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Find the temporal offset between two videos using perceptual hashing

Project description

Video Offset Finder

Find the temporal offset between two videos using perceptual hashing or direct pixel comparison (SAD).

This tool is useful for:

  • Synchronizing videos from different sources
  • A/V sync analysis
  • Video quality comparison (aligning reference and test videos)
  • Finding where a clip appears in a longer video

The algorithm is robust to:

  • Different resolutions
  • Different quality/compression levels
  • Color grading differences
  • Minor geometric distortions

Requirements

  • uv (recommended) or Python 3.11+

Installation

No installation required! Just run directly with uvx:

uvx video-offset-finder ref.mp4 dist.mp4

Or install globally:

uv tool install video-offset-finder

Usage

Basic Usage

# Find offset between reference and distorted/delayed video
uvx video-offset-finder reference.mp4 distorted.mp4

# With hints about expected offset (faster)
uvx video-offset-finder ref.mp4 dist.mp4 --start-offset 10 --max-search-offset 15

# Verbose output
uvx video-offset-finder ref.mp4 dist.mp4 -v

CLI Reference

usage: video-offset-finder [-h] [-t {phash,dhash,ahash,whash,sad}]
                           [--hash-size HASH_SIZE] [--coarse-fps COARSE_FPS]
                           [--fine-fps FINE_FPS] [-o START_OFFSET]
                           [-s MAX_SEARCH_OFFSET] [-m MAX_DURATION]
                           [--refine-window REFINE_WINDOW] [-v] [-V]
                           ref dist

positional arguments:
  ref                   Reference video
  dist                  Distorted/delayed video

options:
  -h, --help            show this help message and exit
  -t, --compare-type {phash,dhash,ahash,whash,sad}
                        Comparison algorithm: phash (default, best quality), dhash
                        (fast), ahash (fastest), whash (most robust), sad (direct
                        pixel comparison)
  --hash-size HASH_SIZE
                        Hash size in bits (default: 16, larger = more precise)
  --coarse-fps COARSE_FPS
                        FPS for coarse search (default: 1.0)
  --fine-fps FINE_FPS   FPS for fine search (default: 10.0)
  -o, --start-offset START_OFFSET
                        Known minimum offset in seconds (default: 0)
  -s, --max-search-offset MAX_SEARCH_OFFSET
                        Maximum offset to search in seconds (default: unlimited)
  -m, --max-duration MAX_DURATION
                        Maximum duration to analyze in seconds (default: unlimited)
  --refine-window REFINE_WINDOW
                        Window size around coarse result for refinement (default: 2.0s)
  -v, --verbose         Enable debug logging
  -V, --version         show program's version number and exit

Comparison Algorithms

Algorithm Speed Robustness Best For
phash Medium High General use (default)
dhash Fast Medium Fast processing
ahash Fastest Lower Very fast estimates
whash Slowest Highest Difficult comparisons
sad Fast Medium Identical/similar quality videos

Perceptual Hash Algorithms:

  • phash (Perceptual Hash): Applies a Discrete Cosine Transform (DCT) to capture low-frequency components, similar to JPEG compression. Most robust to scaling and minor edits.
  • dhash (Difference Hash): Compares the brightness of adjacent pixels horizontally. Fast and effective for detecting shifts/translations.
  • ahash (Average Hash): Compares each pixel to the average brightness of the image. Simplest and fastest, but less robust to changes.
  • whash (Wavelet Hash): Uses Haar wavelet decomposition for multi-resolution analysis. Most robust to compression artifacts and color changes.

All hash algorithms reduce an image to a compact binary fingerprint. Similarity is measured via Hamming distance (number of differing bits) – lower distance means more similar images.

For more details, see the ImageHash library documentation.

Direct Pixel Comparison:

  • sad (Sum of Absolute Differences): Directly compares pixel values between frames after resizing to a common resolution (64x64 grayscale). Computes the sum of absolute differences between corresponding pixels. Fast and effective when videos have similar quality/encoding, but less robust to compression artifacts or color grading differences than perceptual hashes.

The tool uses a hierarchical coarse-to-fine search, where each pass computes frame signatures and immediately performs cross-correlation, then uses that result to narrow the search window for the next pass:

  1. Coarse pass (1 fps): Compute signatures for both videos at low frame rate, find approximate offset via cross-correlation
  2. Fine pass (10 fps): Compute signatures only within a ±2s window around the coarse result, refine the offset
  3. Frame-accurate pass (native fps): Compute signatures within a ±0.5s window around the fine result for exact frame matching

Cross-correlation finds the global optimum by computing the total distance (Hamming for hashes, SAD for pixel comparison) at each possible offset, avoiding local minima that can trap simple difference-based approaches.

Output Format

The tool outputs JSON to stdout:

{
  "date": "2025-01-09T20:15:30.123456",
  "reference": "reference.mp4",
  "distorted": "distorted.mp4",
  "offset_frames": 150,
  "offset_seconds": 5.005,
  "confidence": 2.34,
  "fps_used": 29.97,
  "method": "frame_accurate_phash",
  "settings": {
    "compare_type": "phash",
    "hash_size": 16,
    "coarse_fps": 1.0,
    "fine_fps": 10.0,
    "start_offset": 0,
    "max_search_offset": null,
    "max_duration": null,
    "refine_window": 2.0,
    "compute_time": 12.45
  }
}

Output Fields

Field Description
offset_frames Offset in frames (at fps_used rate)
offset_seconds Offset in seconds
confidence Average distance (lower = better match, 0 = identical). Hamming distance for hash algorithms, SAD for pixel comparison.
fps_used Frame rate used for final measurement
method Algorithm used for final result
compute_time Processing time in seconds

A positive offset means the distorted video is delayed relative to the reference (starts later). A negative offset means the distorted video is ahead (starts earlier).

API

Use as a library in your Python code:

from pathlib import Path
from video_offset_finder import find_offset, CompareType

# Basic usage
result = find_offset(
    ref_path=Path("reference.mp4"),
    dist_path=Path("distorted.mp4"),
)
print(f"Offset: {result.offset_seconds:.3f}s ({result.offset_frames} frames)")

# With options (using perceptual hash)
result = find_offset(
    ref_path=Path("reference.mp4"),
    dist_path=Path("distorted.mp4"),
    compare_type=CompareType.DHASH,  # Faster hash algorithm
    coarse_fps=2.0,                  # More samples in coarse pass
    fine_fps=15.0,                   # Higher precision in fine pass
    start_offset=5.0,                # Known minimum offset
    max_search_offset=20.0,          # Limit search range
    max_duration=60.0,               # Only analyze first 60s
    frame_accurate=True,             # Final pass at native FPS
)

# Using SAD (direct pixel comparison)
result = find_offset(
    ref_path=Path("reference.mp4"),
    dist_path=Path("distorted.mp4"),
    compare_type=CompareType.SAD,    # Sum of Absolute Differences
)

Available Functions

from video_offset_finder import (
    # Main function
    find_offset,

    # Models
    CompareType,    # Enum: PHASH, DHASH, AHASH, WHASH, SAD
    VideoInfo,      # Dataclass with video metadata
    OffsetResult,   # Dataclass with detection result

    # Video utilities
    get_video_info,   # Extract video metadata
    extract_frames,   # Generator yielding (timestamp, PIL.Image) tuples

    # Comparison utilities
    compute_hash,               # Compute perceptual hash for a single image
    compute_sad_signature,      # Compute SAD signature for a single image
    compute_video_signatures,   # Compute signatures for all frames in a video
    cross_correlate_signatures, # Find best alignment between signature sequences
)

OffsetResult Fields

@dataclass
class OffsetResult:
    offset_frames: int    # Offset in frames
    offset_seconds: float # Offset in seconds
    confidence: float     # Distance metric (lower = better)
    fps_used: float       # FPS used for measurement
    method: str           # Algorithm identifier

License

MIT License

Copyright (c) 2025 Werner Robitza

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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