The backstage machinery for your state machines. One file. Zero deps.
Project description
tramoya
Finite state machines that fit in your head. Pure Python, production-ready.
Guards · Entry/Exit hooks · Undo history · JSON serialization · Graphviz & Mermaid export · Zero dependencies.
from tramoya import Machine
order = Machine(
states=["draft", "submitted", "approved", "rejected"],
transitions=[
("submit", "draft", "submitted"),
("approve", "submitted", "approved", lambda ctx: ctx.get("score", 0) > 50),
("reject", "submitted", "rejected"),
("revise", "rejected", "draft"),
],
initial="draft",
)
order.trigger("submit") # draft → submitted
order.trigger("approve", score=80) # submitted → approved
order.undo() # approved → submitted
No classes to inherit. No XML to parse. No framework to learn. Define your machine with lists and tuples, and it works.
Why tramoya?
State machine libraries in Python fall into two traps: either they demand class hierarchies and inheritance rituals for something that should be a dict, or they're so minimal they lack guards, hooks, and serialization — forcing you to reinvent them anyway.
| tramoya | transitions | python-statemachine | |
|---|---|---|---|
| Define with plain tuples/dicts | ✓ | partial | ✗ |
| Guard conditions | ✓ | ✓ | ✓ |
| Entry/exit hooks | ✓ | ✓ | ✓ |
| Transition actions | ✓ | ✓ | ✓ |
| Undo / history | ✓ | ✗ | ✗ |
| JSON snapshot (runtime state) | ✓ | ✗ | ✗ |
| Graphviz DOT + Mermaid export | ✓ | ✓ | ✓ |
| Introspection (can / available) | ✓ | ✓ | partial |
| No class inheritance required | ✓ | partial | ✗ |
| Dependencies | 0 | 0 | 0 |
transitions is the most popular option — battle-tested, with async support, thread-safe variants, and a rich plugin ecosystem. tramoya trades that breadth for simplicity: plain data structures, one file, no class inheritance. If you can write a list of tuples, you can build a state machine.
Install
pip install tramoya
Or just copy tramoya.py into your project. It's one file.
Requires: Python 3.10+
Dependencies: None (stdlib only)
Quick Start
The minimum viable machine
from tramoya import Machine
light = Machine(
states=["off", "on"],
transitions=[
("toggle", "off", "on"),
("toggle", "on", "off"),
],
initial="off",
)
light.trigger("toggle") # "on"
light.trigger("toggle") # "off"
print(light.state) # "off"
Three things: states, transitions, initial. That's the entire API surface for basic use.
Transitions as tuples
Each transition is a tuple with 3 to 5 elements:
# (trigger, source, destination)
("submit", "draft", "submitted")
# (trigger, source, destination, guard)
("approve", "submitted", "approved", lambda ctx: ctx["score"] > 50)
# (trigger, source, destination, guard, action)
("approve", "submitted", "approved", guard_fn, action_fn)
Core Features
Guards — conditional transitions
Guards are functions that receive the context dict and return True or False. The transition only fires if the guard allows it.
machine = Machine(
states=["idle", "processing", "approved", "rejected"],
transitions=[
("review", "processing", "approved", lambda ctx: ctx.get("score", 0) >= 70),
("review", "processing", "rejected", lambda ctx: ctx.get("score", 0) < 70),
],
initial="idle",
)
When multiple transitions share the same trigger from the same state, tramoya evaluates guards top-to-bottom and fires the first one that passes:
machine.trigger("review", score=85) # → approved (first guard passes)
If no guard passes, GuardRejected is raised.
Check before firing
machine.can("review", score=85) # True — guard would pass
machine.can("review", score=30) # True — second guard would pass
machine.can("submit") # False — no "submit" from current state
can() evaluates guards without side effects. Use it for UI logic (enable/disable buttons, show/hide actions).
Entry and exit hooks
Run code when entering or leaving a state:
def notify_team(ctx):
slack.post(f"Order #{ctx['order_id']} approved")
def archive_draft(ctx):
db.archive(ctx["order_id"])
order = Machine(
states=["draft", "submitted", "approved"],
transitions=[
("submit", "draft", "submitted"),
("approve", "submitted", "approved"),
],
initial="draft",
on_enter={"approved": notify_team},
on_exit={"draft": archive_draft},
)
Execution order on each transition:
1. on_exit[old_state](ctx) — if defined
2. transition.action(ctx) — if defined
3. state changes
4. on_enter[new_state](ctx) — if defined
Transition actions
Actions run during the transition itself — after exit, before enter:
def log_approval(ctx):
audit_log.write(f"Approved by {ctx['approver']} with score {ctx['score']}")
transitions = [
("approve", "submitted", "approved", guard_fn, log_approval),
]
Context — shared data across the machine
Every machine carries a ctx dict. Keyword arguments passed to trigger() merge into it:
machine = Machine(
states=["new", "active"],
transitions=[("activate", "new", "active")],
initial="new",
ctx={"created_at": "2025-01-01"},
)
machine.trigger("activate", activated_by="admin", plan="pro")
print(machine.ctx)
# {"created_at": "2025-01-01", "activated_by": "admin", "plan": "pro"}
Guards, actions, and hooks all receive this merged context.
Undo — revert to previous state
order = Machine(
states=["draft", "submitted", "approved"],
transitions=[
("submit", "draft", "submitted"),
("approve", "submitted", "approved"),
],
initial="draft",
)
order.trigger("submit") # draft → submitted
order.trigger("approve") # submitted → approved
order.undo() # approved → submitted
order.undo() # submitted → draft
Undo reverts the state only — no hooks or actions fire. History tracks up to 50 states by default (configurable via history_size).
machine = Machine(..., history_size=100) # keep 100 undo steps
machine = Machine(..., history_size=0) # disable history entirely
Introspection
machine.state # Current state: "submitted"
machine.available_triggers # Triggers valid from current state: ["approve", "reject"]
machine.can("approve") # Would this trigger fire? (evaluates guards)
machine.history # List of previous states: ["draft"]
Serialization
Save to JSON
machine.trigger("submit")
machine.trigger("approve", score=92)
snapshot = machine.to_json()
# '{"state": "approved", "ctx": {"score": 92}, "history": ["draft", "submitted"]}'
Restore from JSON
import json
# Recreate the machine structure (states + transitions stay in code)
machine2 = Machine(
states=["draft", "submitted", "approved"],
transitions=[...],
initial="draft",
)
# Load saved state
machine2.load_dict(json.loads(snapshot))
print(machine2.state) # "approved"
print(machine2.ctx) # {"score": 92}
The machine definition (states, transitions, guards) lives in code. Only the runtime state (current state, context, history) gets serialized. This is intentional — logic belongs in code, not in JSON.
Dict format
machine.to_dict() # {"state": "...", "ctx": {...}, "history": [...]}
machine.load_dict(d) # Restore from dict
Graphviz Export
Generate DOT format for visualization:
print(machine.to_dot("order_flow"))
Output:
digraph order_flow {
rankdir=LR;
node [shape=circle]; "draft" [shape=doublecircle, style=filled, fillcolor=lightblue];
"draft" -> "submitted" [label="submit"];
"submitted" -> "approved" [label="approve [guarded]"];
"submitted" -> "rejected" [label="reject"];
"rejected" -> "draft" [label="revise"];
}
Render it with Graphviz, or paste it into edotor.net or dreampuf.github.io/GraphvizOnline to see your machine as a diagram:
submit approve [guarded]
(draft) ──────→ (submitted) ──────────────→ (approved)
↑ │
│ revise │ reject
└──── (rejected) ←┘
Guarded transitions are labeled so you can spot conditional logic at a glance.
Real-World Examples
Order processing pipeline
from tramoya import Machine, GuardRejected
order = Machine(
states=["cart", "checkout", "payment", "confirmed", "shipped", "delivered", "cancelled"],
transitions=[
("checkout", "cart", "checkout"),
("pay", "checkout", "payment"),
("confirm", "payment", "confirmed", lambda ctx: ctx.get("paid", False)),
("ship", "confirmed", "shipped"),
("deliver", "shipped", "delivered"),
("cancel", "cart", "cancelled"),
("cancel", "checkout", "cancelled"),
("cancel", "payment", "cancelled", lambda ctx: not ctx.get("paid", False)),
],
initial="cart",
on_enter={
"confirmed": lambda ctx: send_confirmation_email(ctx),
"shipped": lambda ctx: send_tracking_email(ctx),
"cancelled": lambda ctx: refund_if_paid(ctx),
},
)
User authentication flow
auth = Machine(
states=["anonymous", "logging_in", "authenticated", "locked", "mfa_required"],
transitions=[
("login", "anonymous", "logging_in"),
("credentials", "logging_in", "mfa_required", lambda ctx: ctx.get("mfa_enabled")),
("credentials", "logging_in", "authenticated", lambda ctx: not ctx.get("mfa_enabled")),
("verify_mfa", "mfa_required", "authenticated", lambda ctx: ctx.get("mfa_valid")),
("fail_mfa", "mfa_required", "locked", lambda ctx: ctx.get("attempts", 0) >= 3),
("logout", "authenticated", "anonymous"),
("unlock", "locked", "anonymous"),
],
initial="anonymous",
)
auth.trigger("login")
auth.trigger("credentials", mfa_enabled=True)
print(auth.state) # "mfa_required"
auth.trigger("verify_mfa", mfa_valid=True)
print(auth.state) # "authenticated"
Game entity AI
enemy = Machine(
states=["idle", "patrol", "chase", "attack", "flee", "dead"],
transitions=[
("spot_player", "idle", "chase", lambda ctx: ctx.get("distance", 999) < 100),
("spot_player", "patrol", "chase", lambda ctx: ctx.get("distance", 999) < 100),
("reach_player", "chase", "attack", lambda ctx: ctx.get("distance", 999) < 10),
("lose_player", "chase", "patrol"),
("low_health", "attack", "flee", lambda ctx: ctx.get("hp", 100) < 20),
("low_health", "chase", "flee", lambda ctx: ctx.get("hp", 100) < 20),
("safe", "flee", "idle"),
("die", "attack", "dead"),
("die", "flee", "dead"),
("start_patrol", "idle", "patrol"),
],
initial="idle",
)
# Game loop
enemy.trigger("start_patrol")
enemy.trigger("spot_player", distance=50) # patrol → chase
enemy.trigger("reach_player", distance=5) # chase → attack
enemy.trigger("low_health", hp=10) # attack → flee
CI/CD pipeline stage tracker
pipeline = Machine(
states=["queued", "building", "testing", "deploying", "live", "failed", "rolled_back"],
transitions=[
("start", "queued", "building"),
("build_ok", "building", "testing"),
("test_ok", "testing", "deploying", lambda ctx: ctx.get("coverage", 0) >= 80),
("test_fail","testing", "failed"),
("deploy_ok","deploying", "live"),
("deploy_fail","deploying","failed"),
("rollback", "live", "rolled_back"),
("rollback", "failed", "rolled_back"),
("retry", "failed", "queued"),
],
initial="queued",
on_enter={
"live": lambda ctx: notify_team("Deployed successfully"),
"failed": lambda ctx: notify_team(f"Pipeline failed: {ctx.get('reason')}"),
"rolled_back": lambda ctx: notify_team("Rollback completed"),
},
)
Document approval workflow with persistence
import json
import redis
r = redis.Redis()
def create_document_machine(doc_id: str) -> Machine:
machine = Machine(
states=["draft", "review", "approved", "published", "archived"],
transitions=[
("submit", "draft", "review"),
("approve", "review", "approved", lambda ctx: ctx.get("reviewer") != ctx.get("author")),
("reject", "review", "draft"),
("publish", "approved", "published"),
("archive", "published","archived"),
("revise", "approved", "draft"),
],
initial="draft",
ctx={"doc_id": doc_id},
)
# Load persisted state if exists
saved = r.get(f"doc:{doc_id}:state")
if saved:
machine.load_dict(json.loads(saved))
return machine
def save_machine(machine: Machine):
doc_id = machine.ctx["doc_id"]
r.set(f"doc:{doc_id}:state", machine.to_json())
# Usage
doc = create_document_machine("DOC-42")
doc.trigger("submit", author="alice")
doc.trigger("approve", reviewer="bob")
save_machine(doc)
API Reference
Machine(states, transitions, initial, **kwargs)
| Parameter | Type | Default | Description |
|---|---|---|---|
states |
list[str] |
required | All valid state names |
transitions |
list[tuple] |
required | (trigger, source, dest [, guard] [, action]) |
initial |
str |
required | Starting state |
on_enter |
dict[str, callable] |
{} |
{state: fn(ctx)} — run when entering |
on_exit |
dict[str, callable] |
{} |
{state: fn(ctx)} — run when leaving |
ctx |
dict |
{} |
Shared context carried through the machine |
history_size |
int |
50 |
Max undo steps (0 to disable) |
Methods
| Method | Returns | Description |
|---|---|---|
trigger(name, **kwargs) |
str |
Fire a trigger. Returns new state. |
can(trigger, **kwargs) |
bool |
Check if trigger would fire (evaluates guards). |
undo() |
str |
Revert to previous state. |
reset(state=None, clear_ctx=True) |
None |
Reset to a state (default: initial). Clears ctx by default. |
to_dict() |
dict |
Serialize runtime state. |
load_dict(data) |
None |
Restore runtime state. |
to_json() |
str |
Serialize to JSON string. |
to_dot(title) |
str |
Export to Graphviz DOT format. |
Properties
| Property | Type | Description |
|---|---|---|
state |
str |
Current state |
history |
list[str] |
Previous states (for undo) |
available_triggers |
list[str] |
Triggers valid from current state |
ctx |
dict |
Shared context dict |
Exceptions
| Exception | When | Parent |
|---|---|---|
MachineError |
Base error for all machine errors | Exception |
InvalidTransition |
Trigger has no path from current state | MachineError |
GuardRejected |
All guards for this trigger returned False | MachineError |
Design Decisions
Why tuples instead of a DSL?
Tuples are data. You can generate them, load them from config files, compose them at runtime. A DSL is opaque — you can't loop over it, filter it, or merge two sets of transitions programmatically.
Why no class inheritance?
Inheritance couples your domain objects to the FSM library. With tramoya, the machine is a standalone object you compose into your architecture however you want — attribute, dependency injection, function argument.
Why separate on_enter/on_exit from transition actions?
Enter/exit hooks are about the state. Actions are about the transition. "Send email when entering approved" should fire regardless of how you got there. "Log who approved it" is specific to the approval transition.
Why no async?
tramoya is synchronous-only. If your guards or hooks need to call async functions, wrap them with asyncio.run() or schedule them on your event loop. A native AsyncMachine may come in a future version.
FAQ
Q: Why "tramoya"? A: Spanish for the backstage machinery in a theater — the hidden mechanism that makes everything move. Because that's what a state machine is.
Q: Can I just copy the file instead of pip install?
A: Yes. One file, zero deps. Copy and go.
Q: Can I have the same trigger from multiple states?
A: Yes. Define multiple tuples with the same trigger name but different sources:
transitions=[
("cancel", "cart", "cancelled"),
("cancel", "checkout", "cancelled"),
("cancel", "payment", "cancelled"),
]
Q: Can I have multiple transitions from the same state with the same trigger?
A: Yes — use guards to differentiate:
transitions=[
("review", "submitted", "approved", lambda ctx: ctx["score"] >= 70),
("review", "submitted", "rejected", lambda ctx: ctx["score"] < 70),
]
The first guard that passes wins.
Q: Is it thread-safe?
A: No. The Machine class is not thread-safe by design — state machines are typically owned by a single flow of execution. If you need thread safety, wrap trigger() calls with a lock.
Q: What Python versions?
A: 3.10+ (uses Union type syntax from __future__ annotations).
License
MIT — do whatever you want.
Copyright 2025
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
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