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Tools for neuroscience experiments

Project description

toon

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Description

Additional tools for neuroscience experiments, including:

  • A framework for polling input devices on a separate process.
  • A framework for animating things.

Everything should work on Windows/Mac/Linux.

See requirements.txt for dependencies.

Install

Current release:

pip install toon

Development version:

pip install git+https://github.com/aforren1/toon

For full install (including dependencies of included devices):

pip install toon[full]

See setup.py for a list of those dependencies, as well as device-specific subdivisions.

See the demos/ folder for usage examples.

Overview

Input

toon provides a framework for polling from input devices, including common peripherals like mice and keyboards, with the flexibility to handle less-common devices like eyetrackers, motion trackers, and custom devices (see toon/input/ for examples). The goal is to make it easier to use a wide variety of devices, including those with sampling rates >1kHz, with minimal performance impact on the main process.

We use the built-in multiprocessing module to control a separate process that hosts the device, and, in concert with numpy, to move data to the main process via shared memory. It seems that under typical conditions, we can expect single read() operations to take less than 500 microseconds (and more often < 100 us). See demos/bench.py for an example of measuring read performance.

Typical use looks like:

from toon.input import MpDevice
from toon.input.mouse import Mouse

# NB: pass the *class*, not an object
device = MpDevice(Mouse)

with device:
    data = device.read()
    # alternatively, unpack
    # clicks, pos, scroll = device.read()
    if data.pos is not None:
        # N-D array of data (0th dim is time)
        print(data.pos)
        # time is 1D array of timestamps
        print(data.pos.time)
        print(data.pos[-1].time) # most recent timestamp

Creating a custom device is relatively straightforward, though there are a few boxes to check.

from toon.input import BaseDevice, Obs
from ctypes import c_double

# Obs is a class that manages observations
class MyDevice(BaseDevice):
    # optional: give a hint for the buffer size
    sampling_frequency = 500

    # required: each data source gets its own Obs
    # this should be defined in the scope of the device
    class Pos(Obs):
        shape = (3,)
        ctype = float # python type, numpy dtype, or ctype

    # can have multiple Obs per device
    class RotMat(Obs):
        shape = (3, 3)
        ctype = c_double

    # optional: prefer starting communication in __enter__
    def __init__(self, **kwargs):
        # kwargs are passed in through MpDevice
        pass

    # optional: configure the device, start communicating
    def __enter__(self):
         # remember to return self, or else the context manager won't work
        return self

    # optional: clean up resources, close device
    def __exit__(self, *args):
        pass

    # required (and picky)
    def read(self):
        # See demos/ for examples of sharing a time source between the processes
        time = self.clock()
        # store new data with a timestamp
        pos = self.Pos(time, (1, 2, 3))
        rotmat = self.RotMat(time, [[1, 2, 3], [4, 5, 6], [7, 8, 9]])
        # self.Returns is a dynamically-created named tuple
        # names derived from any Obs defined in the Device
        # prefer using keyword arguments, names are alphabetically sorted!
        return self.Returns(pos=pos, rotmat=rotmat)

This device can then be passed to a toon.input.MpDevice, which preallocates the shared memory and handles other details.

A few things to be aware of for data returned by MpDevice:

  • If a device only has a single Obs, MpDevice returns a single TsArray (a numpy array with a time attribute). Otherwise, MpDevice returns a named tuple of observations, where the names are alphabetically-sorted, lowercased versions of the pre-defined Obs.
  • If the data returned by a single read is scalar (e.g. a 1D force sensor), MpDevice will drop the 1st dimension.
  • If there's no data for a given observation, None is returned. The named tuple has a method for checking all members at once (data.any()).

Other notes:

  • The returned data is a view of the local copy of the data. toon.input.TsArrays have a copy method, which may be useful if e.g. appending to a list for later concatenation.
  • If receiving batches of data when read()ing from the device, you can return a list of Returns (see tests/input/mockdevices.py for an example)
  • Can optionally use device.start()/device.stop() instead of a context manager
  • Can check for remote errors at any point using device.check_error(), though this automatically happens immediately after entering the context manager and when read()ing.

Animation

This is still a work in progress, though I think it has some utility as-is. It's a port of the animation component in the Magnum framework, though lacking some of the features (e.g. Track extrapolation, proper handling of time scaling).

Example:

from time import sleep
from timeit import default_timer
import matplotlib.pyplot as plt
from toon.anim import Track, Player
# see toon/anim/easing.py for all easings available
from toon.anim.easing import linear, elastic_in_out

class Circle(object):
    x = 0
    y = 0

circle = Circle()
# list of (time, value)
keyframes = [(0.2, -0.5), (0.5, 0), (3, 0.5)]
x_track = Track(keyframes, easing=linear)
# we can reuse keyframes
y_track = Track(keyframes, easing=elastic_in_out)

player = Player()

# directly modify an attribute
player.add(x_track, 'x', obj=circle)

def y_cb(val, obj):
    obj.y = val

# modify via callback
player.add(y_track, y_cb, obj=circle)

t0 = default_timer()
player.start(t0)
vals = []
while default_timer() < t0 + 3.2:
    player.advance(default_timer())
    vals.append([circle.x, circle.y])
    sleep(1/60)

plt.plot(vals)
plt.show()

Other notes:

  • Non-numeric attributes, like color strings, can also be modified in this framework (easing is ignored).
  • The Timeline class (in toon.anim) can be used to get the time between frames, or the time since some origin time, taken at timeline.start().
  • The Player can also be used as a mixin, in which case the obj argument can be omitted from player.add() (see the demos/ folder for examples).
  • Multiple objects can be modified simultaneously by feeding a list of objects into player.add().

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