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A Python based WebGPU API using pyodide

Project description

WebGPU API for Python for local and Pyodide development

This library provides a Python wrapper around the WebGPU API that runs in the browser via Pyodide or connects to a local Python instance. It is intended for interactive visualization and compute in environments such as Jupyter notebooks and plain HTML pages.

The package bundles a small rendering framework (scenes, cameras, labels, colormaps) and utilities to work with WGSL shaders from Python. It is used in higher level frameworks like ngsolve_webgpu for GPU-accelerated finite element visualizations in the browser.


Features

  • Browser-based GPU access via WebGPU from local Python and Pyodide.
  • Python-first API for creating renderers, scenes and simple GUI controls.
  • Jupyter integration through a webgpu.jupyter helper module.
  • WGSL tooling:
    • simple #import mechanism for shader code
    • conditional compilation using #ifdef/#else/#endif
  • Ready-to-use building blocks:
    • Renderer, Scene, Camera, Labels, Colormap, Clipping, Font
    • utilities for GPU buffers and bindings

Requirements

  • Python 3.8 or newer
  • A browser with WebGPU support (for example a recent Chrome or Edge)
  • For notebook use: JupyterLab or Jupyter Notebook

To check WebGPU support in your browser, you can use common WebGPU capability pages (for example WebGPU report pages linked from the project website).


Installation

From PyPI

pip install webgpu

From source

git clone https://github.com/CERBSim/webgpu
cd webgpu
pip install -e .

Documentation

The full project documentation, including API reference, tutorials and user guide, is published at:

Examples

The repository contains several examples:

  • examples/first_shader.ipynb – minimal example drawing a triangle with custom WGSL shader code.
  • examples/websocket.ipynb – example using the websocket link.
  • docs/introduction.ipynb – overview and introductory material.

Additional, more advanced examples in docs/*.ipynb (compute, instanced shapes, selection).

Browser support

This library relies on the browser’s WebGPU implementation. In practice this means:

  • A recent Chromium-based browser (Chrome, Edge) or Firefox is recommended.
  • Some platforms may require enabling experimental WebGPU flags.
  • Mobile and non-Chromium browsers may have partial or no support.

If WebGPU is not available, initialization will fail. See project documentation and browser-specific WebGPU status pages for details and troubleshooting.

License

This project is licensed under the terms of the LGPL-2.1-or-later. See the LICENSE file for details.

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