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tiktok-live-api Python

TikTok LIVE API for Python

tiktok-live-api is the most complete, production-managed TikTok LIVE API for Python. Receive real-time chat, gifts, likes, viewers, follows, shares and battle events from any TikTok LIVE stream over a single WebSocket, with an Unreal Engine plugin and SDKs in multiple languages. Managed signing works out of the box: no third-party sign server, no keys to configure. Zero maintenance, zero breakages.

PyPI version PyPI downloads Python Stars License: MIT

TikTok Live API Demo - real-time chat, gifts, and viewer events

99.9% uptime - Never breaks when TikTok updates. No protobuf, no reverse engineering, no maintenance required. Powered by the TikTool managed WebSocket API.


TikTool Logo

TikTool offers a fully managed TikTok LIVE API - real-time events, CAPTCHA solving, and more. Sandbox: free 7-day evaluation. No credit card required.

Why tik.tools

The premium managed alternative for TikTok LIVE data. What you get out of the box:

  • Managed signing infrastructure. Signing runs on our servers and works immediately - no third-party sign server to run, no separate key to configure.
  • Unreal Engine plugin. Drive avatars, overlays and gameplay directly from live chat, gifts and battles.
  • Agency and leaderboard intelligence. Gifter leaderboards, gaming and creator ranks across regions, and eligible-creator discovery.
  • Multi-language SDKs. First-class Python and Node.js clients plus a plain WebSocket API for any language.
  • Sandbox: free 7-day evaluation. Build and test for 7 days from account creation, then move to a paid plan (Basic and up) to keep going.

🚀 One-Command Quick Start

Instantly connect to a live TikTok stream and print real-time events to your terminal.

pip install tiktok-live-api
python -m tiktok_live_api

Or connect to a specific stream: python -m tiktok_live_api @username


Table of Contents


🆚 Why tiktok-live-api?

tiktok-live-api TikTokLive (isaackogan) TikTok-Live-Connector (Node.js)
Stability ✅ Managed API, 99.9% uptime ❌ Breaks on TikTok updates ❌ Breaks on TikTok updates
Setup ✅ 3 lines of code ❌ Protobuf + reverse engineering ❌ Protobuf + signing server
CAPTCHA Solving ✅ Built-in (Pro+) ❌ Manual ❌ Manual
Feed Discovery ✅ See who's live ❌ Not available ❌ Not available
Maintenance ✅ Zero - we handle everything ❌ You fix breakages ❌ You fix breakages
Multi-Language ✅ Python, Node.js, Java, Go, C# Python only Node.js only
Free Evaluation Sandbox: 7 days, 20 req/min, 5,000 req/day, 3 concurrent WS, 60 connects/hr, 2 hours per WebSocket connection Free (when it works) Free (when it works)

⚡ Getting Started

1. Install

pip install tiktok-live-api

2. Get an API key

Go to tik.tools → Sign up → Copy your API key. No credit card required for the 7-day Sandbox evaluation; after that, pick a plan at tik.tools/pricing.

3. Connect

from tiktok_live_api import TikTokLive

client = TikTokLive("streamer_username", api_key="YOUR_API_KEY")

@client.on("chat")
def on_chat(event):
    print(f"{event['user']['uniqueId']}: {event['comment']}")

@client.on("gift")
def on_gift(event):
    print(f"{event['user']['uniqueId']} sent {event['giftName']} ({event['diamondCount']} 💎)")

@client.on("roomUserSeq")
def on_viewers(event):
    print(f"Viewers: {event['viewerCount']}")

client.run()

That's it. No protobuf, no signing servers, no reverse engineering, no breakages.


🚀 Try It Now - Live Demo

Copy-paste, run, see real-time TikTok events in your terminal. Works on Sandbox during the 7-day evaluation (2 hours per WebSocket connection) and on every paid plan. Runs as long as the stream is live.

# demo.py - TikTok LIVE in real time
# pip install tiktok-live-api
from tiktok_live_api import TikTokLive

API_KEY       = "YOUR_API_KEY"        # Get an API key → https://tik.tools/pricing
LIVE_USERNAME = "tv_asahi_news"       # Any live TikTok username

client = TikTokLive(LIVE_USERNAME, api_key=API_KEY)
events = 0

@client.on("connected")
def on_connected(event):
    print(f"\n✅ Connected to @{LIVE_USERNAME} - streaming events...\n")

@client.on("chat")
def on_chat(event):
    global events; events += 1
    print(f"💬 {event['user']['uniqueId']}: {event['comment']}")

@client.on("gift")
def on_gift(event):
    global events; events += 1
    print(f"🎁 {event['user']['uniqueId']} sent {event['giftName']} ({event.get('diamondCount', 0)}💎)")

@client.on("like")
def on_like(event):
    global events; events += 1
    print(f"❤️  {event['user']['uniqueId']} liked × {event.get('likeCount', 0)}")

@client.on("member")
def on_member(event):
    global events; events += 1
    print(f"👋 {event['user']['uniqueId']} joined")

@client.on("roomUserSeq")
def on_viewers(event):
    global events; events += 1
    print(f"👀 Viewers: {event['viewerCount']}")

@client.on("disconnected")
def on_disconnect(event):
    print(f"\n📊 Disconnected. Received {events} events.\n")

# Press Ctrl+C to stop. Sandbox caps each WebSocket connection at 2 hours.
client.run()
🔌 Pure WebSocket version (no SDK)
# ws-demo.py - Pure WebSocket, zero dependencies
# pip install websockets
import asyncio, websockets, json

API_KEY       = "YOUR_API_KEY"
LIVE_USERNAME = "tv_asahi_news"

async def listen():
    url = f"wss://api.tik.tools?uniqueId={LIVE_USERNAME}&apiKey={API_KEY}"
    events = 0
    async with websockets.connect(url) as ws:
        print(f"\n✅ Connected to @{LIVE_USERNAME} - streaming events...\n")
        async for message in ws:
            msg = json.loads(message)
            events += 1
            data = msg.get("data", {})
            user = data.get("user", {}).get("uniqueId", "")
            event = msg.get("event", "")
            if event == "chat":        print(f"💬 {user}: {data.get('comment', '')}")
            elif event == "gift":      print(f"🎁 {user} sent {data.get('giftName', '')}")
            elif event == "like":      print(f"❤️  {user} liked × {data.get('likeCount', 0)}")
            elif event == "member":    print(f"👋 {user} joined")
            elif event == "roomUserSeq": print(f"👀 Viewers: {data.get('viewerCount', 0)}")
            else:                      print(f"📦 {event}")
    print(f"\n📊 Disconnected. Received {events} events.\n")

asyncio.run(listen())

REST API - leaderboards, recruiting, profiles, gifts

The WebSocket client streams live events. For everything else - leaderboards, gaming ranks, recruiting, live status, gift catalogs, profiles - use the TikTool REST client. Async, one method per endpoint, no extra dependencies.

import asyncio
from tiktok_live_api import TikTool, TikToolError

async def main():
    api = TikTool(api_key="YOUR_KEY")

    # Live status (single + bulk)
    await api.live_status("charlidamelio")
    await api.bulk_live_check(["user1", "user2", "user3"])

    # Leaderboards + rankings
    await api.leaderboard(region="US+")
    await api.ranklist_gaming("US+")
    await api.region_movers("US+")            # entered top today, below cutoff now

    # Recruiting (Global Agency) - find eligible creators
    recruits = await api.eligible_creators(region="US+", limit=50, min_score=1000)

    # Profiles + gifts
    await api.profile_info("khaby.lame")
    await api.gifts_by_country("US")

asyncio.run(main())

Tier gating is enforced server-side: a call above your tier raises TikToolError with .status == 403. Any endpoint not yet wrapped is reachable via await api.request("/webcast/...", query={...}).

try:
    await api.eligible_creators(region="US+")
except TikToolError as e:
    if e.status == 403:
        print("Upgrade required:", e)

See the full endpoint + tier matrix.


📋 Events (54 v3 event types)

Every event is dispatched by name. Each event payload extends the BaseEvent shape (type, timestamp, msgId, optional protoVersion: 1 | 2 | 3).

Core live events

Event Description
connected WebSocket open.
disconnected WebSocket close.
roomInfo One-shot post-connect: { roomId, wsHost, clusterRegion, connectedAt }.
chat Chat message. user, comment, emotes, optional starred. v3 adds language (auto-detected ISO 639-1) + messageUuid (moderation correlation).
gift Virtual gift. giftId, giftName, diamondCount, repeatCount, repeatEnd, giftType. v3 adds transactionId (dedup key), senderUserId, relationship (joinDayNumber, fromUser, toUser).
like Like batch. likeCount, totalLikes.
member Viewer joined. v3 adds actionCode, entrySource ("homepage_hot-live_cell", "follow-tab", ...), entryAction ("draw"/"click"), entryType ("rec" = algorithmic).
social Follow / share.
roomUserSeq Periodic viewer count tick.
subscribe A viewer subscribed.

PK / battle events

Event Description
battle PK lifecycle. status (1=ACTIVE, 2=STARTING, 3=ENDED, 4=PREPARING), battleDuration, teams. v3 adds extraHostUserIds, layoutSubtype.
battleArmies Per-host MVP breakdown. hosts[].contributors[] sorted MVP first. v3 adds transactionId.
battleItemCard Booster card: x2/x3 multipliers, gloves (crit), mist, thunder, extra-time, match-guide. Carries TikTok CDN overlay assets.
battlePunishFinish Loser-side punishment screen ended.
battleNotice PK notice (version-mismatch toast, invite-failure).
battleGameplay PK mini-game state.
linkLayer PK / link-mic negotiation.
linkMicOpponentGift Per-gift breakdown from the OPPONENT side of a PK.
linkScreenChange PK split-screen layout flip.
cohostLayoutUpdate Cohost layout subtype change.
linkMic, linkMicLayoutState, link Generic link-mic envelopes.
competition, competitionContributor Cross-stream competition + per-contributor breakdown.
guestShowdown Guest showdown lifecycle.

Native captions (v3)

Event Description
caption NEW in v3. TikTok native captions, delivered on the standard LIVE WebSocket when TikTok provides them for the stream. text, isFinal, startedAtMs, endsAtMs.

Creator-side events

Event Description
goalUpdate Stream goal progress (subscriber / gift / watch-time goals).
commentTray Comment tray UI state change.
roomPin A chat got pinned by the host or a moderator.
hostBoard Host leaderboard board update.
privilegeAdvance Viewer privilege tier-up notification.
anchorToolModification Creator modified a panel/widget.
inRoomBanner In-room activity banner.
roomSticker Room-wide sticker drop.
bottomMessage Bottom-bar safety / risk notice.
accessRecall, roomVerify Content-classification recheck events.
smbBoard SMB (small-business) board overlay.
streamStatus Stream status flip.
shareRevenueNotice Share-revenue subscriber count change.
capsule TikTok service-plus pin reminder.
hotRoom TikTok promoted the room to a high-traffic slot.
linkMicAnchorGuide Anchor (creator) guide nudges.

Moderation / safety

Event Description
imDelete Chat moderation delete. Correlate via chat.messageUuid (v3).
unauthorizedMember Unauthorized viewer hit a gated feature.
barrage Raw barrage feed.
superFan, superFanJoin, superFanBox Super-fan lifecycle.
emoteChat Inline emote message.

Gift catalog + ecommerce

Event Description
giftPanelUpdate Real-time gift catalog change. Cache-bust your local catalog.
giftDynamicRestriction Per-room gift availability flip / age-gating.
giftGallery Host-side gift wall snapshot.
giftUnlock Host unlocked a gated gift.
viewerPicksUpdate TikTok-promoted viewer-pick gift highlights.
oecLiveShopping, oecLiveManager, oecLiveBillboard OEC live-shopping events.
ecShortItemRefresh Lucky-bag drop refreshed.

Engagement + AI

Event Description
aiSummary TikTok AI summary of the room (entry-time recap, multi-language).
poll, shortTouch In-stream poll lifecycle.
rankText, rankUpdate, hourlyRank Rank events.
question, questionSelected, questionSlideDown Q&A round events.
pictionaryUpdate, pictionaryEnd, pictionaryExit Drawing-game round events.
fansEvent, fanTicket Fan-club events.
envelope, envelopePortal Red-envelope drops + multi-room portal chain.
gameMoment, gameServerFeature TikTok Gaming live integration.
groupLiveMemberNotify Group-live member join / leave.
perception Perception event (mute cancel, TikTok hint signal).
control, room, liveIntro Stream control + room metadata.

Catch-all

  • event - Fires for every decoded event.
  • unknown - Fires when TikTok ships a method we don't yet model (forward-compat hook).

All events ship with full TypedDict annotations. Your IDE shows autocompletion for every field. See full per-event JSON examples + field tables.

Battle / PK example

from tiktok_live_api import TikTokLive

client = TikTokLive(unique_id="creator_username", api_key="tk_...")

@client.on("battle")
def on_battle(e):
    print(f"PK status={e['status']} id={e['battleId']} duration={e['battleDuration']}s")

@client.on("battleArmies")
def on_armies(e):
    print(f"Countdown: {e.get('secsRemaining')}s")
    for host in e.get("hosts", []):
        print(f"  @{host['hostUserId']} total={host['teamTotalScore']}")
        if host["contributors"]:
            mvp = host["contributors"][0]
            print(f"    MVP {mvp['nickname']} score={mvp['score']}")

@client.on("battleItemCard")
def on_card(e):
    if e["multiplier"] > 0:
        print(f"x{e['multiplier']} booster from @{e['senderUniqueId']}")
    else:
        print(f"Effect {e['effect']} from @{e['senderUniqueId']} ({e['durationSec']}s)")

client.connect()

Live Captions (legacy)

The Live Captions service is no longer offered to new customers. It remains available for existing caption customers, and the TikTokCaptions client stays in this package for them. For free captions on any stream, use the caption event from TikTok native captions (see Native captions above).

from tiktok_live_api import TikTokCaptions

captions = TikTokCaptions("streamer_username", api_key="YOUR_API_KEY", translate="en")

@captions.on("caption")
def on_caption(event):
    print(event["text"])

captions.run()

Caption Events (legacy)

Event Description Key Fields
caption Real-time caption text text, speaker, isFinal, language
translation Translated caption text, sourceLanguage, targetLanguage
credits Credit balance update total, used, remaining

🔄 Async Usage

For integration with async frameworks (FastAPI, Django Channels, etc.):

import asyncio
from tiktok_live_api import TikTokLive

async def main():
    client = TikTokLive("streamer_username", api_key="YOUR_API_KEY")

    @client.on("chat")
    async def on_chat(event):
        print(f"{event['user']['uniqueId']}: {event['comment']}")

    await client.connect()

asyncio.run(main())

🤖 Chat Bot Example

from tiktok_live_api import TikTokLive

client = TikTokLive("streamer_username", api_key="YOUR_API_KEY")
gift_leaderboard = {}
message_count = 0

@client.on("chat")
def on_chat(event):
    global message_count
    message_count += 1
    msg = event["comment"].lower().strip()
    user = event["user"]["uniqueId"]

    if msg == "!hello":
        print(f">> BOT: Welcome {user}! 👋")
    elif msg == "!stats":
        print(f">> BOT: {message_count} messages, {len(gift_leaderboard)} gifters")
    elif msg == "!top":
        top = sorted(gift_leaderboard.items(), key=lambda x: -x[1])[:5]
        for i, (name, diamonds) in enumerate(top):
            print(f"  {i+1}. {name} - {diamonds} 💎")

@client.on("gift")
def on_gift(event):
    user = event["user"]["uniqueId"]
    diamonds = event.get("diamondCount", 0)
    gift_leaderboard[user] = gift_leaderboard.get(user, 0) + diamonds

client.run()

🌐 Other Languages

TikTool Live is available in every major language:

Language Package Install
Python tiktok-live-api pip install tiktok-live-api
Node.js / TypeScript @tiktool/live npm install @tiktool/live
Any Language WebSocket API wss://api.tik.tools?uniqueId=USERNAME&apiKey=KEY

Full documentation with examples in Java, Go, C#, cURL → tik.tools/docs


Environment Variable

Instead of passing api_key directly, set it as an environment variable:

# Linux / macOS
export TIKTOOL_API_KEY=your_api_key_here

# Windows (PowerShell)
$env:TIKTOOL_API_KEY="your_api_key_here"
from tiktok_live_api import TikTokLive

# Automatically reads TIKTOOL_API_KEY from environment
client = TikTokLive("streamer_username")
client.on("chat", lambda e: print(e["comment"]))
client.run()

Pricing and limits (USD)

Tier Weekly Monthly Requests / day Concurrent WS Connects / hour
Sandbox (7-day evaluation) Free for 7 days Free for 7 days 5,000 (20 / min) 3 60
Basic $7 $19 10,000 20 Unlimited
Pro $15 $49 75,000 50 Unlimited
Ultra $45 $149 300,000 250 Unlimited
Global Agency $119 $399 1,000,000 500 Unlimited

Full pricing + checkout: https://tik.tools/pricing

Tiers

Tier ladder (each includes everything below it): Sandbox -> Basic -> Pro -> Ultra -> Global Agency. Sandbox is a free 7-day evaluation (counted from account creation) with reduced rate limits + masked identifiers on intelligence endpoints; after 7 days the key is refused (WebSocket close 4401, REST 403) until the account moves to Basic or higher; paid tiers raise limits and unmask data. Outgoing webhooks need Basic+. The agency intelligence endpoints (gaming ranks, movers, eligible-creator finder, gifter intel) need Global Agency.

Tier Headline features
Sandbox (7-day evaluation) All core webcast + signing endpoints, real-time WS events (chat, gifts, viewers, battles, 18+ types), masked identifiers on intelligence endpoints. Development + evaluation only.
Basic Everything in Sandbox, plus outgoing webhooks and chat send. Higher rate limits and more concurrent WS.
Pro Full unmasked Leaderboard API, Feed Discovery, user profiles, built-in CAPTCHA solving, priority chat.
Ultra Everything in Pro, plus Gift Catalog, unmasked League Rankings, and peak-viewer / high-value-gift webhook events.
Global Agency Everything in Ultra, plus Gaming Ranks (all regions), Live Gifter Firehose WS, unmasked Gifter Leaderboard, CRM + watchlist, follower-milestone webhooks, and IP allowlist.

Endpoints and required tier

Endpoint Min tier
POST /webcast/sign_url Sandbox
POST /webcast/sign_websocket Sandbox
GET /webcast/ws_credentials Sandbox
GET /webcast/fetch Sandbox
GET /webcast/room_id Sandbox
GET /webcast/room_info Sandbox
GET /webcast/room_video Sandbox
GET /webcast/room_cover Sandbox
GET /webcast/check_alive Sandbox
POST /webcast/bulk_live_check Sandbox
GET /webcast/live_status Sandbox
GET /webcast/live-counts Sandbox
POST /webcast/resolve_user_ids Sandbox
GET /webcast/rankings Sandbox
GET /webcast/leaderboard Sandbox
GET /webcast/leaderboard/league Sandbox
GET /webcast/leaderboard/leagues Sandbox
GET /webcast/gift_info Sandbox
GET /webcast/gift_gallery Sandbox
GET /webcast/hashtag_list Sandbox
GET /webcast/user_earnings Sandbox
GET /webcast/live_analytics/video_list Sandbox
GET /webcast/live_analytics/video_detail Sandbox
GET /webcast/live_analytics/user_interactions Sandbox
GET /webcast/rate_limits Sandbox
POST /authentication/jwt Sandbox
GET /api/live/connect Sandbox
POST /chat-send Basic
GET/POST /api/webhooks Basic
POST /api/webhooks/{id}/test Basic
GET /ws/sweep Basic
GET /webcast/feed Pro
POST /webcast/ranklist/regional Pro
GET /webcast/user_profile Pro
GET /api/leaderboards/country/:slug Pro
GET /webcast/gifts_by_country Ultra
GET /api/leaderboards/leagues/:region Ultra
GET /api/leaderboards/league/:region/:classType Ultra
GET /webcast/ranklist/gaming Global Agency
GET /webcast/ranklist/gaming_movers Global Agency
GET /webcast/ranklist/region_movers Global Agency
GET /webcast/eligible_creators Global Agency
GET /api/gifters/top Global Agency
GET /api/gifters/leaderboard Global Agency
GET /api/gifters/profile Global Agency

Full docs with request/response shapes and examples: https://tik.tools/docs

What you get

Creators: real-time live events (gifts, chat, viewers), your own live status + room info, earnings + analytics, signed CDN/stream URLs that do not expire. Developers: drop-in signing (works as a tiktok-live-connector backend - point the sign base at api.tik.tools), one-WebSocket fan-out (your IP never touches TikTok), bulk live checks, leaderboards, webhooks (HMAC-signed live.start/live.end and more), SDKs across languages. Agencies (Global Agency): TikTok LIVE gaming ranks + creator ranks + 99+ movers across all 30 regions, eligible-creator recruiting finder, gifter intelligence (top gifters, profiles, leaderboards), and the Discord bot that posts copy-paste username batches for backstage.

Live Gifter Firehose - Global Agency

Real-time gift event stream. Filter by region, league, or globally; cap by minimum diamond threshold.

import asyncio, json, websockets

API_KEY = "tk_..."
URL = f"wss://api.tik.tools/firehose/gifters?apiKey={API_KEY}&mode=region&region=US%2B&min_diamonds=1000"

async def main():
    async with websockets.connect(URL) as ws:
        async for raw in ws:
            evt = json.loads(raw)
            # evt: { type:'gifter_alert', ts, gifter:{username,displayName,isAnonymous},
            #        creator:{uniqueId}, gift:{name,totalDiamonds}, region }
            print(evt)

asyncio.run(main())

Modes: global (all regions), region (single region code), league (region + league class, e.g. B2). Update the filter mid-stream by sending {"type":"update_filter","mode":"global","min_diamonds":5000} - no reconnect needed.

Get an API key → tik.tools/pricing (7-day free evaluation)


Star History

If this project helps you, please consider giving it a ⭐ - it helps others discover it!

Star History Chart



License

This project is licensed under the MIT License - see the LICENSE file for details.

Contributors

See also the full list of contributors who have participated in this project.

Metadata

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