tigen — Tiny Game Engine: a lightweight ECS-based simulation engine
Project description
tigen — Tiny Game Engine
A lightweight ECS (Entity Component System) based simulation engine.
Features
- ECS Core — Entity-Component-System architecture with generational IDs and efficient queries
- AI Module — Brain/context/memory abstractions for agent behavior
- Common Utilities — Math helpers, logging, data structures (generational containers, running stats)
- Configurable — Runtime configuration for simulation parameters
Installation
pip install tigen
Quick Start
from tigen.ecs.core import ECS
from tigen.ecs.component import Component
from tigen.ecs.system import System
# Define components
class Position(Component):
def __init__(self, x: float, y: float):
self.x = x
self.y = y
# Create ECS and entities
ecs = ECS()
ecs.create_entity("player", [Position(0, 0)])
License
MIT — see root LICENSE file.
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