GPU-first world model simulation engine for serving learned world models (DiT, VAE) as interactive sessions
Project description
WorldKernels
GPU-first world model simulation engine — serve learned world models (DiT, VAE) as interactive sessions.
⚠️ Early Development — This package is in pre-alpha. APIs may change.
Installation
pip install worldkernels
For full functionality:
pip install worldkernels[all] # Everything
pip install worldkernels[serve] # HTTP/WebSocket server
pip install worldkernels[diffusers] # HuggingFace Diffusers support
Quick Start
from worldkernels import WorldKernel, Action, WorldConfig
# Initialize engine
wk = WorldKernel(device="cuda")
# Load a world model from HuggingFace Hub
wk.load_world("Etched/oasis-500m")
# Create an interactive session
session = wk.create_session(
world="oasis-500m",
config=WorldConfig(height=360, width=640, fps=20),
)
# Step through the simulation
for _ in range(100):
action = Action("keyboard", {"keys": ["W", "SPACE"]})
obs = session.step(action)
# obs.frames contains generated video frames
session.close()
wk.shutdown()
Features (Planned)
- 🎮 Session-based API — Stateful simulation with checkpoint/branch
- 🚀 GPU-optimized — Pre-allocated buffers, CUDA graphs, torch.compile
- 🔌 HuggingFace native — Load models directly from the Hub
- 🌐 HTTP/WebSocket server — REST API and real-time streaming
- 🧩 Extensible backends — PyTorch eager, torch.compile, TensorRT
Documentation
Coming soon at worldkernels.dev
License
LGPL-2.1 — see LICENSE
Project details
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