A 2D simple animation module for pygame.
Project description
Animation 2D Frame Animation Library
A lightweight 2D sprite frame animation library developed based on Pygame. It is concise and easy to use, enabling quick implementation of character animation playback. It also has a built-in help function; call the animation_help() function to get assistance.
Features
- Load sprite frame images
- Customize animation playback speed
- Support alias management for multiple sets of animations
- Automatic loop playback
- Complete exception prompts and colored logs
Dependency Installation
pip install pygame
Quick Start
import pygame
import Animation
pygame.init()
screen = pygame.display.set_mode((800, 600))
clock = pygame.time.Clock()
Animation.add_file_path(r"D:\image\player_walk_1.png", "player_walk", 10)
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
exit()
screen.fill((255, 255, 255))
Animation.animation_start("player_walk", 3)
Animation.image_show("player_walk", 100, 100, screen)
pygame.display.update()
clock.tick(60)
Function Description (Key Partial Functions)
add_file_path
Register animation file paths and aliases
def add_file_path(file_path: str, alias: str, wait: int)
image_show
Display the current animation frame at a specified position on the window
def image_show(alias: str, x: int, y: int, window: pygame.Surface)
animation_start
Drive automatic frame switching for animations
def animation_start(alias: str, count: int, add_underline: bool = True, file_type: str = "png")
Exception Types
- NotFoundFileError: The file does not exist
- UnboundWindowError: Window not bound
- ImageNotShowError: Image not displayed
- NotFoundAliasError: Animation alias not found
- ValueError: Thrown when the input data is invalid
Notices
- Further updates may be released in the future, suggestions are welcome
- QQ Email: watermeloncode@foxmail.com
- First version released on 2026.5.2
Author
WatermelonJuiceCode Bilibili: WatermelonJuiceCode WeChat: WatermelonJuiceCode QQ: 3931840613
Animation 2D 帧动画库
基于 Pygame 开发的轻量级 2D 序列帧动画库,简洁易用,快速实现角色动画播放。 以及拥有内置的寻求帮助,使用 animation_help() 函数去寻求帮助。
功能
- 加载序列帧图片
- 自定义动画播放速度
- 支持别名管理多组动画
- 自动循环播放
- 完善异常提示与彩色日志
安装依赖
pip install pygame
快速使用
import pygame
import Animation
pygame.init()
screen = pygame.display.set_mode((800, 600))
clock = pygame.time.Clock()
Animation.add_file_path(r"D:\image\player_walk_1.png", "player_walk", 10)
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
exit()
screen.fill((255, 255, 255))
Animation.animation_start("player_walk", 3)
Animation.image_show("player_walk", 100, 100, screen)
pygame.display.update()
clock.tick(60)
函数说明(部分重要的函数)
add_file_path
注册动画文件路径与别名
def add_file_path(file_path: str, alias: str, wait: int)
image_show
在窗口指定位置显示当前动画帧
def image_show(alias: str, x: int, y: int, window: pygame.Surface)
animation_start
驱动动画自动切换帧
def animation_start(alias: str, count: int, add_underline: bool = True, file_type: str = "png")
异常类型
- NotFoundFileError: 文件不存在
- UnboundWindowError:未绑定窗口
- ImageNotShowError: 图片未显示
- NotFoundAliasError:未找到动画别名
- ValueError: 填写的数据不符合事实时抛出
消息
- 后续可能会继续更新,欢迎提出建议
- QQ邮箱:watermeloncode@foxmail.com
- 2026.5.2 发布第一个版本
作者
西瓜汁Code B站:西瓜汁Code 微信:WatermelonJuiceCode QQ:3931840613
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