TITAN – Tool for Interpreting and Transforming Archival Nodes. CLI and library for Ultima file formats (U8: Pagan, U7: Black Gate & Serpent Isle).
Project description
titan-ultima
TITAN - Tool for Interpreting and Transforming Archival Nodes.
TITAN is a Python CLI and library for working with proprietary data formats from Ultima 8: Pagan and Ultima 7: The Black Gate / Serpent Isle. It reads, extracts, converts, inspects, and reconstructs archives, shapes, palettes, music, speech, maps, saves, and Exult runtime data.
Run titan --help, titan u8 --help, titan u7 --help, or see the full
CLI reference.
Installation
pip install titan-ultima
Requirements:
- Python 3.9+
- NumPy >= 1.24
- Pillow >= 10.0
- Typer >= 0.15
- questionary >= 2.0
- tomli >= 2.0 on Python < 3.11, for
titan.tomlsupport
Quick Start
Run setup once. It detects common Ultima 8 and Ultima 7 install locations,
detects Exult runtime folders and the Exult install directory (for
exult_bg.flx / exult_si.flx), writes titan.toml, and can extract the
U8 shape/glob data used by map rendering.
titan setup
After setup, many commands can use configured paths:
# U8 map render
titan u8 map-render -m 5
# U8 dialogue web viewer
titan dialogue prepare
titan dialogue validate
titan dialogue launch
# U7 configured commands
titan u7 map-render --game bg --sc 85 -o britain_bg.png
titan u7 typeflag-dump --game si -f csv -o tfa_si.csv
titan u7 gamedat-info --game si -f detail -o gamedat_info.txt
The detailed dialogue web documentation lives in src/titan/dialogue/websrc/READMEd.md.
Capabilities
The table below is the compact command map. The CLI reference is the canonical place for command options, longer examples, and format notes.
| Area | Ultima 8 | Ultima 7 / Exult | Quick example | Reference |
|---|---|---|---|---|
| Archives | Flex .FLX list/extract/create/update |
Flex/VGA-style archive support where relevant | titan flex-list U8SHAPES.FLX |
Flex commands |
| Shapes | Export/import U8 .shp frames |
Export U7 shapes from SHAPES.VGA, FACES.VGA, etc. |
titan u7 shape-export SHAPES.VGA --shape 150 -p PALETTES.FLX -o shape_150/ |
U8 commands, U7 shape commands |
| Palettes | Export U8 VGA palette | Export 12 U7 palettes from PALETTES.FLX |
titan u7 palette-export PALETTES.FLX -o palettes/ |
U7 palette commands |
| Music | XMIDI to MIDI from MUSIC.FLX |
MIDI export from ADLIBMUS.DAT, MT32MUS.DAT, ENDSCORE.XMI; optional GM rewrite |
titan u7 music-export MT32MUS.DAT --target gm -o music_gm/ |
U8 music commands, U7 music commands |
| Sound and speech | Sonarc sound effects and speech FLX archives | Creative Voice .voc decode and U7SPEECH.SPC export |
titan u7 speech-export U7SPEECH.SPC -o speech_wav/ |
Sound commands, U7 voice commands |
| Dialogue web | Prepare, validate, and launch the U8 dialogue web machine | Not applicable | titan dialogue launch |
Dialogue CLI, Dialogue README |
| Maps | Render U8 isometric/top-down maps from FIXED.DAT, GLOBs, shapes, saves |
Render U7 maps from U7MAP, U7CHUNKS, U7IFIX*, SHAPES.VGA, optional u7ireg* |
titan u7 map-render STATIC/ --full -o u7_world.png |
U8 map commands, U7 map commands |
| Type data | Decode U8 TYPEFLAG.DAT |
Decode U7 TFA.DAT, SHPDIMS.DAT, WGTVOL.DAT |
titan u7 typeflag-dump STATIC/ -f csv -o tfa_data.csv |
U8 data commands, U7 type flag commands |
| Saves and runtime data | List/extract U8 save archives | Read Exult .sav; inspect loose gamedat/; dump NPCs, schedules, flags |
titan u7 save-info exult00bg.sav |
U8 save commands, U7 save commands |
| Fonts | U8 font archives can be extracted as Flex data | U7 font-create wizard for Exult-compatible font shapes |
titan u7 font-create |
U7 font-create |
| World query | Not applicable | Interactive wizard to filter IFIX/IREG object placements by shape class, number, TFA flags, and area | titan u7 world-query --game bg |
U7 world-query |
| Container data | Not applicable | Browse IREG container contents with full nesting; filter by container name, item name, or tile area; optional per-frame item names via Exult FLX | titan u7 container-browse --game bg --container-name chest |
U7 container-browse |
| Egg data | Not applicable | Query IREG egg trigger objects — type, usecode function, probability, location | titan u7 egg-query --game bg --type usecode |
U7 egg-query |
| Text and misc data | Gump layout, XOR credits, quotes, transform palettes | Global flags and selected runtime metadata | titan u8 credits-decrypt ECREDITS.DAT |
U8 data commands |
Common Workflows
U8 Dialogue Web
titan dialogue prepare
titan dialogue validate
titan dialogue launch
For setup, local development, export behavior, and known dialogue-machine limits, see the dedicated dialogue web README.
U7 Exult Runtime Inspection
# Inspect configured Serpent Isle GAMEDAT, including mod fallback sources.
titan u7 gamedat-info --game si -f detail
# Inspect a mod's packaged patch/initgame.dat archive directly.
titan u7 gamedat-info mods/<mod-name>/patch/initgame.dat --static STATIC/
# Inspect a specific Exult save archive.
titan u7 save-info exult00si.sav
titan u7 save-npcs exult00si.sav --static STATIC/ -f detail
titan u7 save-schedules exult00si.sav -f detail
U7 Map Rendering
# Superchunk render.
titan u7 map-render STATIC/ --sc 0x55 -o superChunk_85.png
# Full world render.
titan u7 map-render STATIC/ --full -o u7_world.png
# Minimap sample with grid.
titan u7 map-sample STATIC/ --scale 4 --grid -o minimap.png
U7 World Query
# Interactive wizard — walks through shape class, flag, and area filters.
titan u7 world-query --game bg
# With explicit paths (no titan.toml required).
titan u7 world-query STATIC/ --gamedat gamedat/
# Pre-set STATIC from config, add a runtime GAMEDAT for IREG objects.
titan u7 world-query --game si --gamedat /path/to/serpentisle/gamedat
The wizard prompts for shape-class checkboxes, optional shape numbers, TFA flag checkboxes, area (all or specific superchunks), and output format (summary / full text / CSV). Output can be printed or saved to a file.
U7 Container Browse
# Interactive wizard — configured BG paths.
titan u7 container-browse --game bg
# Show all chests with their full contents tree.
titan u7 container-browse STATIC/ --gamedat gamedat/ --container-name chest
# Find containers holding a sword.
titan u7 container-browse STATIC/ --gamedat gamedat/ --contains-name sword
# Export to CSV with per-frame item names (requires Exult installation).
titan u7 container-browse STATIC/ --gamedat gamedat/ -f csv -o containers.csv \
--exult-flx "C:/Program Files/Exult/data/exult_bg.flx"
# Configured paths with per-frame names from titan.toml [exult.paths].
titan u7 container-browse --game bg --container-name desk
U7 Egg Query
# Interactive wizard — configured BG paths.
titan u7 egg-query --game bg
# All usecode eggs.
titan u7 egg-query STATIC/ --gamedat gamedat/ --type usecode
# Find every placement of a specific usecode function.
titan u7 egg-query STATIC/ --gamedat gamedat/ --fn 0x06BC
# Export usecode eggs to CSV.
titan u7 egg-query STATIC/ --gamedat gamedat/ --type usecode -f csv -o usecode_eggs.csv
U8 Map Rendering
titan u8 map-render -m 5
titan u8 map-render -m 0 --no-roof
titan u8 map-render-all --maps 0 5 39 --views iso_classic iso_high
Configuration
titan.toml stores default paths so commands can run without long path
arguments. Command-line options always override config values.
Config search order:
./titan.toml~/.config/titan/config.toml%APPDATA%\titan\config.toml
Use titan --config /other/path.toml <command> to override.
Minimal multi-game shape:
[u8.game]
base = "C:/Path/To/Ultima8"
language = "ENGLISH"
[u8.paths]
fixed = "FIXED.DAT"
palette = "U8PAL.PAL"
typeflag = "TYPEFLAG.DAT"
shapes = "shapes/"
globs = "globs/"
nonfixed = "U8SAVE.000"
[u7bg.game]
base = "C:/Path/To/Ultima7/ULTIMA7"
variant = "blackgate"
[u7bg.paths]
static = "STATIC/"
shapes = "STATIC/SHAPES.VGA"
palette = "STATIC/PALETTES.FLX"
gamedat = "gamedat/"
[u7si.game]
base = "C:/Path/To/Ultima7/SERPENT"
variant = "serpentisle"
[u7si.paths]
static = "STATIC/"
shapes = "STATIC/SHAPES.VGA"
palette = "STATIC/PALETTES.FLX"
gamedat = "gamedat/"
[u7si.mods."<mod-name>".paths]
root = "C:/Users/<you>/AppData/Local/Exult/serpentisle/mods/<mod-name>"
saves = "C:/Users/<you>/AppData/Local/Exult/serpentisle/mods/<mod-name>/saves"
gamedat = "C:/Users/<you>/AppData/Local/Exult/serpentisle/mods/<mod-name>/gamedat"
archive = "C:/Path/To/Ultima7/SERPENT/mods/<mod-name>/patch/initgame.dat"
[exult.paths]
bg_flx = "C:/Program Files/Exult/data/exult_bg.flx"
si_flx = "C:/Program Files/Exult/data/exult_si.flx"
Notes:
titan setupwrites this file for you.- U8 relative paths expand from the configured U8 install and language folder,
except
shapesandglobs, which are local working directories. - U7
gamedatshould usually point at Exult's initialized runtime copy when available. - U7 mod
savesis discovered by scanning the mod profile root recursively for.savfiles and choosing the folder with the most saves. - A fully annotated template is available in titan.toml.example.
- Full config details are in cli_reference.md#configuration-titantoml.
Inspect the active config:
titan config
titan config --edit
Library Use
TITAN can also be imported as a Python library. U8 modules live under
titan.u8; U7 modules live under titan.u7. Backward-compatible imports such
as from titan.shape import U8Shape are still supported.
from titan.u7.flex import U7FlexArchive
from titan.u7.palette import U7Palette
from titan.u7.shape import U7Shape
archive = U7FlexArchive.from_file("SHAPES.VGA")
shape = U7Shape.from_data(archive.get_record(150))
palette = U7Palette.from_file("PALETTES.FLX")
shape.to_pngs(palette)[0].save("shape_150_frame0.png")
Supported File Families
| Family | Ultima 8 | Ultima 7 / Exult |
|---|---|---|
| Archives | *.FLX, speech FLX archives |
Flex/VGA archives, Exult ZIP/FLEX saves |
| Shapes | U8SHAPES.FLX, U8FONTS.FLX, U8GUMPS.FLX |
SHAPES.VGA, FACES.VGA, GUMPS.VGA, SPRITES.VGA, POINTERS.SHP, generated font shapes |
| Palettes | U8PAL.PAL, XFORMPAL.DAT |
PALETTES.FLX |
| Audio | SOUND.FLX, MUSIC.FLX, E*.FLX / G*.FLX |
ADLIBMUS.DAT, MT32MUS.DAT, ENDSCORE.XMI, INTROSND.DAT, U7SPEECH.SPC |
| Maps | FIXED.DAT, GLOB.FLX, NONFIXED.DAT, U8SAVE.000 |
U7MAP, U7CHUNKS, U7IFIX*, SHAPES.VGA, gamedat/u7ireg* |
| Type and object data | TYPEFLAG.DAT, GUMPAGE.DAT |
TFA.DAT, SHPDIMS.DAT, WGTVOL.DAT, npc.dat, schedule.dat, flaginit |
| Text | ECREDITS.DAT, QUOTES.DAT |
Selected Exult save/runtime metadata |
Game Files
TITAN requires the original game files. You must own a legitimate copy of the
games. titan setup checks common GOG, EA/Origin, manual, Pentagram, ScummVM,
and Exult paths.
Common Windows paths include:
- Ultima 8 GOG Galaxy:
C:\Program Files (x86)\GOG Galaxy\Games\Ultima 8 - Ultima 8 GOG offline:
C:\GOG Games\Ultima 8 - Ultima 7 Black Gate:
C:\GOG Games\Ultima VII\ULTIMA7 - Ultima 7 Serpent Isle:
C:\GOG Games\Ultima VII\SERPENT
Documentation
Credits
TITAN uses the following excellent open-source tools:
- LeRF by Jiacheng Li, Chang Chen, et al. Adaptive downscaling and geometric transforms are powered by LeRF's official LUTs and NumPy implementation.
The font-create wizard ships six TrueType fonts for Ultima script systems.
See FONTS_CREDITS.md for full attribution and licensing
details.
License
MIT
TITAN also distributes a modified fold component derived from the Pentagram
project as part of dialogue tooling. That component is licensed under
GNU GPL v2 or later and is not covered by TITAN's MIT license.
See THIRD_PARTY_NOTICES.md and
src/titan/third_party/fold/ for attribution, license scope, source mapping,
build entry points, and bundled GPL license text.
Ultima (Copyright 1981-1999, Electronic Arts)
This fan-made tool requires a legitimate copy of the original games: Ultima 8 and Ultima 7. This project is not affiliated with Electronic Arts. All rights to Ultima remain with Electronic Arts.
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