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easy menus from a single config across apps

Project description

UniMenu (Universal Menu)

A pure python module to add python commands to the menu.

Supports Unreal Engine, Blender, Maya, Krita, Substance Painter, 3ds Max, Marmoset

For more info you can now checkout the wiki

how to use

you can make your menu(s):

  • from a config
  • from a dict
  • with explicit code
  • from a folder of scripts

load from config (YAML & JSON)

items:
  - label: my menu
    items:
      - label: my item
        command: print("Hello World")
import unimenu
config_path = "path/to/config.yaml"
unimenu.setup(config_path)

load from dynamic dict

import unimenu
data = {"items": [{"label": test,"command": 'print("hello world")'}]}
unimenu.setup(data)

with code

import unimenu.dccs.blender
menu = unimenu.dccs.blender.MenuNodeBlender(label="my submenu")  # create a submenu, parent defaults to the menu bar
item = unimenu.dccs.blender.MenuNodeBlender(label="hello", command='print("hello world")', parent="UNIMENU_MT_my_submenu")  # add menu item to our submenu
menu.items.append(item)  # add the item to the submenu
menu.setup()  # setup the menu

from a folder of scripts (module) (experimental, needs updating)

great for a folder full of tools that need launching when clicking a button.

  1. ensure the folder is importable (in the sys.path)
  2. create a menthod in all submodules with the same name, e.g. def show()
import unimenu
unimenu.module_setup('name_of_folder', function_name='show', menu_name="My tools")

When to use

some software e.g. Unity & Maya already have good ways to make custom menus. If you only use 1 software and find it easy to make a menu, you don't need unimenu.

The power of this module comes from standardising menu creation across multiple software. Great for studio-pipelines with several programs. Unimenu makes menu creation less complex, e.g. in Blender.

Notes

  • support loading multiple configs. Great for a single studio config and several project configs. Or a team config.
  • support creating another config to a previously created menu, or submenu!

Supports

unimenu was tested in the following versions, and might work in other versions.

  • Unreal 5.0.2
  • Blender 3.2, 2.93, 2.8 (minimum)
  • Maya 2023, 2022 (minimum)
  • Substance Painter 8.2.0
  • Max 2024
  • Marmoset 3.08

python 3.7+ due to f-strings and pathlib

Development

main platform is windows, would be interested to hear from mac & linux users.

feel free to create a PR to help out.

to add support for your favorite software, add a python module named after the software with a setup_menu function where possible stick to the windows menu design guidelines

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