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LibMGE is a powerful graphical user interface library for developing 2D programs and games.

Project description

LibMGE

PyPI version License: Zlib Python

LibMGE is a powerful and easy-to-use graphical user interface library for developing 2D programs and games in Python.

✨ Features

  • 🎮 Simple and intuitive API for 2D game development
  • 🖼️ Built-in support for images and animated GIFs
  • ⚡ Frame rate control and performance monitoring
  • 🎨 Material and texture system
  • ⌨️ Keyboard and event handling
  • 🪟 Flexible window management

📦 Installation

pip install LibMGE

🔧 Dependencies

  • numpy - For efficient numerical operations
  • SDL2 (bundled) - For graphics rendering

🚀 Quick Start

Here's a simple example that displays an animated GIF:

import LibMGE

# Initialize the library
LibMGE.init()

# Create a window
window = LibMGE.Window(
    resolution=(500, 500), 
    flags=LibMGE.WindowFlag.Shown
)
window.frameRateLimit = 60

# Create a 2D object and load a GIF
gif = LibMGE.Object2D((0, 0), 0, (500, 500))
gif.material = LibMGE.Material(
    LibMGE.Texture(LibMGE.LoadImage("./image.gif"))
)

# Main loop
while True:
    LibMGE.update()
    window.update()
    window.title = f"LibMGE OpenGif | FPS: {window.frameRate}"
    
    # Exit on quit event or F1 key
    if LibMGE.QuitEvent() or LibMGE.keyboard(LibMGE.KeyboardButton.KeyF1):
        exit()
    
    gif.drawObject(window)

📚 Documentation

For detailed documentation and tutorials, visit:

🔗 Links

📝 License

LibMGE is distributed under the zlib License. This license allows you to freely use it in any software, whether personal, commercial, or open-source projects.

💻 Compatibility

LibMGE officially supports Windows. With some modifications, it can also run on:

  • 🐧 Linux (experimental)
  • 🤖 Android (experimental)

Note: For best stability and performance, we recommend using LibMGE on Windows. Community contributions for better cross-platform support are welcome!

👤 Author

Lucas Guimarães


Current Version: 1.0.0b12

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