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A high-performance local compiler cache daemon

Project description

zccache

Linux macOS Windows

A blazing fast cpp compiler cache

New Project

Inspired by sccache, but optimized for local-first use with aggressive file metadata caching and filesystem watching.

Performance

Benchmark: 50 C++ files, 5 warm trials

Scenario Bare Clang sccache zccache vs sccache vs bare clang
Single-file, Cold 12.641s 20.632s 13.430s 1.5x faster 1.1x slower
Single-file, Warm 11.705s 1.576s 0.050s 32x faster 236x faster
Multi-file, Cold 11.358s 11.759s 12.867s 1.1x slower 1.1x slower
Multi-file, Warm 11.553s 11.530s 0.017s 695x faster 696x faster

Cold = first compile (empty cache). Warm = median of 5 subsequent runs. Single-file = 50 sequential clang++ -c unit.cpp invocations. Multi-file = one clang++ -c *.cpp invocation. sccache cannot cache multi-file compilations — its "warm" multi-file time is a full recompile.

Response-file benchmark: 50 C++ files, ~283 expanded args, 5 warm trials

Scenario Bare Clang sccache zccache vs sccache vs bare clang
Single-file RSP, Cold 12.063s 20.607s 14.087s 1.5x faster 1.2x slower
Single-file RSP, Warm 12.540s 1.558s 0.047s 33x faster 267x faster
Multi-file RSP, Cold 13.030s 25.303s 13.975s 1.8x faster 1.1x slower
Multi-file RSP, Warm 12.049s 12.434s 0.019s 669x faster 648x faster

All args passed via nested response files: flags.rsp -> @warnings.rsp + @defines.rsp. 200 -D defines + 50 -I paths + 30 warning flags = ~283 total expanded args per compile.

Run the benchmark yourself: uv run perf

Install

pip install zccache

(run it like sccache, jusy substitute zccache)

Build system integration (ninja, meson, cmake, make)

zccache is a drop-in compiler wrapper. Point your build system's compiler at zccache <real-compiler> and it handles the rest:

# meson native file
[binaries]
c = ['zccache', '/usr/bin/clang']
cpp = ['zccache', '/usr/bin/clang++']
# CMake
set(CMAKE_C_COMPILER_LAUNCHER zccache)
set(CMAKE_CXX_COMPILER_LAUNCHER zccache)

The first build (cold cache) runs at near-bare speed. Subsequent rebuilds (ninja -t clean && ninja, or touching source files) serve cached artifacts via hardlinks in under a second.

Single-roundtrip IPC: In drop-in mode, zccache sends a single CompileEphemeral message that combines session creation, compilation, and session teardown — eliminating 2 of 3 IPC roundtrips per invocation.

Session stats: Track hit rates per-build with --stats:

eval $(zccache session-start --stats --log build.log)
export ZCCACHE_SESSION_ID=...
# ... build runs ...
zccache session-stats $ZCCACHE_SESSION_ID   # query mid-build
zccache session-end $ZCCACHE_SESSION_ID     # final stats

Persistent cache: Artifacts are stored in ~/.zccache/artifacts/ and survive daemon restarts. No need to re-warm the cache after a reboot.

Compile journal (build replay): Every compile and link command is recorded to ~/.zccache/logs/compile_journal.jsonl as a JSONL file with enough detail to replay the entire build:

{"ts":"2026-03-17T10:30:00.123Z","outcome":"hit","compiler":"/usr/bin/clang++","args":["-c","foo.cpp","-o","foo.o"],"cwd":"/project/build","env":[["CC","clang"]],"exit_code":0,"session_id":"uuid","latency_ns":1234567}

Fields: ts (ISO 8601 UTC), outcome (hit/miss/error/link_hit/link_miss), compiler (full path), args (full argument list), cwd, env (omitted when inheriting daemon env), exit_code, session_id (null for ephemeral), latency_ns (wall-clock nanoseconds). One JSON object per line — pipe through jq to filter, or replay builds by extracting compiler + args + cwd.

Multi-file compilation (fast path)

When a build system passes multiple source files to a single compiler invocation (e.g. gcc -c a.cpp b.cpp c.cpp -o ...), zccache treats this as a fast path:

  1. Each source file is checked against the cache in parallel.
  2. Cache hits are served immediately — their .o files are written from the cache.
  3. Remaining cache misses are batched into a single compiler process, preserving the compiler's own process-reuse and memory-sharing benefits.
  4. The outputs of the batched compilation are cached individually for future hits.

This hybrid approach means the first build populates the cache per-file, and subsequent builds serve as many files as possible from cache while still letting the compiler handle misses efficiently in bulk.

Recommendation: Configure your build system to pass multiple source files per compiler invocation whenever possible. This gives zccache the best opportunity to parallelize cache lookups and minimize compiler launches.

Concurrency

The daemon uses lock-free concurrent data structures (DashMap) for artifact and metadata lookups, so parallel compilation requests from multiple build workers never serialize on a global lock.

Status

Early development — architecture and scaffolding phase.

Goals

  • Extremely fast on local machines (daemon keeps caches warm)
  • Portable across Linux, macOS, and Windows
  • Correct under heavy parallel compilation (no stale cache hits)
  • Simple deployment (single binary)

Architecture

See docs/ARCHITECTURE.md for the full system design.

Key components

Crate Purpose
zccache-cli Command-line interface (zccache binary)
zccache-daemon Daemon process (IPC server, orchestration)
zccache-core Shared types, errors, config, path utilities
zccache-protocol IPC message types and serialization
zccache-ipc Transport layer (Unix sockets / named pipes)
zccache-hash blake3 hashing and cache key computation
zccache-fscache In-memory file metadata cache
zccache-artifact Disk-backed artifact store with redb index
zccache-watcher File watcher abstraction (notify backend)
zccache-compiler Compiler detection and argument parsing
zccache-test-support Test utilities and fixtures

Building

cargo build --workspace

Testing

cargo test --workspace

Documentation

License

Licensed under either of Apache License, Version 2.0 or MIT license at your option.

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