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Write, lint, and compile CrossFit workouts (WODs) with a simple language and CLI. Export JSON/ICS, build a movements catalog, and get a quick timeline.

Project description

WODCraft

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WODCraft is a Domain‑Specific Language (DSL) to describe, validate, and export Workouts of the Day (WODs). It ships a single, unified CLI to parse, lint, compile sessions, and export (JSON/ICS), with support for tracks and gender through a movements catalog.

Developer Quickstart

from wodcraft import sdk

text = """
session "S" { components {} }
"""

# Validate
ok, err = sdk.validate(text)
if not ok:
    raise ValueError(err)

# Parse → AST (dict)
ast = sdk.parse(text)

# Compile first session (modules resolved from ./modules)
compiled = sdk.compile_session(text, modules_path="modules")

# Optional: export ICS and aggregate team results
ics_str = sdk.export_ics(compiled)            # if session has exports.ics
agg = sdk.results(text, modules_path="modules")

# Simple timeline summary
timeline = sdk.run(text, modules_path="modules")

Why

  • Standardize how WODs are written, readable by coaches and tools.
  • Automate useful formats: timer timeline, calendar, web, API.
  • Normalize variants (tracks, dual reps/cals/loads) via a JSON catalog.
  • Provide a solid base for AI agents to analyze/generate WODs.

DSL at a Glance

WOD "Team Mixer"
TEAM 2
TRACKS [RX, INTERMEDIATE, SCALED]
CAP 20:00

BUYIN {
  400m run;
}

BLOCK AMRAP 12:00 WORK split:any {
  12 wall_balls @9kg SYNC;
  10 box_jumps @24in;
  200m run;
}

CASHOUT {
  50 double_unders @each;
}

The full grammar and rules are in WODCraft_spec.md (source of truth).

Features

  • Parser → structured JSON AST.
  • Linter → errors/warnings (e.g., E010 REST>0, E020 EMOM without slots, W001 unknown movement, W002 suspicious load, W050 alias).
  • Resolution → applies --track/--gender and an optional JSON --catalog.
  • Timeline → run produces an event sequence (text or JSON).
  • Export → export to json, html, ics.
  • Formatting → fmt (minimal safe normalization of .wod files).

Quick Setup

  • Python 3 recommended. Isolated env:
    • make install (creates .venv and installs requirements.txt)
    • or pip install -r requirements.txt

CLI Usage (unified)

  • Validate: wodc validate examples/language/team_realized_session.wod
  • Parse: wodc parse examples/language/team_realized_session.wod
  • Session → JSON/ICS: wodc session examples/language/team_realized_session.wod --modules-path modules --format json
  • Results aggregate: wodc results examples/language/team_realized_session.wod --modules-path modules
  • Catalog build: wodc catalog build

Makefile shortcuts: make help (venv, install, test, catalog-build, vnext-validate, vnext-session, vnext-results, build-dist).

Developer Integration

  • Install: pip install wodcraft
  • Import the SDK: from wodcraft import sdk
  • Common usage:
from pathlib import Path
from wodcraft import sdk

text = Path("examples/language/team_realized_session.wod").read_text()

# Validate
ok, err = sdk.validate(text)
if not ok:
    raise ValueError(err)

# Parse to AST (dict)
ast = sdk.parse(text)

# Compile the first session (resolve modules from ./modules)
compiled = sdk.compile_session(text, modules_path="modules")

# Export ICS (requires exports.ics in the session)
ics_str = sdk.export_ics(compiled)

# Aggregate team realized results if present
agg = sdk.results(text, modules_path="modules")

# Produce a simple timeline summary
timeline = sdk.run(text, modules_path="modules")

The sdk facade provides a stable surface (no legacy/vNext). For advanced use, lower-level APIs are available under wodcraft.lang.core.

Tests

  • Run: make test or pytest -q
  • Coverage includes: parser, lint (E/W), resolution (catalog/gender), timeline, formatter.

Spec and Architecture

  • DSL spec: see WODCraft_spec.md.
  • Unified CLI: src/wodcraft/cli.py (entrypoint wodc).
  • Language core: src/wodcraft/lang/core.py (façade over vNext core).
  • vNext core: wodc_vnext/core.py (modules/sessions/types), slated to be merged under src/.
  • Examples under examples/ and modules under modules/. Movements catalog at data/movements_catalog.json.

Editor Support

  • VS Code/Windsurf extension (local): see editor/wodcraft-vscode/ for syntax highlighting and snippets.
  • Quick dev run: code --extensionDevelopmentPath=./editor/wodcraft-vscode .

Examples (Language / Programming)

  • examples/language/programming_plan.wod: minimal “Coach Programming” block
  • examples/language/team_realized_session.wod: session with team + realized events for aggregation

Roadmap

  • Advanced formatter (indentation/blocks), macros and shorthands (21-15-9).
  • Versioned grammar and canonical wodc fmt.
  • Executable timer for gym use.

Contributing

  • Read AGENTS.md (conventions, structure, commands).
  • Open focused PRs with CLI examples and export artifacts.

📜 License

  • Code (DSL, tools, generators) : Apache 2.0
  • Content (docs, movement list, examples, images/videos) : CC-BY-SA 4.0

In summary:
You can freely use WODCraft in your projects, including commercial ones, as long as you cite the source.
Content (movements, docs, etc.) must remain open and under the same CC-BY-SA license.


© 2025 Nicolas Caussin - caussin@aumana-consulting.com

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