MCP server exposing UE5 editor automation to Claude
Project description
UE5MCP
MCP server exposing UE5 Remote Control API to Claude.
Quick Start
Option A — uvx (recommended)
No Python installation needed. Requires uv (one-time install, ~10 seconds).
Add to your claude_desktop_config.json:
{
"mcpServers": {
"ue5mcp": {
"command": "uvx",
"args": ["ue5mcp"]
}
}
}
To override a port: add an "env" block, e.g. "UE5_PORT": "30020".
Option B — Windows .exe
- Download
ue5mcp.exefrom GitHub Releases - Double-click to run — server starts on
127.0.0.1:8000 - Add to
claude_desktop_config.json:
{
"mcpServers": {
"ue5mcp": {
"command": "C:\\path\\to\\ue5mcp.exe"
}
}
}
UE5 side (both options)
- Enable the Remote Control plugin in UE5 (Edit → Plugins → search "Remote Control" → Enable → restart)
- Copy
UnrealMCP/into your project'sPlugins/folder, regenerate project files, rebuild
build (contributors)
Stack
Runtime: Python 3.10+ Deps: mcp>=1.0.0, httpx>=0.27.0, starlette>=0.27.0, uvicorn>=0.27.0, python-dotenv>=1.0.0
Installation
pip install -r requirements.txt
python server.py
Tests
pytest tests/
Project Structure
server.py→ MCP entry, tool registryue5_client.py→ all HTTP to UE5ue5_plugin_client.py→ socket transport to UnrealMCP plugintools/→ tool implementationsknowledge/→ object paths + console cmd indexUnrealMCP/→ UE5 plugin scaffold
Conventions
- async/await throughout
- all UE5 calls via ue5_client.py or ue5_plugin_client.py
- new tools go in tools/, register in server.py
- object paths:
/Game/Maps/Level.Level:PersistentLevel.ActorName
Project details
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