Basic audio functions for VapourSynth
Project description
VapourSynth ATools
This package contains the VS-AudioTools VapourSynth plugin.
Installation
pip install vapoursynth-atools
Building from source
uv build --package vapoursynth-atools
Detailed parameter information from the parent project follows.
VS-AudioTools
Some basic audio functions for VapourSynth.
Convert
Crossfade
Delay
FadeIn
FadeOut
FindPeak
Mix
Normalize
SineTone
Convert
Convert the sample type.
atools.Convert(clip: vs.AudioNode,
sample_type: str,
overflow: str = 'error',
overflow_log: str = 'once'
) -> vs.AudioNode
clip - input audio clip
sample_type - sample type of the output clip
'i16' - integer 16-bit
'i24' - integer 24-bit
'i32' - integer 32-bit
'f32' - float 32-bit
overflow - sample overflow handling; default: 'error' - see explanation below
overflow_log - sample overflow logging; default: 'once' - see explanation below
Crossfade
Crossfade two audio clips. The output clip has the length: len(clip1) + len(clip2) - crossfade_samples
atools.Crossfade(clip1: vs.AudioNode,
clip2: vs.AudioNode,
samples: int = 0,
seconds: float = 0.0,
type: str = 'cubic',
overflow: str = 'error',
overflow_log: str = 'once'
) -> vs.AudioNode
clip1 - first audio clip
clip2 - second audio clip (same format as clip1)
samples - crossfade length in samples
seconds - crossfade length in seconds
type - fade transition type
'linear' - linear transition
'cubic' - cubic transition (Cubic Hermite spline)
'sine' - sine transition
overflow - sample overflow handling; default: 'error' - see explanation below
overflow_log - sample overflow logging; default: 'once' - see explanation below
Delay
Delay (or shift) an audio clip. The output length stays the same.
This effect could be also achieved with scripting.
atools.Delay(clip: vs.AudioNode,
samples: int = 0,
seconds: float = 0.0,
channels: list[int] = None,
overflow: str = 'error',
overflow_log: str = 'once'
) -> vs.AudioNode
clip - input audio clip
samples - delay length in samples
seconds - delay length in seconds
channels - list of channels to delay; default: None (all channels)
overflow - sample overflow handling; default: 'error' - see explanation below
overflow_log - sample overflow logging; default: 'once' - see explanation below
FadeIn
Fade in an audio clip.
atools.FadeIn(clip: vs.AudioNode,
samples: int = 0,
seconds: float = 0.0,
start_sample: int = 0,
start_second: float = 0.0,
channels: list[int] = None,
type: str = 'cubic',
overflow: str = 'error',
overflow_log: str = 'once'
) -> vs.AudioNode
clip - input audio clip
samples - fade in length in samples
seconds - fade in length in seconds
start_sample - sample to start fading in
start_second - second to start fading in
channels - list of channels to fade in; default: None (all channels)
type - fade transition type
'linear' - linear transition
'cubic' - cubic transition (Cubic Hermite spline)
'sine' - sine transition
overflow - sample overflow handling; default: 'error' - see explanation below
overflow_log - sample overflow logging; default: 'once' - see explanation below
FadeOut
Fade out an audio clip.
atools.FadeOut(clip: vs.AudioNode,
samples: int = 0,
seconds: float = 0.0,
end_sample: int = len(clip),
end_second: float = to_seconds(len(clip)),
channels: list[int] = None,
type: str = 'cubic',
overflow: str = 'error',
overflow_log: str = 'once'
) -> vs.AudioNode
clip - input audio clip
samples - fade out length in samples
seconds - fade out length in seconds
end_sample - sample to end fading out (exclusive!)
end_second - second to end fading out (exclusive!)
channels - list of channels to fade out; default: None (all channels)
type - fade transition type
'linear' - linear transition
'cubic' - cubic transition (Cubic Hermite spline)
'sine' - sine transition
overflow - sample overflow handling; default: 'error' - see explanation below
overflow_log - sample overflow logging; default: 'once' - see explanation below
FindPeak
Return the peak value of all audio samples. This function is not an audio filter.
Note: Calling this function will read all audio frames in advance, which is a blocking process and can take a while to complete depending on the audio length.
atools.FindPeak(clip: vs.AudioNode,
normalize: bool = True,
channels: list[int] = None
) -> float
clip - input audio clip
normalize - if True returns a normalized peak value between 0 and 1,
otherwise returns the exact peak sample value; default: True
channels - list of channels to read; default: None (all channels)
Mix
Mix two audio clips together. Optionally fade in / fade out clip2 respectively clip1 depending on the offset of clip2 and extend_start / extend_end.
This is a convenience function and can also be achieved with existing functions and scripting.
Note: This function is prone to overflowing. Please see the section about how to handle overflows.
atools.Mix(clip1: vs.AudioNode,
clip2: vs.AudioNode,
clip2_offset_samples: int = 0,
clip2_offset_seconds: float = 0.0,
clip1_gain: float = 1.0,
clip2_gain: float = 1.0,
relative_gain: bool = False,
fadein_samples: int = 0,
fadein_seconds: float = 0.0,
fadeout_samples: int = 0,
fadeout_seconds: float = 0.0,
fade_type: str = 'cubic',
extend_start: bool = False,
extend_end: bool = False,
channels: list[int] = None,
overflow: str = 'error',
overflow_log: str = 'once'
) -> vs.AudioNode
clip1 - base input audio clip
clip2 - audio clip to mix into clip1 (same format as clip1)
clip2_offset_samples - sample position (relative to clip1) of where to mix clip2 into clip1; can be negative
clip2_offset_seconds - time in seconds (relative to clip1) of where to mix clip2 into clip1; can be negative
clip1_gain - apply gain to clip1
clip2_gain - apply gain to clip2
relative_gain - if true clip1_gain and clip2_gain are relative values and the absolute gains will add up to 1;
e.g. if clip1_gain is 1 and clip2_gain is 4 then the absolute gain for clip1 will be 0.2 and for clip2 will be 0.8;
this can be used to prevent overflowing, but should not be used if you want to call Mix more than once, because it lowers the overall volume every time you call Mix;
default: False
fadein_samples - fade in length in samples; fade in clip2 if clip2 starts after clip1, otherwise clip1
fadein_seconds - fade in length in seconds; fade in clip2 if clip2 starts after clip1, otherwise clip1
fadeout_samples - fade out length in samples; fade out clip2 if clip2 ends before clip1, otherwise clip1
fadeout_seconds - fade out length in seconds; fade out clip2 if clip2 ends before clip1, otherwise clip1
fade_type - fade transition type
'linear' - linear transition
'cubic' - cubic transition (Cubic Hermite spline)
'sine' - sine transition
extend_start - if the start of clip2 is outside of clip1 (negative clip2_offset) you can choose to extend the start of clip1 to match the start of clip2, which increases the output length; default: False
extend_end - if the end of clip2 is outside of clip1 you can choose to extend the end of clip1 to match the end of clip2, which increases the output length; default: False
channels - list of channels of clip2 to mix in; default: None (all channels)
overflow - sample overflow handling; default: 'error' - see explanation below
overflow_log - sample overflow logging; default: 'once' - see explanation below
Normalize
Simple peak normalization.
Applies a gain to the input clip to match the desired normalized peak value.
Note: Calling this function will read all audio frames in advance, which is a blocking process and can take a while to complete depending on the audio length.
atools.Normalize(clip: vs.AudioNode,
peak: float = 1.0,
lower_only: bool = False,
channels: list[int] = None,
overflow: str = 'error',
overflow_log: str = 'once'
) -> vs.AudioNode
clip - input audio clip
peak - normalized peak value to scale the audio to; default: 1.0
lower_only - only reduce the volume to match the desired peak value; default: False
channels - list of channels to normalize; default: None (all channels)
overflow - sample overflow handling; default: 'error' - see explanation below
overflow_log - sample overflow logging; default: 'once' - see explanation below
SineTone
Create a constant beeping tone clip.
atools.SineTone(clip: vs.AudioNode = None,
samples: int = 10 * sample_rate
seconds: float = 10.0,
sample_rate: int = 44100,
sample_type: str = 'i16',
freq: float = 500.0,
amp: float = 1.0,
channels: list[int] = [vs.FRONT_LEFT, vs.FRONT_RIGHT],
overflow: str = 'error',
overflow_log: str = 'once'
) -> vs.AudioNode
clip - use audio format from this clip; values can be overwritten with the parameters below
samples - audio length in samples
seconds - audio length in seconds
sample_rate - sample rate of the output clip
sample_type - sample type of the output clip
'i16' - integer 16-bit
'i24' - integer 24-bit
'i32' - integer 32-bit
'f32' - float 32-bit
freq - frequency of the sine tone
amp - amplitude of the sine tone
channels - channels for the channel layout; default: [vs.FRONT_LEFT, vs.FRONT_RIGHT]
overflow - sample overflow handling; default: 'error' - see explanation below
overflow_log - sample overflow logging; default: 'once' - see explanation below
Overflow handling
All functions have an 'overflow' parameter that determines how to handle overflows,
and an 'overflow_log' parameter that determines how to log overflows.
overflow - sample overflow handling; default: 'error'
'error' - raise an error (default)
'clip' - clip overflowing samples (all types)
'clip_int' - clip overflowing samples for integer output sample types
keep overflowing samples for float output sample types
'keep_float' - keep overflowing samples for float output sample types
raise an error if output sample type is not float
To properly handle overflows the clip should be converted to a float sample type first ('f32'), if not already.
⚠️ Overflowing samples of integer output sample types are always clipped (disruptive), or they raise an error
Use overflow='keep_float' for float output sample types to leave overflowing samples unchanged.
Then call a scaling function like atools.Normalize or std.AudioGain that scales the peak sample value below or to equal 1.0 (see Example)
overflow_log - sample overflow logging; default: 'once'
'all' - log all sample overflows (not recommended, this can be a lot)
'once' - log only the first sample overflow (default)
'none' - do not log any sample overflows
Note: a summary of all overflowing samples will be logged at the end of each function (if any)
Example
import vapoursynth as vs
# load audio (integer or float sample type)
# e.g. create a new integer sample type clip
audio = vs.core.atools.SineTone(sample_type='i24')
# convert sample type to 32-bit float
audio = vs.core.atools.Convert(audio, sample_type='f32')
# process audio
# make the audio overflow
audio = vs.core.std.AudioGain(audio, 1.2)
# apply FadeIn and FadeOut to the overflowing clip
# keep overflowing samples with 'keep_float'
audio = vs.core.atools.FadeIn(audio, seconds=2.0, overflow='keep_float')
audio = vs.core.atools.FadeOut(audio, seconds=2.0, overflow='keep_float')
# fix overflows
# scale peak to 1.0 with Normalize
audio = vs.core.atools.Normalize(audio)
# convert sample type back to integer if needed
audio = vs.core.atools.Convert(audio, sample_type='i24')
# Note: Normalize and Convert would both raise an error if any overflow would occur
# on their output samples, since the default value for overflow is 'error'
Dependencies
None
Build from source
Use cmake to configure your preferred build system and run it.
e.g. cmake with Ninja:
cmake -G Ninja -B ./build-ninja -DCMAKE_BUILD_TYPE=Release
ninja -C ./build-ninja
License
This project is licensed under the MIT License.
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