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tilemap-editor

tilemap-editor is a pygame-based map editor focused on fast iteration for 2D games.

tilemap-editor

tilemap-editor is a Pygame-based map editor focused on fast iteration for 2D games.

Credits: The initial version of this project was based on DaFluffyPotato's platformer tutorial which is about 6-hours. If you want to understand the foundation this project started from, I highly recommend watching his video: https://www.youtube.com/watch?v=2gABYM5M0ww. While the editor has since evolved with many additional features and improvements, the original map format has been preserved for compatibility.

Several features and design ideas were also inspired by the Godot Engine, including the animation workflow, polygon collision editing, and character collision (Sprite2D-style) editing.

Installation

tilemap-editor on PyPI tilemap-parser on deepwiki

Parser

tilemap-parser is a utility to parse and display maps created by this editor. You can use it to load and visualize tilemaps in your game or application.

tilemap-parser on deepwiki tilemap-parser on PyPI

Kit

pygkit is general-purpose Pygame CE runtime kit: UI widgets, audio management, timers, interpolation, signals and utilities.

Quick Start

If used for the first time do run the following commands. Afterward you can simply run wherever you want.

It is required because it initialize project settings on settings.json

tilemap-editor init
tilemap-editor run
from editor import Editor

if __name__ == "__main__":
    editor = Editor()
    editor.run()

[!WARNING] The current release requires Python 3.11+. The documentation incorrectly lists Python 3.10 support due to an accidental dependency on typing.NotRequired. This will be fixed in a future update.

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Source Distribution

tilemap_editor-5.0.1.tar.gz (3.9 MB view details)

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Built Distribution

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Release history Release notifications | RSS feed

5.1.0

2 files

This release

5.0.1 This release

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5.0.0

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4.4.0

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4.3.9

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