Convert ZX-Paintbrush (.zxp) files to Boriel Basic
Project description
zxp2boriel
A Python tool to convert ZX-Paintbrush (.zxp) sprite files into Boriel Basic DIM array declarations.
Features
- Converts ZX-Paintbrush bitmap data to Boriel Basic arrays
- Exports tile attributes (colors) automatically
- Generates individual arrays for each sprite/tile
- Supports sprites of any size (must be multiple of 8)
- Optional attribute export control
Installation
pip install zxp2boriel
Usage
zxp2boriel --input <file.zxp> --width <pixels> --rows <rows> --cols <cols> --output <file.bas> --name <array_name> [--no-attributes]
Arguments
--input,-i: Input .zxp file path.--width,-w: Tile width in pixels (must be a multiple of 8).--rows,-r: Number of rows in the sprite sheet.--cols,-c: Number of columns in the sprite sheet.--output,-o: Output .bas file path.--name,-n: Name prefix for the generated array variables.--no-attributes: (Optional) Skip exporting attribute arrays.
Example
Convert an 8x8 tileset with 1 row and 6 columns:
zxp2boriel -i tileset.zxp -w 8 -r 1 -c 6 -o tileset.bas -n tile
This will generate a tileset.bas file containing individual arrays for each tile:
Dim tile0(7) As Ubyte => { _
$00,$7E,$42,$5A,$00,$FF,$81,$81 _
}
Dim tile_attr0(0) As Ubyte => { $22 }
Dim tile1(7) As Ubyte => { _
$00,$00,$00,$00,$00,$00,$00,$00 _
}
Dim tile_attr1(0) As Ubyte => { $22 }
...
Output Format
- Sprite Data: Each sprite is exported as
{name}{index}(e.g.,tile0,tile1) - Attributes: Each sprite's attributes are exported as
{name}_attr{index}(e.g.,tile_attr0) - Attributes are formatted in a single line for better readability
- Each sprite and its attributes are grouped together, separated from the next sprite by a blank line
Skipping Attributes
If you don't need color attributes:
zxp2boriel -i sprites.zxp -w 24 -r 2 -c 6 -o sprites.bas -n sprite --no-attributes
License
AGPL-v3
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