Collection of Utilities
Project description
worktoy v0.99.xx
The worktoy provides utilities for Python development focused on reducing boilerplate code, type-safety and readability. Each release is tested thoroughly on each supported Python version from 3.7* to 3.14.
*Maybe it is time to consider updating if you are still using Python 3.7.
Table of Contents
Installation
Install with pip:
pip install worktoy
Python Is Easy. Too Easy!
What enables effortless prototyping does not guarantee the scalable structure serious applications demand.
Introducing worktoy.
A structural layer for Python that adds deliberate constraints without sacrificing ergonomics. It brings the architectural discipline of statically typed languages to dynamic Python.
Build the GUI. Build the logic. Build the architecture. All in Python.
'Trust-Me-Bro'-Typing
class Point:
def __init__(self, x: float = 0.0, y: float = 0.0) -> None:
self.x = x
self.y = y
The above code is perfectly valid Python, it even includes types. Or does
it? Those float annotations are not there at runtime. Basically, it is
'trust-me-bro'-typing. Point('breh', None) will happily create a Point
object.
Instead:
class Point:
x = AttriBox[float](0.0)
y = AttriBox[float](0.0)
def __init__(self, x: float = 0.0, y: float = 0.0) -> None:
self.x = x
self.y = y
When AttriBox says float it enforces float at runtime.
Attributes are declared explicitly at the class level. Despite this,
flexibility remains, for example:
point = Point(69, '420') # int, str
point.x == 69.0
point.y == 420.0
When types do not match, AttriBox attempts casting before raising an
error. Same ergonomics. Stronger guarantees.
The Python Parsing Situation Is Crazy
Python is not always easy though. Consider the Point implementation
under discussion. Suppose we wanted a flexible constructor. One that
supports instantiation on:
- a pair of
floatobjects - a complex number
- another
Pointobject
That is possible in Python, for example:
class Point:
def __init__(self, *args, ) -> None:
if len(args) == 2:
self.x = float(args[0])
self.y = float(args[1])
elif len(args) == 1:
if isinstance(args[0], complex):
self.x = args[0].real
self.y = args[0].imag
elif isinstance(args[0], type(self)):
self.x = args[0].x
self.y = args[0].y
else:
raise TypeError('Invalid arguments')
Conditional branches. Growing complexity. Manuel parsing. Long gone are those happy days of effortless coding.
But it does not have to be like this. Introducing @overload:
from __future__ import annotations
from typing import Self
from worktoy.mcls import BaseObject
from worktoy.core.sentinels import THIS
from worktoy.dispatch import overload
from worktoy.desc import AttriBox
class Point(BaseObject):
x = AttriBox[float](0.0)
y = AttriBox[float](0.0)
@overload(float, float)
def __init__(self, x: float = 0.0, y: float = 0.0) -> None:
self.x = x
self.y = y
@overload(complex)
def __init__(self, z: complex) -> None:
self.x = z.real
self.y = z.imag
@overload(THIS) # THIS is a special token type-hinting to the class itself
def __init__(self, other: Self) -> None:
self.x = other.x
self.y = other.y
Each new signature requires one new overloaded function. No more painful
parsing of *args. All of this just works. Actually.
"Show Don't Tell" Is for Stories, not for Code!
When reading code, you look for declarations. For where symbols are defined. For where meaning begins.
Narrative storytelling is different. The method by which information is conveyed is itself part of the the artistic expression. The way information is revealed is frequently as important as the information itself. In Clair Obscur: Expedition 33, the horror of the Gomache unfolds gradually until Sophie disappears in Gustave's arms. The imperative subtlety grants the story its emotional impact.
In code, the declaration is the point! In matters of code, I want declarations. I don’t want foreshadowing. I don’t want subtlety. I don’t want subversion of expectations. I want declarations.
Anyway, what were we talking about? Right — figure out what point.r is from the code below:
class Point:
def __init__(self, *args, ) -> None:
if len(args) == 2:
self.x = float(args[0])
self.y = float(args[1])
elif len(args) == 1:
if isinstance(args[0], complex):
self.x = args[0].real
self.y = args[0].imag
elif isinstance(args[0], type(self)):
self.x = args[0].x
self.y = args[0].y
else:
raise TypeError('Invalid arguments')
@property
def r(self) -> float:
return (self.x ** 2 + self.y ** 2) ** 0.5
Great, you found it. Well, you found what it does, and you inferred it.
This is imperative declaration. In Python, this is fine. It is much
worse in other languages. Anyway, here is the alternative provided by
worktoy: Field.
class Point(BaseObject):
x = AttriBox[float](0.0)
y = AttriBox[float](0.0)
r = Field() # Straight up declaration!
@overload(float, float)
def __init__(self, x: float = 0.0, y: float = 0.0) -> None:
self.x = x
self.y = y
@overload(complex)
def __init__(self, z: complex) -> None:
self.x = z.real
self.y = z.imag
@overload(THIS) # THIS is a special token type-hinting to the class itself
def __init__(self, other: Self) -> None:
self.x = other.x
self.y = other.y
@r.GET # Straight up declaration of something called 'GET'.
def _getR(self) -> float:
return (self.x ** 2 + self.y ** 2) ** 0.5
The r attribute is declared first. Next, the @r.GET declares that the
method implementing the get operation comes next. The structure is
visible separately from the behaviour.
Static Discipline
In plain Python, attributes assigned in __init__ are closer to
dictionary entries than declared structure.
class Point:
def __init__(self, x: float = 0.0, y: float = 0.0) -> None:
self.x = x
self.y = y
Inspecting the class reveals nothing about x or y. They do not exist at the
class level. They are created at runtime on the instance. Two common
remedies are __slots__ and annotations:
class Point:
__slots__ = ('x', 'y')
def __init__(self, *args) -> None: ...
or
class Point:
x: float
y: float
def __init__(self, *args, ) -> None: ... # Implementation as before
Both improve clarity. But in both cases Point.x and Point.y will raise
AttributeError. The presence of x and y becomes visible only after
instantiation. At this point, they are just attributes of the instance, not
of the class. Setting during __init__ makes no difference compared to
setting them anywhere else. Structure remains implicit.
With worktoy attributes are an essential part of the class structure on par with methods.
class Point(BaseObject):
x = AttriBox[float](0.0)
y = AttriBox[float](0.0)
# Implementation as before
Now x and y are declared at the class level, making them visible,
inspectable and enforced. They are more than just keys in an instance
dictionary. They are structural elements of the class. In plain Python,
instances define structure. Here, the class does.
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