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Python library for parsing Valve game files (VPK and PCF)

Project description

Valve Parsers

A Python library for parsing Valve game engine files, extracted from my casual-preloader project. This library provides support for:

  • VPK (Valve Package) files - Valve's archive format used in Source engine games
  • PCF (Particle Cache File) files - Valve's particle system files - See constants.py for supported versions

Features

  • Support for single-file and multi-file VPK archives (creation and modification)
  • Full VPK directory parsing and file extraction
  • In-place VPK file patching with size checking
  • PCF parsing and encoding
  • Support for all PCF attribute types (see constants.py for these as well)

Installation

pip install valve-parsers

Quick Start (Parsing + Modification)

VPK Files

from valve_parsers import VPKFile

# Open and parse a VPK file
vpk = VPKFile("path/to/archive.vpk").parse_directory()

# List all files
files = vpk.list_files()
print(f"Found {len(files)} files")

# Find specific files
texture_files = vpk.list_files(extension="vtf")
material_files = vpk.find_files("materials/*.vmt")

# Extract a file
vpk.extract_file("materials/models/player/scout.vmt", "output/scout.vmt")

# Get file information
entry_info = vpk.get_file_entry("scripts/game_sounds.txt")
if entry_info:
    extension, directory, entry = entry_info
    print(f"File size: {entry.entry_length} bytes")
    print(f"Archive index: {entry.archive_index}")
    
# Patch a file
# Read a new material file from disk
new_texture_path = "my_custom_material.vmt"
with open(new_texture_path, 'rb') as f:
    new_texture_data = f.read()

# Target file path inside the VPK
target_file = "materials/models/player/scout_red.vmt"

# Optionally create a backup before modification
vpk.patch_file(target_file, new_texture_data, create_backup=False)

PCF Files

from valve_parsers import PCFFile

# Open and decode a PCF file
pcf = PCFFile("path/to/particles.pcf").decode()

print(f"PCF Version: {pcf.version}")
print(f"String dictionary: {len(pcf.string_dictionary)} entries")
print(f"Elements: {len(pcf.elements)} particle systems")

# Print particle system data
for element in pcf.elements:
    print(f"Element: {element.element_name}")
    for attr_name, (attr_type, attr_value) in element.attributes.items():
        print(f"  {attr_name.decode()}: {attr_value}")
        
# Rename all operators to ''
for i, element in enumerate(pcf.elements):
    type_name = pcf.string_dictionary[element.type_name_index].decode('ascii')
    if type_name == 'DmeParticleOperator':
        element.element_name = str('').encode('ascii')

# Encode back to file
pcf.encode("output/modified_particles.pcf")

Creating VPK Archives

from valve_parsers import VPKFile

# Create a single-file VPK
success = VPKFile.create("source_directory", "output/archive.vpk")

# Create a multi-file VPK with size limit (100MB per archive spit)
success = VPKFile.create("source_directory", "output/archive", split_size=100*1024*1024)

API Reference

VPKFile

The main class for working with VPK archives.

Constructor

  • VPKFile(vpk_path: str) - Initialize with path to VPK file

Methods

  • parse_directory() -> VPKFile - Parse the VPK directory structure
  • list_files(extension: str = None, path: str = None) -> List[str] - List files with optional filtering
  • find_files(pattern: str) -> List[str] - Find files matching a glob pattern
  • find_file_path(filename: str) -> Optional[str] - Find the full path of a filename
  • extract_file(filepath: str, output_path: str) -> bool - Extract a file from the archive
  • patch_file(filepath: str, new_data: bytes, create_backup: bool = False) -> bool - Modify a file in the archive
  • create(source_dir: str, output_base_path: str, split_size: int = None) -> bool - Create new VPK archive

Properties

  • directory - Parsed directory structure
  • is_dir_vpk - Whether this is a directory VPK file
  • vpk_path - Path to the VPK file

VPKDirectoryEntry

Represents an entry in the VPK directory.

Properties

  • crc: int - CRC32 checksum
  • preload_bytes: int - Number of preload bytes
  • archive_index: int - Archive file index
  • entry_offset: int - Offset within archive
  • entry_length: int - Length of file data
  • preload_data: Optional[bytes] - Preloaded data

PCFFile

The main class for working with PCF particle files.

Constructor

  • PCFFile(input_file: Union[Path, str], version: str = "DMX_BINARY2_PCF1") - Initialize with file path, default version is "DMX_BINARY2_PCF1"

Methods

  • decode() -> PCFFile - Parse the PCF file
  • encode(output_path: Union[Path, str]) -> PCFFile - Write PCF file to disk

Properties

  • version - PCF version string
  • string_dictionary - List of strings used in the file
  • elements - List of particle system elements

PCFElement

Represents a particle system element.

Properties

  • type_name_index: int - Index into string dictionary for type name
  • element_name: bytes - Name of the element
  • data_signature: bytes - 16-byte signature
  • attributes: Dict[bytes, Tuple[AttributeType, Any]] - Element attributes

Constants

  • PCFVersion - Enum of supported PCF versions
  • AttributeType - Enum of PCF attribute types

Supported Games

This library works with VPK and PCF files from Orange Box titles. Mostly intended for TF2, YMMV with other games.

See:

https://developer.valvesoftware.com/wiki/PCF

https://developer.valvesoftware.com/wiki/VPK_(file_format)

License

MIT License - See LICENSE file for details.

Contributing

This library was extracted from my casual-pre-loader project. Contributions are welcome!

Changelog

1.0.0

  • Initial release
  • VPK parsing and creation support
  • PCF parsing and encoding support

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