A set of reinforcement learning environments for tile matching games, consistent with the OpenAI Gym API.
Project description
Tile Matching Reinforcement Learning Environments
Welcome to the Reinforcement Learning Environments for Tile Matching Games repository! This repository provides a collection of tile matching game environments (like Bejeweled or Candy Crush) implemented in NumPy, poised to push reinforcement learning research forwards.
This genre of games is characterised by the following features which we find useful for reinforcement learning research:
- Large action spaces
- Intuitive action hierarchies
- Procedurally generated levels
- Structured complex stochasticity in transition dynamics
Work in Progress - Pre-release
Please note that this project is a work in progress, and while many exciting features are on the roadmap, they might not all be fully implemented at this time.
Installation
On release, the environments will be installable via pip:
pip install tile-match-gym
Citation
If you use this repository please cite as below:
@software{tile_match_gym,
author = {Patel, Akshil and Elson, James},
title = {{Tile Matching Game Reinforcement Learning Environments}},
url = {https://github.com/akshilpatel/tile-match-gym},
version = {0.0.1},
year = {2023}
}
Project details
Download files
Download the file for your platform. If you're not sure which to choose, learn more about installing packages.
Source Distribution
Built Distribution
Hashes for tile_match_gym-0.0.1-py3-none-any.whl
Algorithm | Hash digest | |
---|---|---|
SHA256 | 90490d21ba0ea696bf741b279ffe5c30e75fc61e0a11927c277bc407fef718c4 |
|
MD5 | 33ddae35295f0bcb33cb4b1bf4afe174 |
|
BLAKE2b-256 | 577da6e3fc898dbafa01c9f98d4766647fc6ed9517127d21183f53da829a619a |