A 2D simple animation module for pygame.
Reason this release was yanked:
The program fails to run in this case
Project description
Animation 2D Frame Animation Library
A lightweight 2D sprite frame animation library developed based on Pygame. It is concise and easy to use, enabling quick implementation of character animation playback. Equipped with a camera function. Comes with a real-time online frame animation editor.
It also has a built-in help function; call the animation_help() function to get assistance.
Features
- Load sequence frame images
- Customizable animation playback speed
- Support alias management for multiple sets of animations
- Automatic loop playback
- Built-in help() function
- AnimationSprite parent class
- Smooth movement
- Reverse playback
- Get the status of the animation
- Camera control. Only classes that inherit from AnimationSprite will be associated with the Camera.
- Added: Real-time online frame animation editor.
- Added: method folder, used to store practical methods.
Install Dependencies
pip install pygame
Quick Start
import pygame
from Animation import Animation, AnimationSprite
# Sprite class (ensures correct initialization)
class Player(pygame.sprite.Sprite, AnimationSprite):
def __init__(self, x, y):
pygame.sprite.Sprite.__init__(self)
AnimationSprite.__init__(self)
# Sprite image
self.image = pygame.Surface((50, 50))
self.image.fill((0, 255, 0))
self.rect = self.image.get_rect(center=(x, y))
pygame.init()
screen = pygame.display.set_mode((800, 600))
clock = pygame.time.Clock()
Animation.add_file_path(r"D:\image\player_walk_1.png", "player_walk")
# Create sprite
player = Player(400, 300)
group = pygame.sprite.Group()
group.add(player)
# Start moving automatically on run
player.move_to_position_in(100, 100, 150)
# Main loop
running = True
while running:
# 1. Clear screen
screen.fill((0, 0, 0))
# Event handling
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# 2. Update animation (must be called before draw)
player.update_animation()
# 3. Draw elements
group.draw(screen)
Animation.image_show("player_walk", 200, 300, screen)
Animation.animation_start("player_walk", 4)
# 4. Refresh screen (final step)
pygame.display.flip()
clock.tick(60)
pygame.quit()
Function Description (Key Partial Functions)
add_file_path
Register animation file path and alias
def add_file_path(file_path: str, alias: str, wait: int)
image_show
Display the current animation frame at a specified position on the window
def image_show(alias: str, x: int, y: int, window: pygame.Surface)
animation_start
Drive automatic frame switching for animation, and call the callback function when the animation ends
def animation_start(alias: str, count: int, callback : Optional[Callable[[], None]] = None, add_underline: bool = True, file_type: str = "png")
animation_stop
Stop animation playback
def animation_stop(alias : str)
set_animation_frame
Set the current animation frame
def set_animation_frame(alias : str, frame : int = 1)
set_animation_speed
Set the animation playback speed
def set_animation_speed(alias : str, speed : int = 2)
animation_reverse
Reverse animation playback
def animation_reverse(alias : str)
animation_reverse_back
Restore animation playback
def animation_reverse_back(alias : str)
AnimationSprite
This class is a parent class provided by the 2D-Animation-lib. Only by inheriting this class can an object be controlled by the camera.
AnimationStatus
This class is used to get the status of the animation.
For example:
Animation.AnimationStatus("player_walk").get_settings() # Returns the animation settings in json format
Animation.AnimationStauts("player_walk").get_status("")
↑
In this case, you can fill in:
"animation_started",
"image_showing",
"animation_start",
"animation_end",
"animation_reverse"
These status information.
Parameters:
alias: alias
Raises:
NotFoundAliasError - alias not found.
Camera
This module is used to control the display portion of the window.
Functions
set_screen_center
def set_screen_center(x: int, y: int)
This function must be called in the main program. It is used to set the center position of the window. If your window is named screen, simply copy the following code (requires importing pygame):
set_screen_center(screen.get_width()/2, screen.get_height()/2)
get_screen_center
get_screen_center(string: str = "x")
This function retrieves the center coordinates of the window, but only after set_screen_center() has been called.
set_minimum
set_minimum(minimum: float)
Sets the minimum camera zoom level.
The default value is 0.00000000000001, i.e., 1e-16.
The smaller this value, the smaller the maximum camera zoom.
Do not set it lower than this value; this value is optimal. Please do not change it unless absolutely necessary.
set_return_change
set_return_change(self, value: bool)
Sets whether to return the current value. This only applies to functions whose names begin with Camera.
The value is returned, not printed.
move
move(self, x: int, y: int)
Moves the camera.
set_position
set_position(self, x: int, y: int)
Sets the camera's coordinates.
get_position
get_position(self)
Gets the camera's coordinates.
add_size
add_size(self, size: int)
Increases the distance between the camera and the ground.
set_size
set_size(self, size: int)
Sets the distance between the camera and the ground.
get_size
get_size(self)
Gets the distance between the camera and the ground.
turn_left
turn_left(self, angle: int)
Rotates the camera to the left.
turn_right
turn_right(self, angle: int)
Rotates the camera to the right.
set_direction
set_direction(self, angle: int)
Sets the camera's direction.
get_direction
get_direction(self)
Gets the camera's direction.
- def get_status(status : Literal["animation_started",
"image_showing",
"animation_start",
"animation_end",
"animation_reverse"])
Real-time Online Frame Animation Editor
This function is designed to facilitate the editing of animation frames. Just use
var = AnimationEngine()
directly.
Usage
Run the following Python code:
import Animation
animation_editor = Animation.AnimationEditor()
A window will pop up, where you can edit animations.
method folder
This folder is used to store practical methods.
line_coll
from method.line_coll import Line
line = Line(x1, y1, x2, y2)
This creates a line segment object that supports various operations.
Exception Types
- NotFoundFileError: File does not exist
- UnboundWindowError: Window not bound
- ImageNotShowError: Image not displayed
- NotFoundAliasError: Animation alias not found
- ValueError: Thrown when input data is invalid
- TypeError: Type mismatch error
Notice
-
Further updates may be released later, suggestions are welcome
-
QQ Email: watermeloncode@foxmail.com
-
[1.4.0] 2026.5.29
- No breaking changes
- Added the online animation editor of AnimationEngine
- Added the method folder to store various utility functions.
-
[1.3.0] 2026.5.10
- Non-destructive changes
- Added Camera module
- Only classes that inherit from AnimationSprite will be controlled by the camera
- Added practical example: 'run-Animation-example-camera' to run the camera example
-
[1.1.0] 2025.5.3
- Base class available: classes can inherit AnimationSprite
- Added smooth movement feature
- Added reverse playback feature
- Added get the status of the animation
- Added example: 'run-Animation-example' to execute example
-
[1.0.0] 2026.5.2
Author
WatermelonJuiceCode Bilibili: WatermelonJuiceCode WeChat: WatermelonJuiceCode QQ: 3931840613
Animation 2D 帧动画库
基于 Pygame 开发的轻量级 2D 序列帧动画库,简洁易用,快速实现角色动画播放。拥有摄像机功能。拥有实时在线帧动画编辑器。 以及拥有内置的寻求帮助,使用 animation_help() 函数去寻求帮助。
功能
- 加载序列帧图片
- 自定义动画播放速度
- 支持别名管理多组动画
- 自动循环播放
- 内置 help() 函数
- AnimationSprite 父类
- 平滑移动
- 倒序播放动画
- 可获取动画的当前状态
- Camera 摄像机操控。仅对是以 AnimationSprite 继承的类才会与 Camera 产生关联
- 新增:实时在线帧动画编辑器。
- 新增:method 文件夹,用于存放一些实用方法。
安装依赖
pip install pygame
快速使用
import pygame
from Animation import Animation, AnimationSprite
# 精灵类(保证初始化正确)
class Player(pygame.sprite.Sprite, Animation.AnimationSprite):
def __init__(self, x, y):
pygame.sprite.Sprite.__init__(self)
Animation.AnimationSprite.__init__(self)
# 精灵图片
self.image = pygame.Surface((50, 50))
self.image.fill((0, 255, 0))
self.rect = self.image.get_rect(center=(x, y))
pygame.init()
screen = pygame.display.set_mode((800, 600))
clock = pygame.time.Clock()
Animation.add_file_path(r"D:\image\player_walk_1.png", "player_walk")
# 创建精灵
player = Player(400, 300)
group = pygame.sprite.Group()
group.add(player)
# 一运行就自动开始移动
player.move_to_position_in(100, 100, 150)
# 主循环
running = True
while running:
# 1. 清屏
screen.fill((0, 0, 0))
# 事件
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# 2. 更新动画(必须写在 draw 前面)
player.update_animation()
# 3. 绘制
group.draw(screen)
Animation.image_show("player_walk", 200, 300, screen)
Animation.animation_start("player_walk", 4)
# 4. 刷新屏幕(最后一步)
pygame.display.flip()
clock.tick(60)
pygame.quit()
函数说明
add_file_path
注册动画文件路径与别名
def add_file_path(file_path: str, alias: str, wait: int)
image_show
在窗口指定位置显示当前动画帧
def image_show(alias: str, x: int, y: int, window: pygame.Surface)
animation_start
驱动动画自动切换帧,与动画结束后调用 callback 回调函数
def animation_start(alias: str, count: int, callback : Optional[Callable[[], None]] = None, add_underline: bool = True, file_type: str = "png")
animation_stop
停止动画播放
def animation_stop(alias : str)
set_animation_frame
设置动画当前帧
def set_animation_frame(alias : str, frame : int = 1)
set_animation_speed
设置动画播放速度
def set_animation_speed(alias : str, speed : int = 2)
animation_reverse
反转动画播放
def animation_reverse(alias : str)
animation_reverse_back
恢复动画播放
def animation_reverse_back(alias : str)
AnimationSprite
这个类是 2D-Animation-lib 提供的父类,只有继承这个类才能被摄像机操控
AnimationStatus
这个类用于获取动画的状态。 例如: Animation.AnimationStatus("player_walk").get_settings() # 返回json格式的动画设置 Animation.AnimationStauts("player_walk").get_status("") ↑ 在这里可以填: "animation_started", "image_showing", "animation_start", "animation_end", "animation_reverse" 这些状态信息。
参数:
alias: 别名
引发:
NotFoundAliasError - 别名不存在。
Camera
这个用于控制窗口的显示部分
函数
set_screen_center
def set_screen_center(x : int, y : int)
这个函数在主程序中必须要写,用于设置该窗口的中心位置。假如你的窗口是 screen 的,那么直接复制一下代码即可(需要导入 pygame)
set_screen_center(screen.get_width()/2, screen.get_height()/2)
get_screen_center
get_screen_center(string : str = "x")
这个函数是获取窗口的中心坐标,但前提是已经设置 set_screen_center(string : str = "x") 了
set_minimum
set_minimum(minimum : float)
设置最小摄像机缩放。 默认是 0.00000000000001,也就是 1e-16。 这个值越小,摄像机的最大缩放就越小。 但不要小过这个值,这个值是最佳的,如果不是必须,请别碰它。
set_return_change
set_return_change(self, value : bool)
设置是否返回当前的值,仅限以 Camera 开头的函数。 是返回,不是打印(print)。
move
move(self, x : int, y : int)
移动摄像机
set_position
set_position(self, x : int, y : int)
设置摄像机的坐标
get_position
get_position(self)
获取摄像机的坐标。
add_size
add_size(self, size : int)
增加摄像机与地面的距离。
set_size
set_size(self, size : int)
设置摄像机与地面的距离。
get_size
get_size(self)
获取摄像机与地面的距离
turn_left
turn_left(self, angle : int)
向左转摄像机
turn_right
turn_right(self, angle : int)
向右转摄像机
set_direction
set_direction(self, angle : int)
设置摄像机的方向。
get_direction
get_direction(self)
获取摄像机的方向
这个函数返回的是一个json格式的字符串,包含了动画的大部分信息。
- def get_status(status : Literal["animation_started",
"image_showing",
"animation_start",
"animation_end",
"animation_reverse"])
这个函数返回的是当前动画的一些状态信息。 比如: animation_started -> bool image_showing -> bool animation_start -> bool animation_end -> bool animation_reverse -> bool
实时在线帧动画编辑器
这个功能是为了方便的编辑动画帧而设计的。 直接使用```python var = AnimationEngine()
即可
#### 使用方法
运行以下 python 代码:
```python
import Animation
animation_editor = Animation.AnimationEditor()
然后就会弹出一个窗口,你可以在这里编辑动画。
method 文件夹
这个文件夹用于存放一些实用方法。
line_coll
from method.line_coll import Line
line = Line(x1, y1, x2, y2)
这样就可以创建一个线段对象,可以进行很多操作。
异常类型
- NotFoundFileError: 文件不存在
- UnboundWindowError:未绑定窗口
- ImageNotShowError: 图片未显示
- NotFoundAliasError:未找到动画别名
- ValueError: 填写的数据不符合事实时抛出
- TypeError: 类型错误
消息
-
后续可能会继续更新,欢迎提出建议
-
[1.4.0] 2026.5.29(第四个版本)
- 无破坏性变更
- 新增 AnimationEngine 在线动画编辑器
- 新增 method 文件夹,用于存放一些实用方法。
-
[1.3.0] 2026.5.10 (第三个版本)
- 无破坏性变更
- 新增 Camera 摄像机模块
- 只有继承 AnimationSprite 的类才会被摄像机操控
- 新增实示例:'run-Animation-example-camera' 来执行摄像机示例
-
[1.2.0] 2026.5.3 (第二个版本)
- 基类,class可继承 AnimtionSprite
- 新增平滑移动
- 新增倒序播放动画
- 新增获取动画状态
- 使用示例:'run-Animation-example' 来执行示例
-
[1.0.0] 2026.5.2 (第一个版本)
作者
西瓜汁Code B站:西瓜汁Code 微信:WatermelonJuiceCode QQ:3931840613
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