XBoing - A classic breakout-style game modernized with Python and Pygame
Project description
XBoing II (Python port)
Now available on PyPI!
Install withpip install xboingand run withpython -m xboing.
๐ Quick Start
pip install xboing
python -m xboing
๐ฎ For Players
What is XBoing?
XBoing is a fast-paced, blockout-style arcade game where you control a paddle to bounce a ball around the play area, destroying blocks and collecting power-ups. Inspired by the classic arcade genre, XBoing features:
- 80+ challenging levels with unique layouts and increasing difficulty
- A variety of colorful block types, including indestructible, counter, bomb, sticky, and death blocks
- Special power-ups and power-downs: multiball, extra ball, paddle expand/shrink, sticky paddle, and more
- Lively sound effects and vibrant graphics
- Classic arcade-style gameplay with modern conveniences
- Addictive, skill-based action that rewards quick reflexes and strategy
Originally developed for X11 in C, XBoing was designed for speed and fun, with a focus on colorful visuals and responsive controls. This Python port faithfully recreates the original experience while adding modern compatibility.
Installation & Playing
1. Install from PyPI (Recommended)
pip install xboing
python -m xboing
2. (Optional) Development Install from Source
If you want the latest development version or to contribute:
git clone https://github.com/jmf-pobox/xboing-python.git
cd xboing-python
pip install -e .
python -m xboing
Or use Hatch for advanced development workflows (see below).
Game Controls
- Left/Right Arrow Keys: Move paddle
- Space: Launch ball / Pause game
- Esc: Quit game
- F: Toggle fullscreen
Special Blocks & Power-ups
- Multiball: Splits your ball into multiple balls
- Extra Ball: Gives you an additional ball
- Paddle Expander: Makes your paddle larger
- Paddle Shrinker: Makes your paddle smaller
- Counter Blocks: Require multiple hits to destroy
- Death Blocks: End your current life when hit
- Black Blocks: Indestructible, bounce balls away
- Bomb Blocks: Explode and destroy neighboring blocks
- Sticky Blocks: Make balls stick to paddle
Project Status
This Python port is under active development and is already playable. Current features include:
- โ Full conversion of all original XBoing assets (graphics, sounds, levels)
- โ Level loading system that reads and displays original level files
- โ Block implementation with correct behaviors and effects
- โ Ball physics and collision detection
- โ Paddle movement and control (keyboard and mouse)
- โ Audio system for event-driven sound effects
- โ Event-driven, component-based UI (score, lives, ammo, level, timer, messages)
- โ Paddle gun/ammo feature: ammo state, UI, collection, and sound (Phase 1 complete)
- ๐ง Special power-ups and effects (in progress)
- ๐ง Game state management and transitions (polished, but ongoing)
- ๐ง Score tracking and high scores (basic, more to come)
- ๐ง Machine gun mode and bullet logic (planned)
The game is fully playable, with most core features implemented and tested. Remaining work focuses on advanced power-ups, polish, and additional features to match and extend the original XBoing experience.
๐ป For Developers
Project Structure
xboing-python/
โโโ src/
โ โโโ xboing/
โ โโโ assets/ # Game assets (images, sounds, levels, config)
โ โ โโโ images/ # All game images (balls, blocks, backgrounds, etc.)
โ โ โโโ sounds/ # Sound effects (WAV)
โ โ โโโ levels/ # Level data files
โ โ โโโ config/ # Block types and other config
โ โโโ controllers/ # Controllers for game, window, UI, etc.
โ โโโ engine/ # Game engine (graphics, audio, input, window)
โ โโโ game/ # Game logic (ball, blocks, paddle, collision, state)
โ โโโ layout/ # Layout helpers and game layout logic
โ โโโ renderers/ # Rendering helpers (digits, lives, etc.)
โ โโโ ui/ # User interface components (views, displays)
โ โโโ utils/ # Utility functions and helpers
โ โโโ di_module.py # Dependency injection setup
โ โโโ app_coordinator.py# App entry coordination
โ โโโ main.py # Main entry point
โโโ docs/ # Documentation and design docs
โโโ scripts/ # Utility scripts for asset conversion, etc.
โโโ tests/ # Test scripts
โ โโโ integration/ # Integration tests
โ โโโ unit/ # Unit tests
โโโ xboing2.4-clang/ # Original XBoing C source/assets (reference)
Asset Management
All asset path helpers resolve to src/xboing/assets/ and its subfolders. All images, sounds, and levels are loaded from this canonical directory inside the package. Asset conversion scripts in scripts/ should use this path for input/output.
- Original XPM graphics โ PNG format (in
src/xboing/assets/images/) - Original AU sound files โ WAV format (in
src/xboing/assets/sounds/)
Use the provided conversion scripts in scripts/ to update or add assets as needed.
Asset Migration Tools
# Run tests
hatch run test
# Convert XPM to PNG (for new assets)
python scripts/convert_xpm_to_png.py path/to/image.xpm output.png
# Convert AU to WAV (for new sounds)
python scripts/convert_au_to_wav.py path/to/sound.au output.wav
# Normalize all audio files in the assets directory
python scripts/normalize_audio.py
# Fix background images (formatting, transparency, etc.)
python scripts/fix_background.py
# Fix ball lost sound or related assets
python scripts/fix_balllost.py
# Search dependencies in the codebase
python scripts/dep_grep.py <search_term>
Design Documentation
See the docs/ directory for detailed information:
- Audio Design โ Audio system, event-driven sound playback, and sound asset management
- Block Design โ How blocks work, their types, and behaviors
- Dependency Injection Design โ Dependency injection and modularity
- GUI Design โ Window layout, UI regions, and event-driven UI architecture
- Hatch Usage โ Using Hatch for environment and dependency management
- Highscore Design โ High score system design
- Levels Design โ Level format, loading system, and level structure
- Logging Design โ Logging system and best practices
- Project Paths โ Directory structure and asset locations
- Scripts Design โ Utility and asset conversion scripts
Contributing
Contributions are welcome! Areas that need work:
- Complete implementation of all special block effects
- High score system
- Game state management and transitions
- Enhanced visual effects
- Additional sound effects
- Level editor
Testing & Quality
- All major UI components (score, lives, level, timer, message window) are event-driven, component-based, and have dedicated unit tests.
- The test suite includes both unit and integration tests, covering game logic, event-driven UI updates, and core systems.
- Tests are run before and after each major change to ensure stability and catch regressions early.
- Type hints and docstrings are used throughout for clarity and static analysis.
- Logging is used for warnings and errors (no print statements in production code).
- The codebase is designed for maintainability, extensibility, and testability, following modern Python best practices.
License
This project is licensed under the same terms as the original XBoing - see the LICENSE file for details.
Original Source
The original source code is available at: https://www.techrescue.org/xboing/xboing2.4.tar.gz
Commit Message Standard
This project uses the Conventional Commits standard for all commit messages. This helps automate changelogs, semantic versioning, and improves code review clarity.
Format:
<type>(<scope>): <short summary>
- type: feat, fix, chore, refactor, test, docs, etc.
- scope: the area of the codebase affected (e.g., gun, ammo, ui)
- summary: a brief description of the change
Example:
feat(gun): implement ammo collection event, state, and UI update
See the Conventional Commits documentation for more details.
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