.read_depth(scene, camera)                           # (H, W) float32, metres

Enable the Vulkan backend at configure time (needs the Vulkan SDK + a Vulkan-capable GPU). The GL renderer stays available in the same module:

cmake -S . -B build -DTHREEPP_WITH_PYTHON=ON -DTHREEPP_WITH_VULKAN=ON
cmake --build build --target threepp_py

tp.HAS_VULKAN reports whether the backend was compiled in.

Two readback paths. The 8-bit visualisation AOVs (render_aov / render_aovs) come out as (H, W, 3) uint8 via the renderer's debug-resolve pass: normals as n*0.5+0.5, segmentation as per-id hashed colours, albedo as linear albedo (so it looks gamma-/hue-off as a viewed image, but the data is the real linear base colour). The lossless path copies the native G-buffer attachments straight to host memory: read_depthmetric (H, W) float32 (full-precision native D32 read, verified accurate against known distances), read_instance_idsraw (H, W) uint32 per-instance ids, read_normals_float, read_motion, and read_aovs_typed([...]) for several in one render. Driving is via the deferred frame-model under the hood (submit/present is deferred to the canvas frame-end callback, so each render* repeats a few frames to make the MAILBOX readback deterministic — tune with set_flush_frames).

Headless / display-less machines (cloud GPUs). A headless=True canvas needs no display at all: the Vulkan renderer creates its surface via VK_EXT_headless_surface (supported by NVIDIA's Linux driver and Mesa) instead of a window surface, and on Linux with no DISPLAY/WAYLAND_DISPLAY the canvas skips the window system entirely (GLFW Null platform). That is exactly the Colab/EC2-style setup — compute-only NVIDIA kernel modules, no X server the GPU can present to — where the wheel's synthetic-data path (render_aov / read_depth / read_rgb_pixels) runs unmodified; presenting to a headless surface is simply a no-op. Where the ICD lacks the extension (e.g. NVIDIA's Windows driver), a headless canvas falls back to the previous behaviour — a hidden window with a real surface — and logs that it did so. Set THREEPP_GLFW_PLATFORM=null to force the window-system-free path on any OS (useful for reproducing the cloud setup locally).

In-window UI (Dear ImGui)

threepp integrates Dear ImGui; the binding exposes it as ImguiContext plus the threepp.imgui submodule of immediate-mode widgets. Issue widgets each frame inside a draw callback, and call ui.render(draw) in the animate loop after renderer.render(...):

ui = tp.ImguiContext(canvas)        # create AFTER the GLRenderer

def draw():
    tp.imgui.begin("Controls")
    changed, rough = tp.imgui.slider_float("roughness", material.roughness, 0.0, 1.0)
    if changed: material.roughness = rough
    _, material.wireframe = tp.imgui.checkbox("wireframe", material.wireframe)
    if tp.imgui.button("reset"): camera.position.set(0, 2, 6)
    tp.imgui.end()

def animate():
    controls.enabled = not ui.want_capture_mouse   # don't orbit while over the panel
    controls.update()
    renderer.render(scene, camera)
    ui.render(draw)

canvas.animate(animate)

Value-returning widgets give back (changed, new_value) tuples; button returns True on the clicked frame. tp.imgui.show_demo_window() opens the full ImGui gallery. tp.HAS_IMGUI reports availability.

It works on both renderers — pass the renderer so the backend matches: ImguiContext(canvas, gl_renderer) (or ImguiContext(canvas)) for GL, and ImguiContext(canvas, vulkan_renderer) for the Vulkan overlay (recorded into the deferred frame after the scene). Create the ImguiContext after the renderer. See examples/vulkan_ui.py for the Vulkan version.

One caveat: only one ImguiContext should be alive at a time (Dear ImGui has a single global context) — don't keep a GL and a Vulkan one simultaneously.

Rigid-body physics (PhysX)

threepp ships a scene-graph-integrated PhysX wrapper; the binding exposes it as PhysxWorld (+ a RigidBody handle). Add meshes as bodies, step(dt) each frame, and the bound meshes' transforms follow the simulation. It's pure CPU — no canvas or renderer required, so it works headless:

import threepp as tp
assert tp.HAS_PHYSX

world = tp.PhysxWorld(gravity=tp.Vector3(0, -9.81, 0))

floor = tp.Mesh(tp.BoxGeometry(20, 1, 20), tp.MeshStandardMaterial())
floor.position.y = -0.5
world.add_static(floor)                 # static collider

box = tp.Mesh(tp.BoxGeometry(1, 1, 1), tp.MeshStandardMaterial())
box.position.set(0, 5, 0)
body = world.add(box, density=200)      # dynamic body, auto-bound to the mesh
body.add_impulse(tp.Vector3(2, 0, 0))

for _ in range(120):
    world.step(1 / 60)                   # box.position now follows the sim

Shapes are inferred from Box/Sphere/Capsule geometry; add_dynamic_convex (convex hull), add_static_trimesh / add_static_trimesh_tree (exact triangles, e.g. an imported glTF environment), and add_instanced (one body per InstancedMesh instance) cover the rest. RigidBody exposes pose, linear/angular velocity, add_force / add_impulse, damping, and a kinematic mode (set_kinematic + set_kinematic_target). on_pre_substep / on_post_substep hooks fire around each fixed substep.

Enable PhysX at configure time. It comes from vcpkg (unofficial-omniverse-physx-sdk), so configure with the vcpkg toolchain:

cmake -S . -B build -DTHREEPP_WITH_PYTHON=ON \
      -DCMAKE_TOOLCHAIN_FILE=$VCPKG_ROOT/scripts/buildsystems/vcpkg.cmake
cmake --build build --target threepp_py

(Or, to reuse an existing install without the toolchain, pass -Dunofficial-omniverse-physx-sdk_DIR=<vcpkg_installed>/x64-windows/share/unofficial-omniverse-physx-sdk; the build then stages the PhysX runtime DLLs next to the module.) tp.HAS_PHYSX reports whether it was compiled in. Reduced-coordinate articulations (robots) are bound too — Articulation / ArticulationLink, built from a URDF in one call. Soft bodies and vehicles (which need the CUDA/GPU path) are not exposed yet.

Combined with the Vulkan AOVs, this is the dynamic half of the synthetic-data story: physics gives you moving scenes, the G-buffer gives you per-frame segmentation / depth / optical-flow labels for free.

Proprioceptive sensors (IMU)

On top of the PhysX world, threepp exposes a proprioceptive sensor suite for robotics: Imu (gyroscope + accelerometer), JointEncoder, ContactSensor and ForceTorqueSensor, each with seeded noise models. The walkthrough below uses the Imu. A sensor rides the scene graph: you attach it to an Object3D, and that node's world frame is the measurement frame. Register it with the world and it is sampled from the physics step loop — one clean sample per fixed substep, timestamped with the accumulated sim time — so the sampling fidelity is right for lock-step co-simulation (e.g. a future ArduPilot SITL).

import threepp as tp
assert tp.HAS_PHYSX

world = tp.PhysxWorld(gravity=tp.Vector3(0, -9.81, 0), fixed_timestep=1/240)
world.add_static(floor_mesh)                 # top face at y=0
body = world.add(box_mesh, density=200)      # dynamic body

mount = tp.Group()                           # IMU node, offset from the CoM
mount.position.set(0.3, 0.2, 0.1)
box_mesh.add(mount)

imu = tp.Imu(mount)                          # rate_hz=0 -> sample every substep
world.register_sensor(imu)                   # AFTER adding the body it rides

for _ in range(720):
    world.step(1/240)

for s in imu.drain():                        # oldest-first; empties the buffer
    print(s.t, s.angular_velocity, s.linear_acceleration)
data = imu.drain_array()                     # or a (N, 7) numpy [t, gx,gy,gz, ax,ay,az]
last = imu.latest()                          # most recent sample (survives drain)

Contract. Attach to a node; set rate_hz (0 = every physics substep, else the sensor sub-samples). Read non-blocking: latest() is the most recent sample, drain(out) / drain_array() move everything accumulated since the last drain out of a bounded ring buffer (default 2048; oldest dropped on overflow). register_sensor resolves the rigid body by walking up from the attachment node to the nearest ancestor added to the world — it raises immediately if there is none.

IMU units & frames. Both readings are expressed in the sensor (node) frame:

Field Meaning Units
angular_velocity the body's angular velocity rad/s
linear_acceleration specific force f = R⁻¹·(a_point − g) m/s²

Specific force is what a real accelerometer reads (proper acceleration minus gravity, threepp is Y-up so g = (0, −9.81, 0)), so a level body at rest reads (0, +9.81, 0) and a body in free fall reads ~0. When the node is offset from the centre of mass, the lever-arm terms α × r + ω × (ω × r) are included (a_com and α come from finite-differencing the PhysX velocities across samples; the first sample after attach/reset() emits zero to avoid a start-up spike).

Noise. imu.gyro_noise and imu.accel_noise are NoiseModels with per-axis continuous-time densities — white_noise_density [X/√Hz], random_walk [X/(s·√Hz)] bias instability, and a constant constant_bias [X] — plus a seed (deterministic given seed + call sequence). Defaults are consumer MEMS-class; set every field to zero for a perfect sensor. Change the noise, then call imu.reset() (which also re-arms the finite-difference after an episode reset).

See examples/imu_demo.py for the full headless demo.

Notes for maintainers

threepp uses virtual inheritance for some classes (Mesh/Points/Line derive from Object3D virtually; concrete materials derive from Material virtually). pybind11 mishandles pointer adjustment across a virtual base, which corrupts memory. The bindings work around this by:

  • never letting pybind up-cast a derived Python object to a shared_ptr of a virtual base — as_object3d / as_material cast to the concrete type and let the C++ compiler do the up-cast;
  • binding the inherited Object3D / Material members on each concrete leaf with concrete member pointers (&T::field) and T& lambdas, instead of inheriting the (broken) base bindings.

See src/bind_objects.cpp (bind_object3d_api) and src/bind_materials.cpp (bind_material_base_fields).

Download files

Download the file for your platform. If you're not sure which to choose, learn more about installing packages.

Source Distribution

threepp-2026.8.21.tar.gz (30.8 MB view details)

Uploaded Source

Built Distributions

If you're not sure about the file name format, learn more about wheel file names.

threepp-2026.8.21-cp314-cp314-win_amd64.whl (6.7 MB view details)

Uploaded CPython 3.14Windows x86-64

threepp-2026.8.21-cp314-cp314-manylinux_2_27_x86_64.manylinux_2_28_x86_64.whl (9.3 MB view details)

Uploaded CPython 3.14manylinux: glibc 2.27+ x86-64manylinux: glibc 2.28+ x86-64

threepp-2026.8.21-cp313-cp313-win_amd64.whl (6.5 MB view details)

Uploaded CPython 3.13Windows x86-64

threepp-2026.8.21-cp313-cp313-manylinux_2_27_x86_64.manylinux_2_28_x86_64.whl (9.3 MB view details)

Uploaded CPython 3.13manylinux: glibc 2.27+ x86-64manylinux: glibc 2.28+ x86-64

threepp-2026.8.21-cp312-cp312-win_amd64.whl (6.5 MB view details)

Uploaded CPython 3.12Windows x86-64

threepp-2026.8.21-cp312-cp312-manylinux_2_27_x86_64.manylinux_2_28_x86_64.whl (9.3 MB view details)

Uploaded CPython 3.12manylinux: glibc 2.27+ x86-64manylinux: glibc 2.28+ x86-64

threepp-2026.8.21-cp311-cp311-win_amd64.whl (6.5 MB view details)

Uploaded CPython 3.11Windows x86-64

threepp-2026.8.21-cp311-cp311-manylinux_2_27_x86_64.manylinux_2_28_x86_64.whl (9.3 MB view details)

Uploaded CPython 3.11manylinux: glibc 2.27+ x86-64manylinux: glibc 2.28+ x86-64

threepp-2026.8.21-cp310-cp310-win_amd64.whl (6.5 MB view details)

Uploaded CPython 3.10Windows x86-64

threepp-2026.8.21-cp310-cp310-manylinux_2_27_x86_64.manylinux_2_28_x86_64.whl (9.3 MB view details)

Uploaded CPython 3.10manylinux: glibc 2.27+ x86-64manylinux: glibc 2.28+ x86-64

File details

Details for the file threepp-2026.8.21.tar.gz.

File metadata

  • Download URL: threepp-2026.8.21.tar.gz
  • Upload date:
  • Size: 30.8 MB
  • Tags: Source
  • Uploaded using Trusted Publishing? Yes
  • Uploaded via: twine/7.0.0 CPython/3.13.14

File hashes

Hashes for threepp-2026.8.21.tar.gz
Algorithm Hash digest
SHA256 79024a82ad1b79ccf514242467866bdcb86cc35eaa97ca0d99ab4ee6b0406eff
MD5 5172034f94c15e9f89f7d89a24b4f554
BLAKE2b-256 834e5c2c3c84931133366af0cb9692669239a98dba800b718e7457e96fffb1a2

See more details on using hashes here.

Provenance

The following attestation bundles were made for threepp-2026.8.21.tar.gz:

Publisher: wheels.yml on markaren/threepp

Attestations: Values shown here reflect the state when the release was signed and may no longer be current.

File details

Details for the file threepp-2026.8.21-cp314-cp314-win_amd64.whl.

File metadata

File hashes

Hashes for threepp-2026.8.21-cp314-cp314-win_amd64.whl
Algorithm Hash digest
SHA256 dd80c0b0a43c7fc524a256d020b79c04c038c1cbe995b2ddb2249c8a37afaed3
MD5 158cdf8b9bf19444b19d2b5d61a7a9c6
BLAKE2b-256 51252aad17f6848fdda27cb6b3108d710165eac2f189e976c23a2e80843f4f17

See more details on using hashes here.

Provenance

The following attestation bundles were made for threepp-2026.8.21-cp314-cp314-win_amd64.whl:

Publisher: wheels.yml on markaren/threepp

Attestations: Values shown here reflect the state when the release was signed and may no longer be current.

File details

Details for the file threepp-2026.8.21-cp314-cp314-manylinux_2_27_x86_64.manylinux_2_28_x86_64.whl.

File metadata

File hashes

Hashes for threepp-2026.8.21-cp314-cp314-manylinux_2_27_x86_64.manylinux_2_28_x86_64.whl
Algorithm Hash digest
SHA256 68c0dda17b7bf5a3c60a008b31d6ce1ac20d7b367969631762dc3f1f7bb9524b
MD5 4559395953fdece72031f38f2e131741
BLAKE2b-256 8aed9f437a299ea4a5feed897359b2094f080a2178f6334af1a5db6aa267676e

See more details on using hashes here.

Provenance

The following attestation bundles were made for threepp-2026.8.21-cp314-cp314-manylinux_2_27_x86_64.manylinux_2_28_x86_64.whl:

Publisher: wheels.yml on markaren/threepp

Attestations: Values shown here reflect the state when the release was signed and may no longer be current.

File details

Details for the file threepp-2026.8.21-cp313-cp313-win_amd64.whl.

File metadata

File hashes

Hashes for threepp-2026.8.21-cp313-cp313-win_amd64.whl
Algorithm Hash digest
SHA256 f9930f155ed4cd92a34a7b0d0235ebd5a5e8a0e2cecd9e2bda2f8e0372302b2f
MD5 13c675fb923280d9ce9d917d60986046
BLAKE2b-256 d16a8210785c3a9a8490a99c84bc34713e187807ed7dfb263928a8c97c83aff0

See more details on using hashes here.

Provenance

The following attestation bundles were made for threepp-2026.8.21-cp313-cp313-win_amd64.whl:

Publisher: wheels.yml on markaren/threepp

Attestations: Values shown here reflect the state when the release was signed and may no longer be current.

File details

Details for the file threepp-2026.8.21-cp313-cp313-manylinux_2_27_x86_64.manylinux_2_28_x86_64.whl.

File metadata

File hashes

Hashes for threepp-2026.8.21-cp313-cp313-manylinux_2_27_x86_64.manylinux_2_28_x86_64.whl
Algorithm Hash digest
SHA256 4b0789c0feed2612a06820761e4b2042ac4b4ec86cd533c2d6d477b33635b372
MD5 ff3d9aa19cbf6ba344c39b8a796ca115
BLAKE2b-256 3af87831669a7a01c9f175407eb37d5a5e8d4d1819ea166abce776d231d2e48e

See more details on using hashes here.

Provenance

The following attestation bundles were made for threepp-2026.8.21-cp313-cp313-manylinux_2_27_x86_64.manylinux_2_28_x86_64.whl:

Publisher: wheels.yml on markaren/threepp

Attestations: Values shown here reflect the state when the release was signed and may no longer be current.

File details

Details for the file threepp-2026.8.21-cp312-cp312-win_amd64.whl.

File metadata

File hashes

Hashes for threepp-2026.8.21-cp312-cp312-win_amd64.whl
Algorithm Hash digest
SHA256 912be21bfc6328fa218973cad0a95678771a6d9ea3f0a580a2c6fe80b8c0ba9e
MD5 c2ff364b34c7ee71d1530985c9a9819a
BLAKE2b-256 e768dd5de6491123999174d18b45513a3075211e9decb9c07e6f4ea9e405d637

See more details on using hashes here.

Provenance

The following attestation bundles were made for threepp-2026.8.21-cp312-cp312-win_amd64.whl:

Publisher: wheels.yml on markaren/threepp

Attestations: Values shown here reflect the state when the release was signed and may no longer be current.

File details

Details for the file threepp-2026.8.21-cp312-cp312-manylinux_2_27_x86_64.manylinux_2_28_x86_64.whl.

File metadata

File hashes

Hashes for threepp-2026.8.21-cp312-cp312-manylinux_2_27_x86_64.manylinux_2_28_x86_64.whl
Algorithm Hash digest
SHA256 80f480569bcffd53be19c4a83865f230c786da2f67ce4656b12152b810c4e06a
MD5 698e263809de0b833447e250af476498
BLAKE2b-256 605a4257e00724ea1c9282725a7c23d4563e1eb6289f8749a738dd928d547102

See more details on using hashes here.

Provenance

The following attestation bundles were made for threepp-2026.8.21-cp312-cp312-manylinux_2_27_x86_64.manylinux_2_28_x86_64.whl:

Publisher: wheels.yml on markaren/threepp

Attestations: Values shown here reflect the state when the release was signed and may no longer be current.

File details

Details for the file threepp-2026.8.21-cp311-cp311-win_amd64.whl.

File metadata

File hashes

Hashes for threepp-2026.8.21-cp311-cp311-win_amd64.whl
Algorithm Hash digest
SHA256 39dd7dfc906cd779014f8984abcbfc5fb2ab670adf909923ba962ed4e7ae159b
MD5 c2605af13b9f9e4cdf63607df4a38810
BLAKE2b-256 1a1f411d0f1fbd439f23cbf22ef17f10bbfb19c9cbd32076f41b11558545eeb2

See more details on using hashes here.

Provenance

The following attestation bundles were made for threepp-2026.8.21-cp311-cp311-win_amd64.whl:

Publisher: wheels.yml on markaren/threepp

Attestations: Values shown here reflect the state when the release was signed and may no longer be current.

File details

Details for the file threepp-2026.8.21-cp311-cp311-manylinux_2_27_x86_64.manylinux_2_28_x86_64.whl.

File metadata

File hashes

Hashes for threepp-2026.8.21-cp311-cp311-manylinux_2_27_x86_64.manylinux_2_28_x86_64.whl
Algorithm Hash digest
SHA256 c21a2102799e0520f65d60ef6a0fd6fcbf922a5fbf331beebad3cac1fbbf0dae
MD5 d057bcf026187ab8ffce83bc796b53a4
BLAKE2b-256 9c188d3b905a9a7e49b7c193e5ab0cd3cdd8759e374c621604785f24b6ca2240

See more details on using hashes here.

Provenance

The following attestation bundles were made for threepp-2026.8.21-cp311-cp311-manylinux_2_27_x86_64.manylinux_2_28_x86_64.whl:

Publisher: wheels.yml on markaren/threepp

Attestations: Values shown here reflect the state when the release was signed and may no longer be current.

File details

Details for the file threepp-2026.8.21-cp310-cp310-win_amd64.whl.

File metadata

File hashes

Hashes for threepp-2026.8.21-cp310-cp310-win_amd64.whl
Algorithm Hash digest
SHA256 baa23cd53edf5ded82a6cc51f07fddcd3c3102c4036df4e9c4c7bb523bf5639b
MD5 7e6054757a52eaa85ce0791b2b64eb81
BLAKE2b-256 d5fcd2ed0411fc56e656e552cb84939e24e6548d40c841a849b40119f0ddc204

See more details on using hashes here.

Provenance

The following attestation bundles were made for threepp-2026.8.21-cp310-cp310-win_amd64.whl:

Publisher: wheels.yml on markaren/threepp

Attestations: Values shown here reflect the state when the release was signed and may no longer be current.

File details

Details for the file threepp-2026.8.21-cp310-cp310-manylinux_2_27_x86_64.manylinux_2_28_x86_64.whl.

File metadata

File hashes

Hashes for threepp-2026.8.21-cp310-cp310-manylinux_2_27_x86_64.manylinux_2_28_x86_64.whl
Algorithm Hash digest
SHA256 eb9b12131acd41014a1d10c84ede0c4a8cf15f527f12cacfcf8cb4281a935a1d
MD5 88e0433143ce1e461a3142d6f0c3355e
BLAKE2b-256 8c2bc64754285ead846bc11960a700011661bca800f2ca22a4febc3a2359a4b1

See more details on using hashes here.

Provenance

The following attestation bundles were made for threepp-2026.8.21-cp310-cp310-manylinux_2_27_x86_64.manylinux_2_28_x86_64.whl:

Publisher: wheels.yml on markaren/threepp

Attestations: Values shown here reflect the state when the release was signed and may no longer be current.

Release history Release notifications | RSS feed

This release

2026.8.21 This release

11 files

2026.8.9

11 files

2026.8.8

10 files

Supported by

AWS Cloud computing and Security Sponsor Datadog Monitoring Depot Continuous Integration Fastly CDN Google Download Analytics Sentry Error logging StatusPage Status page