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⚡ TinPyUI Framework v1.7.0

Hardware-Accelerated Omni-Platform UI Engine & Vector Graphics Pipeline

CI PRs Welcome Good First Issues License: MIT Code of Conduct npm pypi Documentation

TinPyUI is an ultra-high-performance, memory-safe, zero-dependency, hardware-accelerated UI application framework. It unites a Native C-FFI Sub-Millisecond Vector Surface Engine for Desktop (Windows DirectX 12, macOS Apple Metal, Linux GTK4/Wayland) and Mobile (Android Touch Haptics, Apple iOS Retina) with a Hybrid Semantic DOM + WebGL 2.0 / WebGPU Shader Layer compiled via Go to WebAssembly (tinui_engine.wasm).

📚 Full Technical Documentation & Architecture Manual: Looking for the complete technical manual that explains TinPyUI in full architectural detail? 👉 The TinPyUI Architecture & Developer Manual (tinpyui-docs.md) | View on GitHub

Includes all 16 chapters: Internal Architecture, AST Compiler Pipelines, Declarative .tin Syntax, State Management & Signals, WebGL Shaders, Component API Catalog, Native Desktop & Mobile Packaging, Reactive Databases (tin.connect), Real-Time Sockets, and Production Blueprints.


📑 Table of Contents

  1. ✨ Genuine Technical Facts & Highlights
  2. 🏛️ Architectural Reality & The "Zero-DOM" Definition
  3. 📊 Deep Architectural Comparison
  4. 🚀 Quickstart: 3 Clean Commands
  5. 💻 Universal Cross-Platform Native Runtime
  6. ⚡ Pure Python Declarative UI Framework (tinpyui)
  7. 📖 Declarative .tin Indentation-Based Syntax
  8. 🧱 Complete Component API Catalog & Enterprise Suite
  9. ⚡ Reactive State Signals & Symplectic Spring Physics (120 FPS)
  10. 📜 High-Volume Spatial Virtualization (VirtualStack & VirtualList)
  11. 🗄️ Universal Reactive Database Suite (tin.connect)
  12. 🪄 Enterprise UI & Low-Code Declarative Suite (DataGrid, AIChat, LiveDataTable & AutoCRUD)
  13. 🎨 Extended Hardware GPU Shader Library
  14. 📡 Real-Time Streams & Sockets (use_socket & use_sse)
  15. 📱 Omni-Platform Packaging & Touch Gestures (Android, iOS, Desktop)
  16. 🔒 Enterprise Security & Hardware Telemetry Suite
  17. 🧠 Intermediate Representation (IR) Compiler & Dynamic Export (app.export_ir)
  18. 🖥️ How to Compile .tin Code on Every OS (Windows, macOS, Linux)
  19. 🛠️ CLI Workflows, Interactive REPL & Live Reload
  20. 🚀 Production Deployment & Backend Integration
  21. 🌟 Full-Stack Production Master Blueprint
  22. 🤝 Contributing to TinPyUI
  23. 📄 License

📖 Official Full Documentation & Architecture Manual

💡 The Definitive Guide: Looking for the full architecture manual explaining TinPyUI from compiler internals to production deployment? Read the complete 16-chapter documentation:

🚀 The TinPyUI Architecture & Developer Manual (tinpyui-docs.md) (Mirror available on GitHub: https://github.com/barathanandh-coder/TinUi/blob/main/tinpyui-docs.md)

📑 Documentation Chapters & Topics

Chapter Topic & Coverage Direct Chapter Link
Chapter 1 The Architectural Reality & Core Philosophy
Dispelling the "Zero-DOM" myth, hybrid DOM + WebGL architecture, 4 core pillars
Read Chapter 1 ➔
Chapter 2 Deep Architectural Comparison
How TinPyUI compares against React/Next.js, Flutter Web, PyScript, Streamlit, and Tauri
Read Chapter 2 ➔
Chapter 3 The Intermediate Representation (IR) Pipeline
Lexical grammar, AST tokenization, binary stride layout, and WASM memory bridge
Read Chapter 3 ➔
Chapter 4 The Declarative .tin Syntax Specification
Pythonic indentation, reactive signal bindings, scope hierarchies, component functions
Read Chapter 4 ➔
Chapter 5 Multi-Scene Routing & State Management
Granular signals, reactive computations, view stack transitions, router history
Read Chapter 5 ➔
Chapter 6 The Hardware Layer: WebGL GPU Shaders
GLSL compilation, uniforms, particle simulations, cyberpunk wave surfaces
Read Chapter 6 ➔
Chapter 7 Complete Component API Catalog
Layout containers, forms, typography, feedback widgets, shaders, and data grids
Read Chapter 7 ➔
Chapter 8 Developer Workflow & CLI Guide
Installing CLI, scaffolding (tinpyui new), development live reload, compiling to WebGL
Read Chapter 8 ➔
Chapter 9 Native Desktop Shells & Cross-Platform Packaging
DirectX 12, Apple Metal, GTK4/Wayland, C-FFI zero-copy mmap IPC
Read Chapter 9 ➔
Chapter 10 Security Architecture & Memory Safety
Sandboxing, bounds checking, buffer overrun prevention, zero unsafe memory leaks
Read Chapter 10 ➔
Chapter 11 Production Deployment & Backend Integration
FastAPI, Flask, Django, Node.js, Go backend integration, CDN distribution
Read Chapter 11 ➔
Chapter 12 High-Volume Scalability & Advanced Subsystems
Spatial virtualization (VirtualStack, VirtualList), symplectic spring physics
Read Chapter 12 ➔
Chapter 13 Universal Reactive Database Suite
PostgreSQL, MongoDB, SQLite, Redis, DuckDB, LiveQuery, @tin.model Active Record
Read Chapter 13 ➔
Chapter 14 Real-Time Sockets, Native OS Dialogs & IR Export
WebSockets (use_socket), SSE (use_sse), file pickers, runtime JSON IR export
Read Chapter 14 ➔
Chapter 15 Full-Stack Architecture & Production Recipes
Complete SaaS dashboard, telemetry streaming, dynamic AutoCRUD admin panels
Read Chapter 15 ➔
Chapter 16 Omni-Platform v1.7.0 & Mobile Packaging
Android APK touch haptics, Apple iOS Retina, native mobile packaging pipelines
Read Chapter 16 ➔

✨ Genuine Technical Facts & Highlights

  • 🪶 100% Zero External PIP Dependencies: The entire Python core (tinpyui-ff) runs on Python 3.7+ standard library modules (ctypes, mmap, json, threading, socketserver, http.server). No external wheels or heavy runtime installs required.
  • ⚡ Zero-Copy Shared RAM IPC: Uses an anonymous 4MB operating system memory map (mmap) to exchange 16-byte packed C-structs directly between Python and the native C++ window host, completely bypassing JSON serialization latency.
  • 🚀 Ahead-of-Time (AOT) Static Compilation: tinpyui build app.tin --dist ./dist --target webgl compiles indentation layouts down to compact binary bytecode matrices (TINB) and static web deployment bundles with zero runtime parsing overhead.
  • ⚡ Zero-Copy WebAssembly Linear Memory Bridge: Maps node transforms and shader uniforms into a fixed 48-byte linear memory stride directly readable by WebGL vertex attributes.
  • 🔥 Sub-Millisecond Indentation HMR: Incremental AST diffing updates uniforms and node parameters live without remounting the WebGL canvas.
  • 🧩 Official VS Code Extension & LSP: Includes TextMate syntax grammar, real-time indentation diagnostics, and tag autocompletion (vscode-tinpyui/).
  • 📦 Compact ~2.8 MB Standalone Native Executable: Built upon lightweight native webview hosts (webview2 on Windows DirectX 12, WKWebView on macOS Metal, WebKitGTK on Linux) instead of bundling 150MB+ Chromium binaries.
  • 🛡️ Defeats the "Black Screen of Death": Explicitly interrogates the GPU after compilation and linking (glGetShaderiv / getShaderParameter checking COMPILE_STATUS & LINK_STATUS). Syntax errors immediately trigger an interactive diagnostic crash overlay with exact line numbers.
  • 🏛️ Hybrid Semantic DOM + WebGL GPU Engine: Renders standard HTML elements for crystal-clear typography, accessibility (a11y), and selection, while offloading visual effects to an isolated 60/120 FPS WebGL shader canvas.
  • ⚡ Granular Reactive State Signals: O(1) state cells (tin.Signal) trigger direct node updates with zero Virtual DOM tree diffing overhead.
  • 🚀 Unified 3-Command Toolchain: One single CLI (tinpyui, aliased to tinui) with only 3 clean commands: new, run, and build.

🏛️ Architectural Reality & The "Zero-DOM" Definition

⚠️ Dispelling the "Zero-DOM" Myth: What TinPyUI Actually Is

In modern web development, "Zero-DOM" is frequently used as a buzzword. To be technically precise and transparent: TinPyUI is NOT a raw Canvas-only blitter (like Flutter Web CanvasKit) that discards the browser DOM completely.

Rendering everything to a raw <canvas> causes severe web usability failures:

  • ❌ Broken text selection & native copy-paste.
  • ❌ Zero accessibility (a11y) support for screen readers.
  • ❌ Broken search engine indexing (SEO).
  • ❌ Inability to use native browser password managers, autofill, and translation.

🎯 How TinPyUI Actually Implements "Zero-DOM"

TinPyUI achieves the speed and throughput benefits of "Zero-DOM" through two targeted architectural pillars while preserving genuine HTML usability:

  1. Zero Virtual DOM (Zero-VDOM Overhead):
    • React, Vue, and similar frameworks suffer from Virtual DOM overhead: allocating massive JavaScript in-memory component trees, diffing old vs. new trees, and executing expensive reconciliations.
    • TinPyUI has zero Virtual DOM overhead. Fine-grained reactive signals (tin.Signal) mutate exact DOM nodes and WebAssembly linear memory targets directly in $O(1)$ time with zero diffing overhead.
  2. Zero-DOM Hardware GPU Pipeline:
    • Heavy visual workloads (volumetric fog, particle simulations, cyberpunk wave surfaces, bloom, and dynamic GLSL fragment shaders) completely bypass the DOM tree.
    • They execute directly on an isolated WebGL 2.0 / WebGPU hardware-accelerated canvas at 60/120 FPS with zero CPU layout interruptions or DOM reflow penalties.
  3. Hybrid Semantic DOM for Core Usability:
    • Typography, buttons, inputs, links, and layout containers remain standard, semantic HTML5 elements.
    • You get 100% native browser copy-paste, full screen-reader accessibility (a11y), instant search engine indexing (SEO), and native browser autofill.
+-----------------------------------------------------------------------------------+
|                        TINPYUI DUAL-ENGINE ARCHITECTURE                           |
+-----------------------------------------------------------------------------------+
|  [ .tin Source Code ]  ──▶  [ Go AOT Compiler ]  ──▶  [ Intermediate Rep (IR) ]   |
+-----------------------------------------------------------------------------------+
                                          │
                                          ▼
+-----------------------------------------------------------------------------------+
|                     WASM RUNTIME KERNEL (tinui_engine.wasm)                       |
+-----------------------------------------+-----------------------------------------+
|          LAYER A: DOM ENGINE            |       LAYER B: HARDWARE GPU SHADER      |
|  - Semantic HTML5 Elements              |  - WebGL 2.0 / WebGPU Surfaces          |
|  - Flexbox & Dynamic CSS Tokens         |  - Custom GLSL Fragment Shaders         |
|  - Reactive State & Input Bindings      |  - 120 FPS Cyber Waves & Particle Dust  |
|  - Native A11y & SEO Hydration Shell    |  - Zero CPU Layout Interruptions        |
+-----------------------------------------+-----------------------------------------+

📊 Deep Architectural Comparison

Universal Framework Matrix

Feature / Metric TinPyUI v1.7 Taipy GUI Textual (TUI) Streamlit / Flet React / Next.js Flutter Web
Primary Language Pythonic (.tin) & Pure Python Python + React internals Python (Rich/Textual) Python Backend JavaScript / TypeScript Dart
Execution Engine Go/Rust WebAssembly + Native C-FFI Server Web Server + WebSocket Terminal ANSI escape loops Server WebSocket IPC Client VDOM Tree Diffing Skia / Impeller Canvas
Rendering Target Hybrid Semantic DOM + WebGL GPU Browser DOM (via React) Terminal Character Cells Browser DOM Browser DOM Raw Canvas (No DOM)
External PIP Deps 0 (Pure Standard Library) Heavy (Flask, Pandas, React) Rich, typing-extensions Heavy (Tornado, PyPI stack) N/A (1,000+ npm packages) Flutter SDK
GPU Shader Engine Built-in WebGL 2.0 / WebGPU (120 FPS) ❌ None ❌ None ❌ None Requires Three.js/WebGL Canvas 2D
Client Startup Lag < 1.2 ms (Instant IR walk) High (Python server handshake) Low (Terminal only) High (Server WebSocket delay) Fast (JS Bundle parse) High (20MB+ CanvasKit)
Native Packaging ~2.8 MB Standalone (DirectX/Metal) Web only (requires server) Terminal only Full Python runtime 150MB+ (Electron) ~30 MB
SEO & Accessibility 100% Native HTML5 + a11y Dynamic (Poor SEO) ❌ None (Terminal only) Poor Native HTML5 ❌ Broken (Raw pixels)

🔍 How TinPyUI Differs From Python UI Alternatives:

  • vs. Taipy GUI: Taipy orchestrates complex backend pipelines and renders via a server-bound React frontend. TinPyUI requires zero server—it compiles directly Ahead-of-Time (AOT) to standalone native executables or static WebAssembly CDN bundles running client-side at 120 FPS with 0 external dependencies.
  • vs. Textual: Textual is an exceptional tool for Terminal User Interfaces (TUI), but it is physically constrained to fixed character cell grids within console windows. TinPyUI delivers real-time GPU-accelerated graphical surfaces, custom GLSL fragment shaders, glassmorphism, responsive multi-device layouts, and mobile haptic touch support.
  • vs. Streamlit & Flet: Streamlit executes whole-script reruns on user interaction over WebSockets; Flet requires an external Flutter runtime bridge. TinPyUI features $O(1)$ granular state signals (tin.Signal) and compiles to a lightweight 218KB WebAssembly core without server round-trip latency.

🚀 Quickstart: 3 Clean Commands

TinPyUI simplifies application development down to 3 simple, unified commands:

 ┌──────────────┐     ┌──────────────┐     ┌────────────────┐
 │ 1. CREATE    │ ──▶ │ 2. RUN       │ ──▶ │ 3. BUILD       │
 │ tinpyui new  │     │ tinpyui run  │     │ tinpyui build  │
 └──────────────┘     └──────────────┘     └────────────────┘

1. 📥 Install

pip install tinpyui-ff

Genuine Fact: Zero external Python packages required. Runs on pure Python 3.7+ standard library (ctypes, mmap, json, threading, http.server).


2. 📁 Create Your Project

tinpyui new my_app
cd my_app

Scaffolds a beginner-friendly project structure:

  • main.tin — Your main screen layout and reactive logic
  • scenes/ — Multi-page scenes and views
  • shaders/background.frag — Hardware GPU shader effects
  • public/ — Web browser assets (index.html, tin-runtime.js, tinui_engine.wasm)
  • tinpy.toml — App title and window settings

3. ⚡ Run & Develop

Choose how you want to run and develop your application:

  • Desktop Window (Sub-Millisecond Shared RAM):

    tinpyui run main.tin
    # Or shorthand:
    tinpyui main.tin
    

    (Maps 4MB shared memory, hands Thread 0 to native OS engine, and boots instantly)

  • Browser Live Dev Server (with Hot GLSL Reloading):

    tinpyui run main.tin --web
    # Or alias:
    tinpyui dev
    

    (Starts dev server on http://localhost:8080 with auto-reload and GPU error overlay)

  • Interactive Debug Shell & REPL:

    tinpyui repl
    # Or alias:
    tinpyui shell
    

    (Boots interactive Python shell with tin, db, and reactive Signal preloaded for live experimentation)


4. 📦 Build & Deploy

  • Static Web Bundle (Ready for CDNs):

    tinpyui build --web
    

    (Packages static assets into dist/ ready to host on Cloudflare Pages, Netlify, Vercel, or AWS S3)

  • Standalone Native Desktop Executable:

    tinpyui build --desktop
    

    (Compiles a compact ~2.8 MB standalone .exe / native binary into build/desktop/)

  • Standalone Apple iOS Native Xcode Project:

    tinpyui build --ios --app-name "CyberApp" --bundle-id "com.corp.cyberapp"
    

    (Generates production-ready Xcode project in build/mobile/ios/ with WKWebView, Swift haptic bridge, and Retina scaling)

  • Standalone Native Android Package (APK / Gradle):

    tinpyui build --mobile --app-name "CyberApp" --package "com.corp.cyberapp" --apk
    # Or explicit syntax:
    tinui export mobile main.tin
    

    (Generates standalone Android Gradle project in build/mobile/android/ with hardware-accelerated WebGL + Touch Haptics & auto-compiles APK if Gradle is present)



💻 Universal Cross-Platform Native Runtime

TinPyUI embeds lightweight C/C++ host window bindings (engine_core.cc) compiling down to a ~2 MB standalone native desktop binary without bundling Chromium:

+-----------------------------------------------------------------------------------+
|                         NATIVE HARDWARE OS ACCELERATION                           |
+-----------------------------------------------------------------------------------+
|  🍎 macOS (Apple Silicon & Intel)  ──▶  Cocoa API + WKWebView (Apple Metal GPU)   |
|  🐧 Linux (Ubuntu, Fedora, Arch)   ──▶  GTK3/GTK4 + WebKitGTK (Wayland / X11)     |
|  🪟 Windows (10 & 11)              ──▶  Win32 HWND + Edge WebView2 (DirectX 12)   |
|  📱 Mobile (Android & iOS)         ──▶  Touch Engine + Haptic Hardware Channels   |
+-----------------------------------------------------------------------------------+

Zero-Bloat Native Compilation Pipeline:

# macOS (Clang / Metal)
c++ native/engine_core.cc -std=c++11 -framework WebKit -framework Cocoa -o tinui_mac

# Linux (GCC / GTK)
g++ native/engine_core.cc `pkg-config --cflags --libs gtk+-3.0 webkit2gtk-4.0` -o tinui_linux

# Windows (MinGW / DirectX)
g++ native/engine_core.cc -mwindows -ladvapi32 -lole32 -lshell32 -lshlwapi -luser32 -lversion -o tinui_win.exe

⚡ Pure Python Declarative UI Framework (tinpyui)

You can build full desktop and web applications directly in pure Python using declarative context managers:

import tinpyui as tin

class CyberDashboard(tin.App):
    def __init__(self):
        super().__init__(title="TinPyUI Cyber Hub", width=1200, height=800)
        self.counter = tin.Signal(0)
        self.status = tin.Signal("Hardware Online (120 FPS)")

    def increment(self):
        self.counter.update(lambda c: c + 1)
        self.status.set(f"Signal mutated to {self.counter.value}")

    def build(self):
        with tin.Window(title="TinPyUI Native Desktop App"):
            with tin.Section(padding=24, align="center"):
                tin.GradientText("Hardware-Accelerated TinPyUI Engine", gradient=["#00f2fe", "#9b51e0"], size="hero")
                tin.Text(text=lambda: f"● {self.status.value}", color="muted")
                tin.Spacer(height=20)
                
                with tin.Card(bg="#141218", radius=16, shadow="cyan", padding=24):
                    tin.Heading("Reactive Telemetry", size="h2")
                    tin.Text(text=lambda: f"Counter Signal: {self.counter.value}", color="#ffffff", size="large")
                    tin.Spacer(height=12)
                    with tin.Row(gap=12):
                        tin.Button("⚡ Increment Signal", on_click=self.increment, variant="primary")
                        tin.Button("📳 Haptic Pulse", on_click=lambda: tin.haptics.vibrate(50), variant="outline")

if __name__ == "__main__":
    CyberDashboard().run()

📖 Declarative .tin Indentation-Based Syntax

TinPyUI provides an indentation-based DSL that compiles directly to WebAssembly IR:

Syntax Rules:

  1. Component Root: Every file begins with component Main(): or custom component definitions.
  2. Indentation: 4 spaces following a colon (:). No curly braces {} or closing tags.
  3. Typed Props: Key-value pairs (key="string", number=20, flag=true, list=["a", "b"]).
  4. Data Binding: Interpolate reactive variables via {variable_name} inside strings.
component Main():
    AnimatedBackground(effect="cyber-wave", primaryColor="neon-purple", secondaryColor="neon-cyan"):
        
        Navbar(padding=20, blur=true):
            Row(align="center", justify="space-between", width="full"):
                Text(text="TinPyUI Cloud Console", color="neon-cyan", weight="bold")
                Row(gap=30, color="white"):
                    NavLink(text="Dashboard", route="/")
                    NavLink(text="Telemetry", route="/telemetry")

        Section(align="center", paddingY=80, maxWidth=900, justify="center"):
            # Zero-VDOM reactive architecture with hybrid WebGL GPU acceleration
            GradientText(text="The Zero-VDOM WebAssembly Engine", gradient=["neon-cyan", "neon-purple"], size="hero")
            Text(text="Build high-performance native & web applications with pure Pythonic syntax.", size="large", color="white", marginTop=20)
            
            Spacer(height=30)
            Row(gap=20, align="center", justify="center"):
                Button(text="Launch Cluster", variant="solid", glow="neon-cyan", radius="pill")
                Button(text="System Documentation", variant="outline", radius="pill")

🧱 Complete Component API Catalog & Enterprise Suite

1. Structural & Layout Containers

Component Primary Properties Description
Section align, justify, padding, paddingY, maxWidth, minHeight, bg, radius Primary layout block isolating horizontal regions
Container align, justify, width, padding, gap, animation, duration General-purpose flexbox container with animation triggers
Row align, justify, gap, width, wrap, marginTop, color Horizontal flex row aligning children
Column align, justify, gap, padding, bg, border, radius, minWidth, maxWidth Vertical layout column stack
Card maxWidth, padding, bg/background, border, radius, shadow Glassmorphism or solid container card
Grid cols, gap, width, padding Multi-column responsive grid layout
Spacer height, width Fixed dimensional spacing element
Divider color, margin Visual horizontal rule separator
Surface width, height, background Canvas drawing / shader surface

2. Typography & Visual Badges

Component Primary Properties Description
Heading text, size ("hero", "h1", "h2", "h3", "small"), color, weight Semantic heading element
Text text, size ("small", "normal", "large"), color, weight, align, dataBind Paragraph text with dynamic {state} interpolation or lambda bindings
GradientText text, gradient (["#00f2fe", "#9b51e0"]), size Vibrant linear gradient typography
Badge text, variant ("neon-cyan", "neon-pink"), color Compact status tag or telemetry pill
Span text Inline text span element

3. Interactive Controls & Forms

Component Primary Properties Description
Button text, variant ("solid", "outline", "primary"), glow, radius ("pill", 8), on_click, action Interactive button supporting click animations & glow states
Input placeholder, value, dataBind, width, padding, bg, border, radius, color Two-way data-bound input field
Textarea placeholder, value, dataBind, rows, width Multiline text entry
Form gap Semantic form wrapper
NavLink text, route/target, href Cinematic scene transition link

4. Advanced Hardware Shaders & Media

Component Primary Properties Description
AnimatedBackground effect ("cyber-wave", "particles", "quantum-vortex"), primaryColor, secondaryColor, speed Full-screen hardware WebGL canvas effect
Navbar padding, blur (bool), fixed (bool), borderBottom Glassmorphic navigation header with backdrop blur
CustomShader fragment_code, uniforms Raw inline GLSL fragment shader with compile-time validation
Marquee direction, speed Continuous hardware-accelerated scrolling ticker
Icon name, color Native vector SVG icon element
Image src, url, assetPriority Optimized image element

5. v1.7.0 Enterprise Components, Charts & AI Tools

Component Primary Properties Description
DataGrid columns, data, page_size, searchable, sortable, selectable, exportable Enterprise virtualized grid with column sorting, live query search filtering, pagination, and 1-click CSV/JSON export
AIChat messages, model_name, avatar, user_avatar, placeholder, on_send Streaming token LLM conversation UI with markdown code blocks, syntax styling, and copy buttons
ColorPicker value, presets, show_alpha, on_change Interactive Hex/RGB/HSL picker with opacity slider and palette swatches
DatePicker value, placeholder, date_format, min_date, max_date, on_change Input field with animated Calendar popup and date format validation
Calendar year, month, selected_date, on_select Interactive monthly calendar matrix with month/year navigation controls
LineChart data, labels, width, height, colors Vector SVG smooth curve chart with gradients and reactive Signal bindings
BarChart data, labels, width, height, colors Vector SVG column bar chart with dynamic scaling
DonutChart data, labels, width, height, colors Vector SVG circular proportion chart with stroke offsets
Sparkline data, colors, height Compact micro-trend visualization for financial and telemetry feeds
TreeView nodes, selected_id, on_select Hierarchical collapsible tree node viewer for file structures and categories
TreeNode id, label, icon, children, expanded, data TreeView node element supporting recursive nesting

⚡ Reactive State Signals & Symplectic Spring Physics (120 FPS)

TinPyUI features an $O(1)$ reactive state graph coupled with a Symplectic Euler differential solver for physics animations:

import tinpyui as tin

# 1. Reactive Signals (O(1) updates)
count = tin.Signal(0)
count.subscribe(lambda val: print(f"Counter changed: {val}"))
count.update(lambda c: c + 1)

# 2. Symplectic Euler Spring Physics (Hooke's Law: F = -kx - cv)
spring = tin.Spring(tension=180.0, friction=20.0)
spring.target = 250.0  # Set target displacement in pixels

# Step the differential solver (e.g. inside a 120 FPS frame loop)
current_pos = spring.step(delta_time=1.0 / 120.0)
print(f"Spring Position: {current_pos:.2f}px | Velocity: {spring.velocity:.2f}")

📜 High-Volume Spatial Virtualization (VirtualStack & VirtualList)

TinPyUI v1.6 introduces Spatial Index Windowing capable of rendering 100,000+ items with sub-millisecond scrolling latency and zero garbage collection allocations:

In .tin DSL:

component VirtualFeed():
    Section(padding=20):
        Heading(text="High-Volume Virtual Feed (100k Rows)", size="h2")
        VirtualStack(itemHeight=52, totalCount=100000):
            Card(padding=12, bg="rgba(20, 20, 30, 0.8)", border="neon-cyan"):
                Text(text="Dynamic Virtual Row Item", color="white")

In Pure Python:

import tinpyui as tin

items = [f"Server Node #{i} - Status: ACTIVE" for i in range(50000)]

with tin.Window(title="Virtualized Cluster View"):
    tin.Heading("50,000 Telemetry Nodes (120 FPS)", size="h1")
    # Only visible nodes within the viewport rect are rendered to the hardware surface
    tin.VirtualList(items=items, item_height=48.0)

🗄️ Universal Reactive Database Suite (tin.connect)

TinPyUI provides a unified multi-engine database layer that automatically binds mutations to the 120 FPS UI signal graph:

+-----------------------------------------------------------------------------------+
|                        TINPYUI REACTIVE DATA PIPELINE                             |
+-----------------------------------------------------------------------------------+
|  [ Database Mutation ]  ──▶  [ Table / Collection Listener ]                      |
|  (insert / update / delete)                 │                                     |
|                                             ▼                                     |
|  [ UI Render (120 FPS) ] ◀── [ LiveQuery / Reactive Signal ] ◀── [ O(1) Graph ]  |
+-----------------------------------------------------------------------------------+

1. PostgreSQL Relational SQL

pg_db = tin.connect("postgres://admin:secret@localhost:5432/production_db")
events = pg_db.table("analytics_events")

# Single insert with auto-schema evolution (creates columns dynamically)
row_id = events.insert(event="user_login", user_id="usr_42", duration_ms=18.5, is_active=True)

# Bulk ACID transaction
events.insert_many([
    {"event": "page_view", "user_id": "usr_42", "duration_ms": 12.0},
    {"event": "checkout",  "user_id": "usr_43", "duration_ms": 190.0}
])

# Fluent query building
active_users = (events.where(user_id="usr_42")
                      .gt("duration_ms", 10.0)
                      .order_by("duration_ms", desc=True)
                      .limit(10)
                      .all())

2. MongoDB Document NoSQL

mongo_db = tin.connect("mongodb://localhost:27017/fleet_db")
devices = mongo_db.collection("devices")

# Insert document
devices.insert_one({
    "name": "Edge-Gateway-01",
    "specs": {"cpu_cores": 16, "ram_gb": 64},
    "tags": ["edge", "gateway", "active"]
})

# Nested dot-notation and operator query
results = devices.find({
    "specs.ram_gb": {"$gte": 32},
    "tags": {"$in": ["gateway"]}
})

3. SQLite & Ephemeral In-Memory Storage

# Disk SQLite
sqlite_db = tin.connect("sqlite:///fleet_data.db")

# Zero-disk Ephemeral RAM database (Ideal for unit tests & WASM runtime)
ram_db = tin.connect(":memory:")

4. Redis Key-Value & Reactive Pub/Sub Signals

redis = tin.connect("redis://localhost:6379/0")

# Key-Value caching with TTL (seconds)
redis.set("user:session", {"id": 101, "role": "admin"}, ex=3600)
session = redis.get("user:session")

# Atomic counters & hash maps
redis.incr("page:views", 1)
redis.hset("device:cfg", "firmware", "v1.7.0")

# Reactive Signals: UI updates automatically on key or channel changes
theme_signal = redis.signal("user:theme", default="cyberpunk")
telemetry_stream = redis.pubsub_signal("telemetry:stream")

# Publish messages from anywhere
redis.publish("telemetry:stream", {"status": "ACTIVE", "fps": 120})

5. DuckDB & ClickHouse Vectorized Analytics

# High-performance analytical columnar store
analytics = tin.connect("duckdb://metrics.db")

# Run vectorized SQL & insert metrics
analytics.execute("CREATE TABLE IF NOT EXISTS telemetry (timestamp TIMESTAMP, cpu REAL, ram REAL)")
analytics.table("telemetry").insert(cpu=88.4, ram=64.0)

# Reactive background live query (refreshes every 1.0s)
live_metrics = analytics.live_query("SELECT AVG(cpu) as avg_cpu FROM telemetry", interval=1.0)

6. Reactive Live Queries (LiveQuery)

Live queries re-evaluate automatically on any table mutation, updating subscribed UI widgets at 120 FPS with zero manual refresh loops:

orders = pg_db.table("orders")

# Create LiveQuery Signal
active_orders = orders.live_query(status="pending")

# Bind directly to UI
with tin.Window(title="Live Order Queue"):
    tin.VirtualList(items=active_orders, item_height=50.0)
    tin.Button("Add Order", on_click=lambda: orders.insert(status="pending", item="Cyber Deck"))

7. Persistent Key-Value Store (tin.use_store)

Thread-safe disk-backed key-value store with reactive signal synchronization:

store = tin.use_store("app_config.db", table="preferences")
store.set("theme", "cyber-dark")

# Mutating the signal automatically persists value to disk!
theme_signal = store.signal("theme", default="cyber-dark")
theme_signal.value = "neon-matrix"

8. Active Record Declarative Models (@tin.model)

@tin.model
class DeviceNode:
    name: str
    platform: str
    fps_target: int = 120
    is_online: bool = True

node = DeviceNode.create(name="MacBook-Pro-M3", platform="macOS (Metal)")
all_online = DeviceNode.where(is_online=True).all()
live_nodes = DeviceNode.live_query(is_online=True)

🪄 Enterprise UI & Low-Code Declarative Suite (DataGrid, AIChat, LiveDataTable & AutoCRUD)

TinPyUI v1.7.0 brings a production-grade enterprise component suite to build mission-critical dashboards, AI applications, and data analytics tools in pure Python with zero external JavaScript dependencies.

1. Enterprise DataGrid (Virtualization, Sorting, Search & Export)

High-performance virtualized tabular grid with column sorting, real-time live search filtering, pagination, row selection, and 1-click CSV/JSON export:

import tinpyui as tin

devices = [
    {"id": "SRV-01", "name": "Compute Node Alpha", "region": "us-east-1", "load": 42.1, "status": "ONLINE"},
    {"id": "SRV-02", "name": "Storage Gateway Beta", "region": "eu-central-1", "load": 88.5, "status": "WARN"},
    {"id": "SRV-03", "name": "Inference Pod Gamma", "region": "ap-northeast-1", "load": 15.0, "status": "ONLINE"},
    {"id": "SRV-04", "name": "Edge Relay Delta", "region": "us-west-2", "load": 95.2, "status": "CRITICAL"},
]

with tin.Window(title="Cluster Fleet Manager"):
    tin.Heading("Fleet Infrastructure Grid", size="h2")
    tin.DataGrid(
        columns=["id", "name", "region", "load", "status"],
        data=devices,
        page_size=10,
        searchable=True,
        sortable=True,
        selectable=True,
        exportable=True
    )

2. Streaming AIChat LLM Interface

Complete conversational AI interface with streaming token rendering, Markdown syntax highlighting, and copy buttons:

import tinpyui as tin

chat_history = [
    {"role": "assistant", "content": "Welcome to **TinPyUI Engine**! How can I assist with your shaders today?"}
]

def on_user_prompt(user_text):
    # Process user query and stream LLM response
    chat_history.append({"role": "user", "content": user_text})
    chat_history.append({"role": "assistant", "content": f"Analyzing: `{user_text}`...\n```python\n# 120 FPS Native Canvas\ntin.run()\n```"})

with tin.Window(title="AI Assistant"):
    tin.AIChat(
        messages=chat_history,
        model_name="Tin-LLM v1.7",
        placeholder="Type a prompt or code question...",
        on_send=on_user_prompt
    )

3. Interactive ColorPicker, DatePicker & Calendar

Rich input widgets with reactive signal bindings:

import tinpyui as tin

active_color = tin.Signal("#00f2fe")
active_date = tin.Signal("2026-09-16")

with tin.Window(title="Settings & Date Controls"):
    with tin.Row(gap=24):
        with tin.Column(gap=12):
            tin.Heading("Color Theme Picker", size="small")
            tin.ColorPicker(
                value=active_color,
                presets=["#00f2fe", "#9b51e0", "#ff007f", "#00ff88", "#121218"],
                show_alpha=True,
                on_change=lambda c: active_color.set(c)
            )

        with tin.Column(gap=12):
            tin.Heading("Event Date Selection", size="small")
            tin.DatePicker(
                value=active_date,
                placeholder="YYYY-MM-DD",
                date_format="YYYY-MM-DD",
                on_change=lambda d: active_date.set(d)
            )
            tin.Calendar(
                year=2026,
                month=9,
                selected_date="2026-09-16",
                on_select=lambda d: active_date.set(d)
            )

4. Declarative Vector Chart Suite (LineChart, BarChart, DonutChart, Sparkline)

Hardware-rendered vector SVG charts with vibrant gradients, reactive data bindings, and tooltips:

import tinpyui as tin

# Telemetry data feeds
fps_feed = [118, 120, 119, 120, 117, 120, 120, 121]
revenue_quarters = [3400, 5200, 7800, 9400]
resource_split = [45, 30, 25]

with tin.Window(title="Real-Time Analytics"):
    with tin.Grid(cols=2, gap=20):
        # 1. Smooth Bezier Curve Line Chart
        tin.LineChart(data=fps_feed, labels=["0s", "1s", "2s", "3s", "4s", "5s", "6s", "7s"], height="220px")

        # 2. Dynamic Bar Chart
        tin.BarChart(data=revenue_quarters, labels=["Q1", "Q2", "Q3", "Q4"], height="220px")

        # 3. Donut Proportion Chart
        tin.DonutChart(data=resource_split, labels=["GPU", "RAM", "CPU"], colors=["#00f2fe", "#9b51e0", "#ff007f"])

        # 4. Compact Micro-Trend Sparkline
        tin.Sparkline(data=[10, 25, 18, 42, 60, 55, 80], colors=["#00ff88"], height="40px")

5. Hierarchical TreeView & TreeNode

Collapsible nested tree nodes for file systems, scene hierarchies, and categorised data:

import tinpyui as tin

project_tree = [
    tin.TreeNode("src", "src/", icon="folder", expanded=True, children=[
        tin.TreeNode("core", "core/", icon="folder", children=[
            tin.TreeNode("engine", "engine.py", icon="file"),
            tin.TreeNode("signals", "signals.py", icon="file"),
        ]),
        tin.TreeNode("main", "main.tin", icon="file"),
    ]),
    tin.TreeNode("shaders", "shaders/", icon="folder", children=[
        tin.TreeNode("bloom", "bloom.frag", icon="shader"),
        tin.TreeNode("fog", "volumetric_fog.frag", icon="shader"),
    ]),
    tin.TreeNode("config", "tinpy.toml", icon="config")
]

with tin.Window(title="Project Explorer"):
    tin.TreeView(nodes=project_tree, on_select=lambda node: print(f"Selected: {node.label}"))

6. Low-Code tin.LiveDataTable & tin.AutoCRUD

Auto-discovers schema headers and binds directly to real-time database queries:

# 1-Line Reactive Table
tin.LiveDataTable(pg_db.table("analytics_events"))

# 1-Line Complete Management Dashboard (Search, Add, Table, Delete)
tin.AutoCRUD(sqlite_db.table("devices"), title="Fleet Device Management Dashboard")

🎨 Extended Hardware GPU Shader Library

TinPyUI v1.7.0 includes an expanded suite of production-ready GLSL fragment shaders located in shaders/, validated at compile-time and hot-reloadable in real-time:

Shader File Visual Effect Technique
shaders/bloom.frag Luminescence Bloom & HDR Glow Threshold isolation, dual-pass Gaussian blur sampling, additive composite blending
shaders/cyber_mesh.frag Retro Cyberpunk Wireframe Matrix Perspective 3D grid projection with sinusoidal vertex displacement & neon glow
shaders/volumetric_fog.frag Cinematic Atmospheric Fog Raymarched exponential light scattering with dynamic light extinction
shaders/fluid_particles.frag Swirling Fluidic Particle Dust Velocity vector field simulation with curling dissipation & chromatic aberration
shaders/sdf_ui_box.frag Anti-Aliased Glassmorphism Card Exact Signed Distance Field (SDF) evaluation with rounded corners and border glow
shaders/uber_shader.frag Unified Multi-Pass Surface Full PBR material pipeline with diffuse, roughness, and normal maps
# Load any built-in or custom GLSL shader into your background canvas
with tin.AnimatedBackground(effect="cyber_mesh", speed=1.2, primaryColor="#00f2fe", secondaryColor="#9b51e0"):
    tin.Heading("Hardware Shader Active", size="hero")

📡 Real-Time Streams & Sockets (use_socket & use_sse)

import tinpyui as tin

# 1. Bi-directional WebSockets with reactive status & message signals
socket = tin.use_socket("wss://stream.telemetry.io/v1")

with tin.Window(title="Real-Time Stream"):
    tin.Text(text=lambda: f"Socket Status: {socket.status.value.upper()}")
    tin.Text(text=lambda: f"Telemetry Packet: {socket.message.value}", color="neon-cyan")
    tin.Button("Send Ping", on_click=lambda: socket.send("PING_HEARTBEAT"))

# 2. Server-Sent Events (SSE) Stream
stream_signal = tin.use_sse("https://events.example.com/live_feed")
tin.Text(text=stream_signal, color="neon-pink")

📱 Omni-Platform Packaging & Touch Gestures (Android, iOS, Desktop)

TinPyUI provides zero-copy C-FFI channels into native host OS dialogs, clipboard, hardware haptics, multi-touch gestures, and one-command standalone project exporters:

15.1 Native OS Platform Channels (PlatformBridge)

import tinpyui as tin

# 1. Native File Dialogs
selected_file = tin.PlatformBridge.open_file_dialog()
save_destination = tin.PlatformBridge.save_file_dialog()

# 2. Desktop System Toast Notifications
tin.PlatformBridge.show_notification(title="Cluster Build", message="Compilation finished in 1.2ms")

# 3. Mobile / Touch Device Haptics
tin.PlatformBridge.vibrate(pattern_ms=60)
tin.haptics.vibrate(60)

# 4. OS Clipboard Sync
tin.PlatformBridge.copy_clipboard("tinpyui_v17_auth_token_8892")

# 5. System Theme Query
current_theme = tin.PlatformBridge.get_system_theme() # "dark" | "light"

15.2 Mobile Touch & Gesture Recognizers

TinPyUI's runtime includes built-in high-frequency touch recognizers:

  • Pinch-to-Zoom (tin:pinch): Tracks 2-finger pinch interactions with scale factor and focal center.
  • Directional Swipe (tin:swipe): Dispatches directional swipe vectors (left, right, up, down).
  • Pull-to-Refresh (tin:pullrefresh): Rubber-band pull resistance with animated glow and haptic pulse.
// Listening to native gestures in custom JavaScript or components:
window.addEventListener("tin:swipe", (e) => {
    console.log("Swiped:", e.detail.direction, "Distance:", e.detail.distance);
});

window.addEventListener("tin:pinch", (e) => {
    console.log("Pinch scale factor:", e.detail.scale);
});

window.addEventListener("tin:pullrefresh", (e) => {
    console.log("Pull to refresh triggered!");
});

15.3 Apple iOS Native Xcode Packaging Pipeline

Generate a production-ready Apple iOS Xcode project complete with WKWebView, Swift haptic feedback bridge, retina display scaling, and safe-area insets:

# Via CLI:
tinpyui build --ios --app-name "CyberApp" --bundle-id "com.corp.cyberapp"

# Or directly in Python:
tin.export_ios(app_name="CyberApp", bundle_id="com.corp.cyberapp")

This produces:

  • CyberApp.xcodeproj/project.pbxproj (valid Xcode bundle)
  • AppDelegate.swift, SceneDelegate.swift, ViewController.swift
  • Info.plist with required bundle permissions
  • www/ directory with embedded WebAssembly engine and compiled IR

15.4 Android Standalone Gradle & APK Export

# Export Android Gradle project and optionally compile debug APK:
tinpyui build --mobile --app-name "CyberApp" --package "com.corp.cyberapp" --apk

# Or directly in Python:
tin.export_android(app_name="CyberApp", package_name="com.corp.cyberapp")

15.5 Standalone Native Desktop Bundling

# Package standalone desktop executable bundle (Windows .exe, macOS, Linux):
tinpyui build --desktop --app-name "CyberApp"

🔒 Enterprise Security & Hardware Telemetry Suite

TinPyUI is engineered with security-first constraints:

  1. In-Memory RAM Masking: tin.RAMMaskedState and tin.EncryptedState protect sensitive passwords and API tokens in RAM against memory scraping.
  2. Session Binding Guard: High-entropy HMAC-SHA256 signatures validate session authenticity against replay attacks.
  3. Decoy Network Traffic: tin.HoneypotAPI.start_decoy_traffic() generates synthetic background traffic to confound network inspection.
  4. Hardware Fingerprinting: tin.Security.get_device_fingerprint() generates unique hardware identification hashes.
  5. Live Performance Telemetry: tin.PerformanceMonitor measures 120 FPS frame latency, render bottlenecks, and memory usage.
  6. Compile-Time GLSL Validator: glsl_validator.go scans shader ASTs ahead-of-time to prevent GPU memory crashes and infinite loops.
  7. Panic-Proof WASM Boundary: The WebAssembly runtime wraps rendering in panic-recovery middleware, guaranteeing that runtime errors never crash the host web page.

🧠 Intermediate Representation (IR) Compiler & Dynamic Export (app.export_ir)

Dynamic Python to WebAssembly Export

Compile pure Python UI trees directly into static Intermediate Representation JSON (app.ir.json) for serverless CDN hosting:

import tinpyui as tin

app = tin.Window(title="WASM Edge Application", width=1280, height=800)
with app:
    with tin.Section(padding=24):
        tin.Heading("Compiled Edge App", size="hero")
        tin.GradientText("Hardware-Accelerated WebAssembly", gradient=["#00f2fe", "#9b51e0"])
        tin.Button("Launch Cluster", variant="primary")

# Exports deterministic IR blueprint to public/ distribution folder
app.export_ir("public/app.ir.json")

Generated app.ir.json Schema:

{
  "title": "WASM Edge Application",
  "width": 1280,
  "height": 800,
  "bg_color": "#0D0D10",
  "root": {
    "tag": "Window",
    "props": {"title": "WASM Edge Application"},
    "children": [
      {
        "tag": "Section",
        "props": {"padding": 24},
        "children": [
          {"tag": "Heading", "props": {"text": "Compiled Edge App", "size": "hero"}, "children": []},
          {"tag": "GradientText", "props": {"text": "Hardware-Accelerated WebAssembly"}, "children": []},
          {"tag": "Button", "props": {"text": "Launch Cluster", "variant": "primary"}, "children": []}
        ]
      }
    ]
  }
}

🖥️ How to Compile .tin Code on Every OS (Windows, macOS, Linux)

TinPyUI source files (.tin) compile into a deterministic Intermediate Representation (.ir.json) and optional pre-rendered static HTML hydration shells (.html).

+-----------------------------------------------------------------------------------+
|                        CROSS-PLATFORM COMPILATION PIPELINE                        |
+-----------------------------------------------------------------------------------+
|  [ index.tin Source ]                                                             |
|           │                                                                       |
|           ▼                                                                       |
|  [ TinPyUI Go / NPM Compiler ] ──(Windows / macOS / Linux)                        |
|           │                                                                       |
|           ├──▶ [ index.ir.json / app.ir.json ]  ──▶ Consumed by tinui_engine.wasm |
|           └──▶ [ index.html ] (with --hydrate) ──▶ SEO Static Pre-Rendered DOM    |
+-----------------------------------------------------------------------------------+

🪟 1. Compiling on Windows (10 & 11)

Open PowerShell, Command Prompt (CMD), or Windows Terminal:

Option A: Using the Compiled Binary (tinui.exe)

# Standard compilation -> outputs index.ir.json
.\tinui.exe compile index.tin

# Compilation with static SEO HTML hydration -> outputs index.ir.json & index.html
.\tinui.exe compile index.tin --hydrate

# Live Dev Server with Hot Reload on http://localhost:8080
.\tinui.exe dev index.tin

Option B: Using Go Directly from Source

go run main.go compile index.tin
go run main.go compile index.tin --hydrate
go run main.go dev index.tin

Option C: Using the Global NPM CLI

npm install -g tinpyui
tinpyui compile index.tin
tinpyui compile index.tin --hydrate

Building the Windows Compiler Binary from Source:

go build -o tinui.exe .

🍎 2. Compiling on macOS (Apple Silicon M1/M2/M3/M4 & Intel)

Open Terminal (Zsh or Bash):

Option A: Using the Standalone Binary (tinui)

# Ensure execution permissions
chmod +x ./tinui

# Standard compilation -> outputs index.ir.json
./tinui compile index.tin

# Compilation with static SEO HTML hydration -> outputs index.ir.json & index.html
./tinui compile index.tin --hydrate

# Live Dev Server with Hot Reload on http://localhost:8080
./tinui dev index.tin

Option B: Using Go Directly from Source

go run main.go compile index.tin
go run main.go compile index.tin --hydrate
go run main.go dev index.tin

Option C: Using the Global NPM CLI

npm install -g tinpyui
tinpyui compile index.tin
tinpyui compile index.tin --hydrate

Building the macOS Compiler Binary from Source:

go build -o tinui .
chmod +x tinui

🐧 3. Compiling on Linux (Ubuntu, Debian, Fedora, Arch, Alpine)

Open your preferred Linux terminal:

Option A: Using the Standalone Binary (tinui)

# Ensure execution permissions
chmod +x ./tinui

# Standard compilation -> outputs index.ir.json
./tinui compile index.tin

# Compilation with static SEO HTML hydration -> outputs index.ir.json & index.html
./tinui compile index.tin --hydrate

# Live Dev Server with Hot Reload on http://localhost:8080
./tinui dev index.tin

Option B: Using Go Directly from Source

go run main.go compile index.tin
go run main.go compile index.tin --hydrate
go run main.go dev index.tin

Option C: Using the Global NPM CLI

npm install -g tinpyui
tinpyui compile index.tin
tinpyui compile index.tin --hydrate

Building the Linux Compiler Binary from Source:

go build -o tinui .
chmod +x tinui

🌐 4. Compiling the WebAssembly Engine (tinui_engine.wasm) on Any OS

To rebuild the core WebAssembly runtime from Go source:

On Windows (PowerShell):

$env:GOOS="js"; $env:GOARCH="wasm"; go build -ldflags="-s -w" -o tinui_engine.wasm ./wasm_engine

On macOS & Linux (Bash / Zsh):

GOOS=js GOARCH=wasm go build -ldflags="-s -w" -o tinui_engine.wasm ./wasm_engine

⚙️ 5. Unified CLI Reference

What You Want to Do The One Command Genuine Technical Action
Create Project tinpyui new <app> Scaffolds beginner-friendly project structure (main.tin, scenes/, shaders/, public/, tinpy.toml).
Interactive REPL tinpyui repl Boots interactive Python shell with tin, db, Signal, and State preloaded for live debugging and testing. (Alias: tinpyui shell)
Run Desktop App tinpyui run main.tin Mmaps 4MB anonymous shared memory, packs 16-byte structs, and executes native C++ desktop host. (Shorthand: tinpyui main.tin)
Run Live Web Server tinpyui run main.tin --web Spawns local dev server on http://localhost:8080 with SSE file watching, Hot GLSL Reloading & crash overlay. (Alias: tinpyui dev)
Export Android App tinpyui build --mobile Generates standalone Android Studio / Gradle project with WebGL & Haptics into build/mobile/android/ (alias: tinui export mobile).
Export Apple iOS App tinpyui build --ios Generates standalone Apple iOS Xcode project (.xcodeproj, WKWebView, Swift haptic bridge) into build/mobile/ios/.
Build Desktop App tinpyui build --desktop Compiles or stages a standalone native desktop distribution bundle into build/desktop/.
Build Web Bundle tinpyui build --web Compiles static production bundle into dist/ ready for CDN hosting (Netlify, Vercel, S3, Cloudflare Pages).

🛠️ CLI Workflows, Interactive REPL & Live Reload

# 1. Scaffold a new application with friendly interactive wizard
tinpyui new my_app
cd my_app

# 2. Launch interactive Python REPL & State Inspector
tinpyui repl

# 3. Run instant native desktop window (sub-millisecond shared memory)
tinpyui run main.tin

# 4. Or launch live dev server with SSE Hot Reloading on http://localhost:8080
tinpyui run main.tin --web

# 5. Export standalone Apple iOS Xcode project
tinpyui build --ios --app-name "CyberApp" --bundle-id "com.corp.cyberapp"

# 6. Export standalone Android Gradle project & compile debug APK
tinpyui build --mobile --app-name "CyberApp" --package "com.corp.cyberapp" --apk

# 7. Build standalone native desktop executable bundle
tinpyui build --desktop --app-name "CyberApp"

# 8. Build static production WebAssembly bundle for CDN hosting
tinpyui build --web

🚀 Production Deployment & Backend Integration

1. Python Flask / FastAPI Integration

TinPyUI apps compile into static assets (index.html, tin-runtime.js, wasm_exec.js, tinui_engine.wasm, app.ir.json) that can be hosted on any web server:

from flask import Flask, send_from_directory

app = Flask(__name__, static_folder='public')

@app.route('/')
def index():
    return send_from_directory(app.static_folder, 'index.html')

@app.route('/<path:path>')
def static_files(path):
    return send_from_directory(app.static_folder, path)

if __name__ == '__main__':
    print("[TinPyUI] Serving on http://localhost:5000")
    app.run(port=5000)

2. Static CDN Hosting (Vercel, Cloudflare Pages, Netlify, AWS S3)

Deploy the public/ directory directly to any static web host. Ensure that your web server serves .wasm files with the Content-Type: application/wasm MIME type header.


🌟 Full-Stack Production Master Blueprint

Below is an end-to-end production script combining PostgreSQL/MongoDB connectivity, WebSocket streams, Spring physics, 1-Line AutoCRUD, and Hardware Haptics:

import tinpyui as tin

# 1. Connect to Database with dynamic schema creation
db = tin.connect("sqlite:///production_fleet.db")
devices = db.table("devices")

# 2. Real-Time Telemetry Socket
telemetry_ws = tin.use_socket("wss://echo.websocket.events")

# 3. Persistent Settings Store
settings = tin.use_store("user_settings.db")
theme_signal = settings.signal("theme", default="cyber-dark")

# 4. Symplectic Euler Spring Solver (120 FPS)
spring = tin.Spring(tension=180.0, friction=20.0)
spring_pos = tin.Signal(0.0)

def step_physics():
    spring.target = 150.0 if spring.target == 0.0 else 0.0
    spring_pos.set(round(spring.step(1.0 / 120.0), 2))
    tin.PlatformBridge.vibrate(40)

# 5. Declarative UI Window
app = tin.Window(title="Omni-Platform Enterprise Console", width=1400, height=880)
with app:
    with tin.Row(padding=20, gap=20):
        # Left Panel: Telemetry & Controls
        with tin.Column(width=420, gap=16):
            tin.GradientText("CYBER TELEMETRY", gradient=["neon-cyan", "neon-purple"], size="h2")
            
            with tin.Card(padding=16, bg="rgba(18, 22, 34, 0.8)", radius=12):
                tin.Text(text=lambda: f"● Socket Status: {telemetry_ws.status.value.upper()}", color="neon-cyan")
                tin.Text(text=lambda: f"Feed: {telemetry_ws.message.value or 'Awaiting stream...'}")
                tin.Spacer(height=10)
                tin.Button("Send Heartbeat", on_click=lambda: telemetry_ws.send("PING_TELEMETRY"))

            with tin.Card(padding=16, bg="rgba(24, 20, 32, 0.8)", radius=12):
                tin.Heading("Spring Physics Simulator (120 FPS)", size="small")
                tin.Text(text=lambda: f"Displacement: {spring_pos.value} px", color="neon-pink")
                tin.Spacer(height=8)
                tin.Button("🚀 Trigger Spring Step", on_click=step_physics, variant="primary")

        # Right Panel: 1-Line Reactive AutoCRUD Dashboard
        with tin.Column(width="flex", gap=16):
            tin.AutoCRUD(devices, title="Live Fleet Device Management")

if __name__ == "__main__":
    tin.run(app)

🤝 Contributing to TinPyUI

We welcome contributions from developers worldwide! Whether you're building new UI components, writing WebGPU/WebGL shaders, optimizing compiler AST passes, improving documentation, or adding database adapters, you are invited to participate.

🌟 Quickstart for Contributors

# 1. Clone your fork
git clone https://github.com/<your-username>/TinUi.git
cd TinUi

# 2. Verify local environment & run test suite
# On Windows:
dev.bat test

# On Linux / macOS / Git Bash:
make test

📚 Contributor Resources & Guides

Document Purpose
📘 CONTRIBUTING.md Full guide on dev setup, code style, Conventional Commits, and PR submission
📜 CODE_OF_CONDUCT.md Contributor Covenant v2.1 community standards
🗺️ ROADMAP.md Active milestones, planned features, and Good First Issues
🏛️ GOVERNANCE.md Project roles, maintainer pathways, and RFC proposal lifecycle
🛡️ SECURITY.md Vulnerability reporting procedure and supported versions

📄 License

MIT License © 2026 Barathanandh

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1.7.2 This release

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1.7.1

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1.7.0

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1.6.0

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1.5.0

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