Extract static meshes (.glb) and base-color textures (.png) from uncooked Unreal Engine .uasset files, with an optional browser level preview.
Project description
UE 5.5 UAsset Parser & Exporter
Extracts static meshes (glb) and base color textures (PNG) from Unreal Engine 5.5 .uasset files. Supports browser-based level preview with --preview.
Requirements
- Python 3.10+
- numpy
- Pillow
- pyooz (provides the
oozOodle-decompression module) - pygltflib
- tqdm
Usage
# Extract meshes and textures
python main.py ./Input
# Extract and preview a level in browser (port 3050)
python main.py ./Input --preview L_Showcase.umap
# Preview without re-exporting
python main.py ./Input --skip-export --preview L_Showcase.umap
# Export without textures
python main.py ./Input --skip-textures
# Export only meshes with certain filesname (all containing Pipe in name)
python main.py ./Input --filter Pipe
The input directory should contain a .uproject file and a Content/ folder with .uasset / .umap files.
The output is ./Export folder created in current workspace.
Features
- level parts (level isntansing) included in preview
- material parent recursive search
- material slot indexes recognition
- only 1 UV channel
- texture override in material instance
Not included
- lights,
- colliders,
- PBR textures,
- vertex colors,
- tangents,
- LOD
- shaders,
- texture baking,
- Nanite,
- animation decompression
- skeletons/bones
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