Standalone parser/loader for tilemap-editor JSON maps and sprite animation JSON.
Project description
tilemap-parser
Standalone parser/loader package for map JSON produced by tilemap-editor plus sprite animation JSON.
Install
pip install -e .
Load map + inspect layers
from tilemap_parser import load_map
data = load_map("assets/maps/level_1.json")
layers = data.get_layers(sort_by_zindex=True)
for layer in layers:
print(layer.id, layer.name, layer.layer_type, layer.z_index, layer.properties)
Tile image fetch API (variant + tileset)
tile_surface = data.get_image(variant=12, ttype=0)
tile_surface2 = data.get_tile_surface(0, 12)
cell_surface = data.get_tile_surface_at("Ground", 10, 4)
Raw payload access for debugging
raw = data.get_raw()
get_raw() returns a deep-copied complete parsed root payload (including editor/project fields), so callers can inspect everything safely.
Animation loading + playback helper
from tilemap_parser import SpriteAnimationSet, AnimationPlayer
anim_set = SpriteAnimationSet.load("assets/anims/hero.anim.json")
player = AnimationPlayer(anim_set, "idle")
player.update(16.67)
frame_surface = player.get_current_image()
Optional renderer for tile layers
import pygame
from tilemap_parser import TileLayerRenderer, load_map
data = load_map("assets/maps/level_1.json")
renderer = TileLayerRenderer(data)
renderer.warm_cache()
screen = pygame.display.set_mode((1280, 720))
stats = renderer.render(screen, camera_xy=(camera_x, camera_y))
The renderer pre-indexes tile layers as dict[layer_id, layer], sorts by z_index, ignores object layers, and caches (tileset, variant) cell surfaces to reduce repeated subsurface extraction.
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