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bitxbyte-studio MCP server

Makes BitXbyte "tech explained" reels end to end: script → Gemini voice → line timings → 3D (three.js) or 2D (phone-mockup) visuals → stills check → background render → music mix → final mp4. Lives in BitXbyteStudio/studio-mcp/ and works on the folders in BitXbyteStudio/reels/. Posting stays with the facebook MCP (create_reel).

Tools

Tool Does
list_reels, reel_status What exists, what is done, the next step
`create_reel(slug, title, engine='3d', template='blank' '360-camera')`
write_script(reel, lines, title, caption, comment) Save narration + caption; warns about long lines / digits
generate_voice(reel, voice='Iapetus') Gemini TTS → voice.wav (key from BitXbyteStudio/.env)
align_voice(reel), set_line_times(reel, times) When each line is spoken → vo_times.json (+ 3d/timing.js)
list_files, read_file, write_file Read/write reel code (3d/*.js, scenes.js, reel.json)
render_stills(reel, times) Contact sheet image of chosen frames — look before rendering
start_render, render_status, cancel_render Full render in the background (+ music/voice mix)
finish_reel(reel) Re-mix music + voice onto the rendered video
preview_video(reel), compress_video(reel, max_mb) Check the final mp4; make a smaller copy

3D reel contract (files in <reel>/3d/, loaded in the order of reel.json → files)

  • world.js — build the scene (scene, R, ENV, cam exist already).
  • pipeline.js (optional) — PANELS.<kind> = p => {...} draws a panel inside its rectangle; WARM.push(fn) runs once before frame 0.
  • shots.js — const SHOTS=[{at:T(line, offset), f(lt){...}}]; RESET.push(fn) clears per-frame state.
  • Helpers: look(pos, target, fov), orbit(r, h, angle), topLook(h), W2S(point), E()/O() easing, V(x,y,z), overlay ov.callout / tag / frame / ring / cross / line / rect / big / brand. S.mainVP = 3D viewport, S.panels = extra views.
  • templates/360-camera is the full worked example (simulated fisheye cameras, top-down mapping, stitching).

Install on the Mac (once)

  1. brew install ffmpeg (skip if ffmpeg -version works).
  2. Browser for rendering: uv run --with playwright==1.56.0 playwright install chromium
  3. Add to ~/Library/Application Support/Claude/claude_desktop_config.json under mcpServers (use the same uv path as your bitxbyte-voice entry):
    "bitxbyte-studio": {
      "command": "uv",
      "args": ["run", "--script", "/Users/user/Movies/BitXbyteStudio/studio-mcp/server.py"]
    }
    
  4. Quit Claude (Cmd+Q) and reopen. First start downloads Python packages (~1 min).

Env options: BX_GL=gpu|swiftshader (default: GPU on Mac, falls back to software), BX_STUDIO=<path> (default: parent folder).

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