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Spheroids simulating biophysical phenomena, built on a differentiable spatial computing framework.

Project description

waxMorph

CI Documentation License: MIT Code style: black PyPI Supported Python Versions

A differentiable cell-based framework for three-dimensional morphogenesis.

Cells build tissues through local exchanges of force and information, yet the rules governing these interactions are difficult to infer from sparse observations. waxMorph represents tissue as interacting spheroidal cells and couples a prescribed forward simulator with a differentiable, learned inverse emulator over that shared state representation. The two paths implement different dynamics.

📖 Documentation · Tutorials · Gallery · Explanation · API reference

Overview

waxMorph represents tissues as three-dimensional populations of spheroidal cellular agents, each carrying position, volume, polarity, signaling molecule concentrations, and an optional cell-type label. A graph-network processor learns local, neighbor-dependent update rules from target morphologies, while differentiable physical constraints guide tissue-scale assembly. Local neighborhoods are induced by spatial proximity and rebuilt as tissues deform. The package is organized around three connected workflows:

Workflow Purpose Main modules
Simulation Forward simulation of explicit mechanochemical dynamics: soft-sphere mechanics, reaction-diffusion patterning, growth, and division waxmorph.simulator
Emulation Learned emulation in which a graph-network-based simulator (GNS) assembles a fixed population of agents into a target morphology under differentiable physics waxmorph.data, waxmorph.graph, waxmorph.gnn, waxmorph.train
Rendering Visualization of states, trajectories, and learned rollouts as static views, interactive views, USD stages, or OpenGL videos waxmorph.render

Top-level learning imports resolve to PyTorch. Explicit JAX and Equinox counterparts with documented API and runtime differences live under waxmorph.jax.

Installation

The base package:

pip install waxmorph

This installs the default PyTorch API, Warp runtime, SciPy graph construction, and training progress support.

The forward simulation and PyTorch learning workflow:

pip install "waxmorph[simulation,learning]"

The JAX/Equinox backend on CPU:

pip install "waxmorph[jax]"

JAX with CUDA 12 support:

pip install "waxmorph[jax-cuda]"

The development installation:

git clone https://github.com/Computational-Morphogenomics-Group/waxmorph.git
cd waxmorph
pip install -e ".[all]"
pre-commit install

The simulation kernels and principal movie-rendering paths use NVIDIA Warp and target CUDA. Graph and data utilities run on CPU, while the full examples target GPUs. USD export relies on Warp's USD renderer; the simulation extra installs usd-core for that path.

Quickstart: mesh-to-mesh shape assembly

This example follows the workflow in shape_assembly.ipynb: a source mesh and a target mesh are sampled, a fixed population of spheroidal agents is initialized, a graph-network-based simulator (GNS) is trained, and the best rollout is exported as a USD stage. The bundled meshes reside in meshes/.

Inputs:

  • meshes/bunny.ply: source morphology sampled into initial cell centers.
  • meshes/armadillo.ply: target morphology sampled into training targets.
  • n_points: fixed number of agents preserved throughout the learned rollout.

Outputs:

  • runs/bunny_armadillo.pt: best PyTorch model checkpoint and training log.
  • Output/shape_assembly.usd: USD trajectory for inspection in a USD viewer.
  • result.log["best_traj_pos"]: NumPy trajectory with shape [time, particles, 3].
from pathlib import Path

import numpy as np
import torch
import warp as wp

from waxmorph.data import sample_mesh_pair
from waxmorph.gnn import GNS
from waxmorph.graph import build_graph
from waxmorph.losses import make_samples_loss
from waxmorph.render import WarpMovieRenderer
from waxmorph.train import TrainConfig, train

wp.init()

device = "cuda"
torch_device = torch.device(device)
num_molecules = 32
n_points = 2000

data = sample_mesh_pair(
    source_path="meshes/bunny.ply",
    target_path="meshes/armadillo.ply",
    n_points=n_points,
    source_extent=10.0,
    target_extent=14.29,
    seed=0,
)

n_cells = len(data["source_pos"])
radii = np.full(n_cells, data["source_radius"], dtype=np.float32)

rng = np.random.default_rng(42)
polarities = rng.standard_normal((n_cells, 3)).astype(np.float32)
polarities /= np.linalg.norm(polarities, axis=1, keepdims=True) + 1e-9
c = rng.random((n_cells, num_molecules), dtype=np.float32)

# Probe the graph once so the model dimensions match the state encoding.
X_probe = wp.from_numpy(data["source_pos"], dtype=wp.vec3f, device=device)
P_probe = wp.from_numpy(polarities, dtype=wp.vec3f, device=device)
R_probe = wp.from_numpy(radii, dtype=wp.float32, device=device)
c_probe = wp.from_numpy(c, dtype=wp.float32, device=device)

node_features, edge_index, edge_features = build_graph(
    X_probe,
    P_probe,
    R_probe,
    particle_count=n_cells,
    c=c_probe,
)

model = GNS(
    node_feature_dim=node_features.shape[1],
    edge_feature_dim=edge_features.shape[1],
    node_latent_dim=256,
    edge_latent_dim=256,
    hidden_dim=256,
    num_mp_steps=5,
    num_mlp_layers=3,
    output_dims={"dX": 3, "dP": 3, "dc": num_molecules},
    checkpoint_processor=True,
).to(torch_device)

config = TrainConfig(n_epochs=2000, t_rollout=100)
loss_fn = make_samples_loss(loss="sinkhorn")
optimizer = torch.optim.AdamW(model.parameters(), lr=1e-3)

result = train(
    model,
    optimizer,
    loss_fn,
    source_pos=data["source_pos"],
    polarities=polarities,
    c=c,
    radii=radii,
    targets=[(config.t_rollout - 1, data["target_pos"])],
    config=config,
    save_path="runs/bunny_armadillo.pt",
    device=device,
)

trajectory = result.log["best_traj_pos"]
colors = np.full((n_cells, 3), [0.3, 0.6, 0.9], dtype=np.float32)

Path("Output").mkdir(exist_ok=True)
with WarpMovieRenderer(
    filename="Output/shape_assembly.usd",
    backend="usd",
    max_particles=n_cells,
    fps=30,
    device=device,
) as movie:
    for frame, centers in enumerate(trajectory):
        movie.write_frame_from_numpy(
            t=float(frame),
            centers=centers,
            radii=radii,
            colors=colors,
            particle_count=n_cells,
        )

A shorter smoke test follows from reducing n_points, n_epochs, and t_rollout. Small settings validate the API; larger settings support morphology-quality assessment.

Simulation workflow

Forward simulation serves questions about the prescribed mechanistic model. The learned emulator serves source-target shape assembly. simulation_with_autodiff.ipynb demonstrates the main simulation components:

  1. Allocate fixed-capacity Warp arrays for centers X, radii R, equilibrium radii R_eq, polarities P, activator A, inhibitor I, and cell types CT.
  2. Relax geometry with simulator.mech_step_sticky; the mech_step_sticky_implicit variant uses local autodiff for selected polarity and thickness terms while retaining explicit soft-sphere derivatives.
  3. Pattern the activator and inhibitor fields by reaction-diffusion with simulator.chem_step, parameterized by chi (activator diffusivity relative to inhibitor), gamma (reaction rate), and D_inhib (inhibitor diffusivity).
  4. Grow cells with simulator.growth_step, parameterized by the growth Hill exponent alpha_grow and the switch concentration ell_sw.
  5. Count neighbors and divide cells with simulator.count_neighbors_step, simulator.division_decision, and simulator.division_logic.
  6. Write frames from the live Warp state with render.WarpMovieRenderer.write_frame_from_state.

Scalar parameters use model units. Mechanics, chemistry, and growth write caller-supplied next-state arrays; growth also advances mesenchymal RNG keys. Division mutates shared state arrays and grows the active prefix within the preallocated max_particles capacity.

The notebook includes long-running examples with tens of thousands of particles over many time steps. Lower particle counts and fewer steps are advisable when validating a new environment.

Emulation workflow

Learned emulation is appropriate given source and target morphologies and the objective of inferring a local rollout rule. The standard PyTorch flow is:

  1. Sample meshes with sample_mesh_pair for a single final target, or sample_mesh_sequence for intermediate target frames.
  2. Initialize source_pos, polarities, the signaling molecule concentrations c, and radii as NumPy arrays.
  3. Build graph features with build_graph, which induces the contact graph from spatial proximity.
  4. Construct GNS with output heads matching the variables to update, namely {"dX": 3, "dP": 3, "dc": num_molecules}.
  5. Train with train(..., targets=[(frame, target_pos), ...]).
  6. Inspect the post-update losses_total history and aligned best_traj_pos.

Frame indices in targets are zero-based within a model evaluation. For example, (99, target_pos) supervises the state after 100 complete rollout steps under TrainConfig(t_rollout=100). Molecule diffusion during the rollout is controlled by TrainConfig.D_emu; TrainConfig.lambda_reg weights the squared learned position increments before mechanics. The corresponding concentration trajectory is recorded in result.log["best_traj_c"].

The JAX/Equinox backend follows the corresponding workflow with explicit backend imports:

from waxmorph.jax.gnn import GNS
from waxmorph.jax.graph import build_graph
from waxmorph.jax.losses import make_sinkhorn_loss
from waxmorph.jax.train import TrainConfig, train

On the JAX backend, build_graph additionally returns the active edge count as (node_features, edge_index, edge_features, num_edges), and the training call takes an Optax optimizer and optimizer state. The JAX backend is appropriate when downstream analysis already depends on JAX, Equinox, or Optax, or when static-shape compilation is required.

Rendering workflow

waxmorph.render provides three rendering styles:

  • MPLInterface: static Matplotlib inspection for scripts or notebooks.
  • PyVistaInterface: interactive PyVista/VTK views of spheroids, polarities, signaling molecule concentrations, and cell-type colors.
  • WarpMovieRenderer: trajectory export through Warp, with backend="usd" for the principal USD-stage path and backend="opengl" for a headless video file.

For learned shape assembly, write_frame_from_numpy takes positions, radii, and explicit RGB colors. For live simulations, write_frame_from_state takes Warp arrays, and morph="A", morph="I", or morph="ratio" colors particles by the activator, inhibitor, or activator-to-inhibitor ratio of the reaction-diffusion state.

Citation

If you use waxMorph in your research, please cite the preprint:

Beker, O. and Dumitrascu, B. (2026). Differentiable Design for Morphogenesis I: Simulation and Simulacra. bioRxiv. https://doi.org/10.64898/2026.07.02.736195

@article{beker2026waxmorph,
  title     = {Differentiable Design for Morphogenesis {I}: Simulation and Simulacra},
  author    = {Beker, Ozgur and Dumitrascu, Bianca},
  journal   = {bioRxiv},
  year      = {2026},
  publisher = {Cold Spring Harbor Laboratory},
  doi       = {10.64898/2026.07.02.736195},
  url       = {https://www.biorxiv.org/content/10.64898/2026.07.02.736195v1},
}

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