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A simple python **tui** framework built on top of the ``[ratatui](https://ratatui.rs)`` and ``[tachyonfx](https://github.com/ratatui/tachyonfx)`` rust crates.

Project description

xnano Title Animation

xnano

A simple python tui framework built on top of the ratatui and tachyonfx rust libraries.

[!NOTE] Documentation is now available at https://xnano.hammad.app!

xnano is a modern, lightweight and incredibly declarative TUI framework for Python. It is built on top of the xnano-core rust library, which provides the core rendering and event handling capabilities through:

  • ratatui A Rust library for building terminal user interfaces.
  • tachyonfx Rust library for adding effects and animations to ratatui applications.

Furthermore, xnano itself uses the pydantic-core library for type validation and similar operations.

Installation

pip install "xnano>=1.0.6"

Or use uv:

uv add "xnano>=1.0.6"

[!TIP] Try running the python -m xnano or uv run xnano commands to test out the built in demo application.


Examples

You can view the code for these examples here: examples.

xnano Agent Chat Demo

xnano Feed Demo

xnano Kanban Demo

Your first render

The easiest way to get started is the print-like render() helper — no session, no event loop. It writes styled content to the terminal and returns.

from xnano import render
from xnano.components.text import Text

render(
    Text("Hello from xnano!", color="violet", modifiers=["bold"])
)

Your first render

You can pass multiple renderables — they stack vertically:

from xnano import render
from xnano.components.text import Text

render(
    Text("● Done: ", color="emerald-400", modifiers=["bold"]),
    Text("All 12 checks passed.", color="slate-400"),
)

Multiple renderables


Styled text

Text composes rich inline content with colors, modifiers, and nesting:

from xnano import render
from xnano.components.text import Text

message = Text([
    Text("● ", color="emerald-400"),
    Text("Done: ", color="white", modifiers=["bold"]),
    Text("all tests passed\n", color="slate-300"),
])

render(message)

Styled text

Colors accept Tailwind names ("violet-500"), hex strings ("#a78bfa"), or plain names ("white", "red").


Hello World

The minimal xnano app. Define a BaseGrid subclass with annotated Field slots, then pass an instance to Terminal().run(). The terminal takes over the screen, renders each frame, and cleans up on exit.

from xnano.grid import BaseGrid
from xnano.fields import Field
from xnano.tui import Terminal
from xnano.context import Context
from xnano.color import tailwind_color
from xnano.events import on_tick, on_keyboard

class App(BaseGrid):
    message: str = Field(
        default="Hello, world!",
        color=tailwind_color("sky", 500),
    )
    current_color: str = Field(default="sky", state=True)

    @on_tick(1000)
    def update_color(self) -> None:
        if self.current_color == "sky":
            self.current_color = "white"
            self.grid_set_field("message", color="white")
        else:
            self.current_color = "sky"
            self.grid_set_field(
                "message",
                color=tailwind_color("sky", 500),
            )

    @on_keyboard("q")
    def quit(self, ctx: Context) -> None:
        ctx.terminal.request_exit()

Terminal().run(App())

Hello World


Strict Type Safety

Any field with a type annotation is set with Field(strict=True) and is validated through the pydantic-core library by default.

Layout & Nesting

Grids compose naturally — nest one BaseGrid inside another as a Field value. Direction ("horizontal" / "vertical") and gap control how fields are laid out. Use width / height (absolute cells, "50%", or "1fr") to proportion each slot.

from xnano.grid import BaseGrid
from xnano.fields import Field
from xnano.tui import Terminal
from xnano.context import Context
from xnano.events import on_keyboard

class SidebarTitle(BaseGrid, align="center"):
    title: str = Field("This is a title.", align="center")

class Sidebar(BaseGrid, direction="vertical"):
    title: SidebarTitle = Field(
        default_factory=SidebarTitle,
        height="10%",
    )
    nav: str = Field(default="- Home", height="1fr")

class App(BaseGrid, direction="horizontal", gap=1):
    sidebar: Sidebar = Field(
        default_factory=Sidebar,
        width="25%",
    )
    content: str = Field(
        default="Main area",
        width="1fr",
        border="rounded",
    )

    @on_keyboard("q")
    def quit(self, ctx: Context) -> None:
        ctx.terminal.request_exit()

Terminal().run(App())

Layout & Nesting


Keyboard Events

Use @on_keyboard to bind methods to key names or sequences. The decorated method receives an optional Context argument that exposes the live terminal. State fields (state=True) hold app data without rendering — update them and reference them from layout fields.

from xnano.grid import BaseGrid
from xnano.fields import Field
from xnano.tui import Terminal
from xnano.context import Context
from xnano.events import on_keyboard

class Counter(BaseGrid, direction="vertical", gap=1):
    label: str = Field(
        default="Count: 0",
        height=1,
        border="rounded",
        border_color="violet-500",
    )
    hint: str = Field(
        default="  ↑ / ↓ to count  ·  q to quit",
        height=1,
        color="slate-500",
    )
    count: int = Field(default=0, state=True)

    @on_keyboard("up")
    def increment(self) -> None:
        self.count += 1
        self.label = f"Count: {self.count}"

    @on_keyboard("down")
    def decrement(self) -> None:
        self.count -= 1
        self.label = f"Count: {self.count}"

    @on_keyboard("q")
    def quit(self, ctx: Context) -> None:
        ctx.terminal.request_exit()

Terminal().run(Counter())

Keyboard Events


Click Handlers

Pass mouse_events=True to Terminal to enable mouse input. Use @on_click("field_name") to scope a handler to the rendered area of a specific field — the handler fires only when that region is clicked.

from xnano.grid import BaseGrid
from xnano.fields import Field
from xnano.tui import Terminal
from xnano.context import Context
from xnano.events import on_click, on_keyboard

class App(BaseGrid, direction="vertical", gap=1):
    button: str = Field(
        default="  [ Click me ]  ",
        height=3,
        border="rounded",
        border_color="violet-500",
    )
    status: str = Field(
        default="  Waiting...",
        height=1,
        color="slate-400",
    )

    @on_click("button")
    def on_button(self, ctx: Context) -> None:
        self.status = "  Clicked!"

    @on_keyboard("q")
    def quit(self, ctx: Context) -> None:
        ctx.terminal.request_exit()

Terminal(mouse_events=True).run(App())

Click Handlers


Timed Updates

@on_tick(interval_ms) fires a method on a recurring timer. Use it for clocks, progress indicators, polling, or any periodic UI refresh without blocking the event loop.

import time
from xnano.grid import BaseGrid
from xnano.fields import Field
from xnano.tui import Terminal
from xnano.context import Context
from xnano.events import on_tick, on_keyboard

class Clock(BaseGrid, direction="vertical", gap=1):
    time_display: str = Field(
        default="",
        height=3,
        border="rounded",
        border_color="teal-500",
        title=" Clock ",
    )
    hint: str = Field(
        default="  q to quit",
        height=1,
        color="slate-500",
    )

    def __post_init__(self) -> None:
        self.time_display = f"  {time.strftime('%H:%M:%S')}"

    @on_tick(1000)
    def update_time(self) -> None:
        self.time_display = f"  {time.strftime('%H:%M:%S')}"

    @on_keyboard("q")
    def quit(self, ctx: Context) -> None:
        ctx.terminal.request_exit()

Terminal(tick_interval=1000).run(Clock())

Timed Updates


State & Context Manager

Pass any object as state to Terminal to thread shared data through the session. Every BaseGrid instance can read it via self.state. Override grid_render() to recompute field values once per frame — useful when display depends on state that changes externally.

from dataclasses import dataclass
from xnano.grid import BaseGrid
from xnano.fields import Field
from xnano.tui import Terminal
from xnano.context import Context
from xnano.events import on_keyboard

@dataclass
class AppState:
    username: str = "guest"

class App(BaseGrid, direction="vertical", gap=1):
    header: str = Field(
        default="",
        height=1,
        color="white",
        background="violet-900",
    )
    body: str = Field(
        default="Press q to quit",
        color="slate-400",
    )

    def grid_render(self) -> None:
        self.header = f"  Hello, {self.state.username}!"

    @on_keyboard("q")
    def quit(self, ctx: Context) -> None:
        ctx.terminal.request_exit()

with Terminal(state=AppState(username="hammad")) as t:
    t.run(App())

State & Context Manager


Custom Components

AbstractComponent lets you build reusable widgets that map directly to the render tree. Prefer implementing compose() to return interface-neutral content; get_terminal_node() remains a compatibility adapter that can return any AbstractTerminalNode (paragraph, list, progress bar, table, etc.). Components slot into BaseGrid fields like any other value.

import dataclasses
from xnano.grid import BaseGrid
from xnano.fields import Field
from xnano.tui import Terminal
from xnano.context import Context
from xnano.color import tailwind_color, pydantic_color
from xnano.events import on_keyboard
from xnano.components.abstract import (
    AbstractComponent,
    ComponentRenderContext,
)
from xnano.tui.nodes import ParagraphNode, AbstractTerminalNode

@dataclasses.dataclass
class Badge(AbstractComponent):
    label: str = ""
    color: str = "white"

    def get_terminal_node(
        self,
        ctx: ComponentRenderContext,
    ) -> AbstractTerminalNode:
        return ParagraphNode(text=self.label, color=self.color)

class StatusBoard(BaseGrid, direction="vertical", gap=1):
    ok: Badge = Field(
        default_factory=lambda: Badge(
            label="● OK",
            color=tailwind_color("emerald", 500),
        ),
        height=1,
    )
    warn: Badge = Field(
        default_factory=lambda: Badge(
            label="● Warning",
            color="yellow",
        ),
        height=1,
    )
    err: Badge = Field(
        default_factory=lambda: Badge(
            label="● Error",
            color=pydantic_color("palevioletred"),
        ),
        height=1,
    )

    @on_keyboard("q")
    def quit(self, ctx: Context) -> None:
        ctx.terminal.request_exit()

Terminal().run(StatusBoard())

Custom Components

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