A python library for the game of Ultimate Tic-Tac-Toe
Project description
UTTT Engine
A python library for the game of Ultimate Tic-Tac-Toe
Documentation
Functions:
- print_board
- print_block
- has_won
- is_tie
- find_won
- claimed_spaces
- is_game_over
- get_move
- change_turn
- generate_moves
- make_move
Definitions and important info
Game board refers to the entire game board with 9 groups and 9 spaces inside
Group refers to one group inside a game board, can also be referred to as a board
Old_move is set right after setting move, and is used to determine the group in which the next player can play in
The following examples assume from utt-engine import *
print_board(grid)
This function prints a given game board
Example usage:
grid = [["-" for j in range(9)] for i in range(9)]
print_board(grid)
print_block(row_start, col_start, grid)
This function prints one of the 9 groups. The only real use case is for the print_board function.
Example usage:
grid = [["-" for j in range(9)] for i in range(9)]
for i in range(0, 3 * 3, 3):
for j in range(0, 3 * 3, 3):
print_block(i, j, grid)
print("-" * (3 * 6 + 3))
has_won(board)
This function returns True if either player has won (not tied) a given group, or false if not.
Example usage:
if has_won(grid[board]):
print(f"{turn} has claimed group {board + 1}")
for x in range(9):
grid[board][x] = turn
is_tie(board)
This function returns True if either player has tied a given group, or false if not.
Example usage:
if is_tie(claimed_spaces(grid)):
print("Game is a tie")
find_won(board)
This function returns the winner of a group. X is returned if X has won the given group, O if O has won, Tie if the group was tied, or - if none of the above are true.
Example usage:
if find_won(grid[board]) == "Tie":
print("Group has tied")
claimed_spaces(board)
This function returns a list of all the groups that have been claimed given a game board.
Example usage:
if has_won(claimed_spaces(grid)):
print(f"{turn} has won")
game = False
is_game_over
This function returns True if the game is over (Tied or won), and False if not given a game board.
Example usage:
if is_game_over(grid):
print("Game is over")
get_move(board, old_move)
This function gets a move from a human player via input given the game board and the previous move. If this move is invalid, "Invalid move" is printed, and nothing is returned until a valid move is played. If the move is valid, that move is returned.
Example usage:
move = get_move(grid, old_move)
print(f"{move} has been played")
change_turn(turn)
This function returns X if given O, and O if given X.
Example usage:
turn = "X"
print(f"The current turn is {turn}")
turn = change_turn()
print(f"The current turn is now {turn}")
generate_moves(board, old_move)
This function returns a list of every valid move given a game board and the previous move.
Example usage:
grid = make_move(grid, random.choice(generate_moves(grid, old_move)), turn)
make_move(board, move, player)
This function returns a game board after playing a move.
Example usage:
print_board(grid)
make_move(grid, "11", "X")
print_board(grid)
Example Game
This is an example of how to make a game of Ultimate Tic-Tac-Toe using UTT Engine. This is the code that is executed when the library is ran.
while game:
move = get_move(grid, old_move)
old_move = move
grid = make_move(grid, move, turn)
claimed_spaces_var = claimed_spaces(grid)
board = int(move[1])-1
if has_won(grid[board]):
print(f"{turn} has claimed group {board + 1}")
for x in range(9):
grid[board][x] = turn
if has_won(claimed_spaces_var):
print(f"{turn} has won")
game = False
if is_tie(claimed_spaces_var):
print("Game is a tie")
game = False
print_board(grid)
first_move = False
turn = change_turn(turn)
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