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Terrain generator for TaleSpire

Project description

Wildstruck

A terrain generator for TaleSpire.

Procedural generators are good for when you don't know what you want. Modular tilesets are good for when you know what you want, but it can be hard to create or find good ones, and they offer very little granularity.

This tool is a sort of middleground between both options. You draw your map in any paint program and the let Wildstruck generate your terrain for you.

Installation

Find the latest release and download wildstruck.zip. There is no installation, the executable can just be ran.

To install the Python library, use pip install wildstruck, but be aware that it does not inlcude the default config file nor the biomes-test file.

Usage

Execute wildstruck.exe in a command-line to see the help.

Example

wildstruck render wildstruck.json5 biomes-test.png --maxHeight 1

Configuration

The included wildstruck.json5 configuration file comes with basic biomes and two ways to map colors to biomes.

To edit the file, simply follow the instructions given by the schema command.

Biomes

See comments in the config file to know which biomes have been created so far.

Configuration File Updates

IMPORTANT: New versions of the download file will not be created for updates that do not require a version bump, therefore the latest version of these files will be found in the repository itself if there is a discrepancy.

See the commits for wildstruck.json5 for a detailed changelog.

Roadmap

Roughly in order of priorities:

  1. Add option to use nearest biome by color when missing
  2. Support for TaleSpire slabs as props
  3. Water behavior (fill with tiles up to a specific height)
  4. Tileset behavior (to allow for paths and walls to detect what's around them)
  5. Support for the multi-paste mod

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