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U-Nesting

A high-performance 2D/3D spatial optimization engine for nesting and bin packing problems.

PyPI version License: MIT

Features

  • 2D Nesting: Optimal placement of irregular polygons on sheets
  • 3D Bin Packing: Efficient box placement in containers
  • Multiple Algorithms: BLF, NFP-guided, Genetic Algorithm, BRKGA, Simulated Annealing
  • High Performance: Written in Rust with Python bindings
  • Type Hints: Full type annotation support

Installation

pip install u-nesting

Quick Start

2D Nesting

import u_nesting

# Define polygons to nest
geometries = [
    {
        "id": "part1",
        "polygon": [[0, 0], [100, 0], [100, 50], [0, 50]],
        "quantity": 5,
        "rotations": [0, 90, 180, 270]
    },
    {
        "id": "triangle",
        "polygon": [[0, 0], [80, 0], [40, 60]],
        "quantity": 3
    }
]

# Define sheet boundary
boundary = {"width": 500, "height": 300}

# Configure solver
config = {
    "strategy": "nfp",      # Options: blf, nfp, ga, brkga, sa, gdrr, alns
    "spacing": 2.0,         # Gap between parts
    "time_limit_ms": 30000  # 30 second timeout
}

# Solve
result = u_nesting.solve_2d(geometries, boundary, config)

print(f"Utilization: {result['utilization']:.1%}")
print(f"Placed: {len(result['placements'])} items")
for p in result['placements']:
    print(f"  {p['geometry_id']}[{p['instance']}]: ({p['position'][0]:.1f}, {p['position'][1]:.1f})")

3D Bin Packing

import u_nesting

# Define boxes to pack
geometries = [
    {
        "id": "small",
        "dimensions": [20, 20, 20],
        "quantity": 10
    },
    {
        "id": "large",
        "dimensions": [40, 30, 25],
        "quantity": 5,
        "mass": 2.5  # Optional weight
    }
]

# Define container
boundary = {
    "dimensions": [200, 150, 100],
    "max_mass": 50.0,    # Optional mass limit
    "gravity": True,     # Stack from bottom
    "stability": True    # Require stable placement
}

# Configure solver
config = {
    "strategy": "ep",       # Extreme Point heuristic
    "time_limit_ms": 10000
}

# Solve
result = u_nesting.solve_3d(geometries, boundary, config)

print(f"Utilization: {result['utilization']:.1%}")
print(f"Containers used: {result['boundaries_used']}")

API Reference

solve_2d(geometries, boundary, config=None) -> dict

Solve a 2D nesting problem.

Parameters:

Keys are validated strictly: an unrecognized key in geometries, boundary or config raises ValueError naming it, rather than being ignored. A typo can therefore never silently fall back to a default.

  • geometries: List of geometry definitions
    • id (str): Unique identifier
    • polygon (list): Vertices as [[x, y], ...]
    • quantity (int): Number of copies (default: 1)
    • rotations (list): Allowed rotation angles in degrees — at least one; omit it for a fixed orientation (an empty list is refused)
    • allow_flip (bool): Allow horizontal flip
    • holes (list): Interior holes as list of polygons
  • boundary: Sheet definition
    • width, height (float): Rectangle dimensions, OR
    • polygon (list): Custom boundary shape
  • config: Solver configuration (optional)
    • strategy (str): "blf", "nfp", "ga", "brkga", "sa", "gdrr", "alns"
    • spacing (float): Gap between geometries
    • margin (float): Gap from boundary
    • time_limit_ms (int): Timeout in milliseconds
    • population_size (int): GA/BRKGA population
    • max_generations (int): GA/BRKGA generations
    • multi_sheet (bool): Distribute overflow across multiple sheets (default: False). When True, parts that do not fit on one sheet spill onto extra sheets instead of becoming unplaced; boundaries_used reports the sheet count and each placement's boundary_index selects its sheet with sheet-local coordinates.

Returns: Dictionary with:

  • success (bool): Whether solve succeeded
  • placements (list): Placement results (instance-level)
  • utilization (float): Area utilization ratio
  • boundaries_used (int): Number of sheets used (>1 only when multi_sheet=True)
  • total_requested (int): Σ of every geometry's quantity (instance-level total). Unplaced instance count = total_requested - len(placements)
  • unplaced (list): Deduplicated IDs of items that couldn't be placed (not per-instance, so len(unplaced) under-reports the failed-instance count)
  • computation_time_ms (int): Solve time

solve_3d(geometries, boundary, config=None) -> dict

Solve a 3D bin packing problem.

Parameters:

  • geometries: List of box definitions
    • id (str): Unique identifier
    • dimensions (list): [width, depth, height]
    • quantity (int): Number of copies
    • mass (float): Weight (optional)
  • boundary: Container definition
    • dimensions (list): [width, depth, height]
    • max_mass (float): Weight limit (optional)
    • gravity (bool): Enable gravity constraint
    • stability (bool): Enable stability constraint
  • config: Same as solve_2d, plus:
    • strategy: "blf", "ep", "ga", "brkga", "sa"

Returns: Same structure as solve_2d

Strategy Selection Guide

Strategy Speed Quality Best For
blf Fast Good Large instances, quick results
nfp Medium Better 2D with complex shapes
ep Fast Good 3D bin packing
ga Slow Best Small instances, max quality
brkga Slow Best Complex constraints
sa Medium Better Balanced speed/quality
gdrr Medium Better 2D, ruin-and-recreate on dense layouts
alns Medium Better 2D, adaptive neighborhood search

Requirements

  • Python 3.8+
  • No additional dependencies

License

MIT License - see LICENSE for details.

Metadata

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