A pygame rendering engine for top-down tile sets.
Project description
Tile Forge
This is a package for rendering top-down maps from a provided tile set image.
Class Diagram
---
title: Class Relations
---
classDiagram
Renderer *-- Tileset
Renderer *-- Map
class Tileset {
+ all_properties: dict[int, set[int]]
+ tile_size: int
+ path: str
+ load()
+ get_scaled_tiles(scale: int)
+ has_property(tile_index: int, property_id: int): bool
+ set_property(tile_index: int, property_index: int): void
+ remove_property(tile_index: int, property_index: int): void
+ toggle_property(tile_index: int, property_index: int): void
}
class Map {
+ width: int
+ height: int
+ layers: list[Layer]
+ set_layers(layers: list[Layer])
+ set_layer_count(count: int)
+ add_layer(layer: Layer)
+ cell_has_property(tileset: Tileset, pos: tuple[int, int], property_id: int): bool
}
class Renderer {
- __map: Map
- __tileset: Tileset
+ render_tile_size: int
+ tiles: list[Surface]
+ set_render_scale(scale: int)
+ render(surface: Surface, offset: [int, int], callback): void
}
Usage
import pygame
from tileforge import Tileset, Map, Renderer
pygame.init()
# You need a pygame surface to render the map, so make sure to initialize pygame first
surface = pygame.Surface((640, 480)) # Create a surface to render on
# Load the tileset and map
tileset = Tileset("path/to/tileset.png", 32)
tileset.load()
# Create a map with the loaded tileset
map = Map(10, 10) # 10x10
# Create a renderer and render the map
renderer = Renderer(tileset, map)
renderer.render(surface)
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